Captain Falcon (SSB4): Difference between revisions

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**{{nerf|Up aerial auto-cancels later (frame 22 → 24).}}
**{{nerf|Up aerial auto-cancels later (frame 22 → 24).}}
*[[Down aerial]]:
*[[Down aerial]]:
**{{buff|[[Down aerial]]'s meteor hitbox is noticeably larger (4.5u → 5.9u). Coupled with the removal of [[meteor canceling]], this drastically improves its edgeguarding potential. The meteor hitbox can also [[lock]] opponents now.}}
**{{buff|Down aerial's foot hitbox is noticeably larger (4.5u → 5.9u).}}
**{{buff|The removal of [[meteor canceling]], significantly improves down aerial's edgeguarding potential, especially since its power was unchanged.}}
***{{buff|The removal of meteor canceling also allows the foot hitbox to [[lock]] opponents. This greatly improves the move's combo potential as Captain Falcon can abuse this lock to set up a [[footstool]] to put opponents into an untechable bound where Captain Falcon can either lock with the down aerial at lower percents to set up into a neutral aerial for another footstool or (when combined with the changes to hitstun canceling and DI), launch the opponent with an untechable down aerial meteor smash at higher percents to footstool the opponent again to continuously reset the situation right up until the opponent is at KO percents}}
**{{change|Down aerial now uses static hitboxes. This gives the move more consistent range below Captain Falcon but reduces it range above Captain Falcon during its later frames.}}
**{{nerf|Due to Captain Falcon's higher gravity, down aerial can no longer auto-cancel in a short hop, significantly hindering its approach potential.}}
**{{nerf|Due to Captain Falcon's higher gravity, down aerial can no longer auto-cancel in a short hop, significantly hindering its approach potential.}}


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