Bullet Bill: Difference between revisions

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'''Bullet Bills''' ({{ja|キラー|Kirā}}, ''Killer'') are missile-like enemies from the ''{{uv|Mario}}'' games, and are a unit within the [[Koopa Troop]].
'''Bullet Bills''' ({{ja|キラー|Kirā}}, ''Killer'') are [[enemy|enemies]] from the {{uv|Mario}} series.


==Origin==
==Origin==
[[File:BulletBill-NSMBWii.png|left|thumb|Bullet Bills as they appear in ''{{s|mariowiki|New Super Mario Bros. Wii}}''.]]
[[File:BulletBill-NSMBWii.png|left|thumb|Bullet Bills as they appear in ''{{s|mariowiki|New Super Mario Bros. Wii}}''.]]
Bullet Bills are common enemies in the ''{{uv|Mario}}'' series, debuting in ''[[Super Mario Bros.]]''. They quickly fly in a straight line, damaging the player on contact, and like most enemies they can be defeated by simply jumping on them. They are most commonly shot by [[Bill Blaster]]s, though in rare cases they appear on their own. In later games, homing and [[Banzai Bill|bigger]] versions were introduced.
Bullet Bills made their debut in ''[[Super Mario Bros.]]'' as a common enemy, and has become a common enemy in later ''Mario'' games. They are black missile-like enemies with scowling eyes and white clenched fists.
 
Bullet Bills are often shot by [[Bill Blaster]]s, though in rare cases they appear on their own. They quickly fly in a straight line, damaging the player on contact, but they can be easily defeated by jumping on them. In ''{{s|mariowiki|Super Mario 64}}'' and in later games onward, Bullet Bills can home in on the player.
 
Bullet Bills feature a larger version, [[Banzai Bill]]s.


[[File:Bullet Bill usage MK8.jpg|right|thumb|200px|The Bullet Bill item in use in ''{{s|mariowiki|Mario Kart 8}}''.]]
[[File:Bullet Bill usage MK8.jpg|right|thumb|200px|The Bullet Bill item in use in ''{{s|mariowiki|Mario Kart 8}}''.]]
While Bullet Bills are normally enemies in the {{uv|Mario}} series, the Bullet Bill as a usable item hails from the ''{{iw|mariowiki|Mario Kart|series}}'' series, starting in ''{{s|mariowiki|Mario Kart DS}}''. It is a medium-rare item available to racers near the back of the race that transforms them into a Bullet Bill when used, placing them on autopilot and rendering them invincible with increased speed for several seconds.
Bullet Bills have become a recurring item in the ''{{iw|mariowiki|Mario Kart|series}}'' series. When used, it will transform the player into a giant Bullet Bill that increases their speed for several seconds and places them in autopilot, knocking over any of the opponents along the way.
 
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==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
Bullet Bill was mentioned in the Banzai Bill trophy (which was misidentified as Bullet Bill in earlier versions).
Bullet Bill was mentioned in the Banzai Bill trophy, which was misidentified as Bullet Bill in earlier versions.


==In ''[[Super Smash Bros. Brawl]]''==
==In ''[[Super Smash Bros. Brawl]]''==
[[File:Bullets.jpg|thumb|250px|Three Bullet Bills flying near {{SSBB|Marth}} in the [[Subspace Emissary]].]]
[[File:Bullets.jpg|thumb|250px|Three Bullet Bills flying near {{SSBB|Marth}} in the [[Subspace Emissary]].]]
The Bullet Bill commonly appears as an enemy in [[The Subspace Emissary]]. They fly from offscreen, exploding upon impact with a character or on the ground. They also appear in {{SSBB|Donkey Kong}} and {{SSBB|Diddy Kong}}'s introduction, in which three of them are destroyed by Diddy Kong. They can be [[reflect]]ed, but will often quickly recover and continue their attack. Some of them are homing, following players until they hit. Unlike in the ''Mario'' games, Bullet Bills cannot be defeated by jumping on them.
Bullet Bills appear as enemies in [[The Subspace Emissary]]. They fly from offscreen, exploding upon impact with a character or on the ground. They also appear in {{SSBB|Donkey Kong}} and {{SSBB|Diddy Kong}}'s introduction, in which three of them are destroyed by Diddy Kong. They can be [[reflect]]ed, but will often quickly recover and continue their attack. Some of them are homing, following players until they hit. Unlike in the ''Mario'' games, Bullet Bills cannot be defeated by jumping on them.


===Damage taken===
===Damage taken===
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{{cquote|''Use this item to transform into Bullet Bill and shoot straight at the enemy. Your Circle Pad or Control Stick input at the moment you trigger the item will determine your launch direction, after which you'll fly in a straight line.''|cite=[[Super Smash Bros. 4 Official Site|''Super Smash Bros. 4'' Official Site]]}}
{{cquote|''Use this item to transform into Bullet Bill and shoot straight at the enemy. Your Circle Pad or Control Stick input at the moment you trigger the item will determine your launch direction, after which you'll fly in a straight line.''|cite=[[Super Smash Bros. 4 Official Site|''Super Smash Bros. 4'' Official Site]]}}
[[File:Bullet Bill SSB4-U fired.jpg|thumb|A character turned into Bullet Bill after using the item.]]
[[File:Bullet Bill SSB4-U fired.jpg|thumb|A character turned into Bullet Bill after using the item.]]
The Bullet Bill appears on the ground and can be picked up. Upon use, instead of throwing the item itself, the user transforms into a large Bullet Bill and flies in a straight line in whatever direction the control stick/circle pad was pointed in on release. Upon traveling about the length of Final Destination, the user returns to normal, and will recoil backwards to help with returning to stage unless they have aimed directly upwards. The Bullet Bill does 25% damage and delivers high knockback that can KO under 80%, but firing oneself directly downwards or towards a blast zone can cause a [[self-destruct]]. If the bullet hits a solid surface, it will produce an explosion that deals 30% damage. It is possible to drive the bullet into the floor with an opponent in between so that the bullet and explosion hit consecutively, dealing a total of 55% damage.
The Bullet Bill appears as an [[item]]. They appear appear on the ground and can be picked up. When used, instead of throwing the item itself, the user transforms into a large Bullet Bill and flies in a straight line in whatever direction the control stick/circle pad was pointed in on release. Upon traveling about the length of {{SSB4|Final Destination}}, the user returns to normal, and will recoil backwards to help with returning to stage unless they have aimed directly upwards. The Bullet Bill does 25% damage and delivers high knockback that can KO under 80%, but firing oneself directly downwards or towards a blast zone can cause a [[self-destruct]]. If the bullet hits a solid surface, it will produce an explosion that deals 30% damage. It is possible to drive the bullet into the floor with an opponent in between so that the bullet and explosion hit consecutively, dealing a total of 55% damage.


Notably, where the Bullet Bill can be directed is not limited to the cardinal (up, down, left, right) or intermediate (perfect diagonal) directions and can be aimed between such, allowing for more accuracy when using the item. Additionally, the player is considered a [[projectile]] while transformed into a Bullet Bill, meaning characters with [[Reflector]]s can simply make the Bullet Bill fling back in the direction it came from while damaging the user in that form or attacks with [[priority]] will nullify the Bullet Bill and cause it to pass through the attacker, but it can still do damage afterwards.
Notably, where the Bullet Bill can be directed is not limited to the cardinal (up, down, left, right) or intermediate (perfect diagonal) directions and can be aimed between such, allowing for more accuracy when using the item. Additionally, the player is considered a [[projectile]] while transformed into a Bullet Bill, meaning characters with [[Reflector]]s can simply make the Bullet Bill fling back in the direction it came from while damaging the user in that form or attacks with [[priority]] will nullify the Bullet Bill and cause it to pass through the attacker, but it can still do damage afterwards.
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===In [[Smash Run]]===
===In [[Smash Run]]===
Bullet Bills also appear as enemies in {{for3ds}}. They retain their homing behavior from ''Brawl'', though they can no longer be reflected. They deal 3% damage upon impact, or more if they collide with a surface and explode. In addition to being found on their own, they can also be fired from [[Bill Blaster]]s, in which case they do not home in on the player.
Bullet Bills also appear as enemies in {{for3ds}}, reprising their behavior from ''Brawl'', although they can no longer be reflected. They deal 3% damage upon impact, or more if they collide with a surface and explode. In addition to being found on their own, they can also be fired from [[Bill Blaster]]s, in which case they do not home in on the player.


A large number of Bullet Bills can appear as a random event.
A large number of Bullet Bills can appear as a random event.
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==In ''[[Super Smash Bros. Ultimate]]''==
==In ''[[Super Smash Bros. Ultimate]]''==
The Bullet Bill returns as an item, retaining the same functionality as in ''Smash 4''. It also appears as a [[spirit]].
The Bullet Bill returns as an item, reprising its behavior from ''Smash 4''.
 
===Spirit===
===Spirit===
The Bullet Bill also appears as a Novice-class [[primary spirit]].
The Bullet Bill also appears as a Novice-class [[primary spirit]].
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In [[Adventure Mode: World of Light]], the Bullet Bill is presumably one of the countless spirits captured by [[Galeem]] during his takeover of the universe. The Bullet Bill's spirit appears in the 8-bit maze setion of [[The Light Realm]].
In [[Adventure Mode: World of Light]], the Bullet Bill is presumably one of the countless spirits captured by [[Galeem]] during his takeover of the universe. The Bullet Bill's spirit appears in the 8-bit maze setion of [[The Light Realm]].


During the Spirit Battle, the Bullet Bill uses an army of {{SSBU|Captain Falcon}} puppet fighters and is fought on the {{SSB|Mushroom Kingdom}} stage. During the battle, the Bullet Bill items will appear in large numbers.
The Bullet Bill uses an army of {{SSBU|Captain Falcon}} puppet fighters and is fought on the {{SSB|Mushroom Kingdom}} stage. During the battle, the Bullet Bill items will appear in large numbers and the Captain Falcon Team will be distracted by the items.


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