Artificial intelligence: Difference between revisions

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Certain single-player stages and [[event]]s in ''Melee'' give CPUs a level of 0, such as [[Event 19: Peach's Peril]] and [[Event 21: Ice Breaker]], in which case they don't attack at all, but still follow whatever movement behaviour they would normally have. Some also give them other specific behaviors, such as [[Event 3: Bomb-fest]] in ''Melee'' causing CPU {{SSBM|Link}} and {{SSBM|Samus}} to use their [[down special]] moves more often, and [[Event 31: The Ultimate Bodyguard]] in ''Brawl'' causing CPU {{SSBB|Zelda}} to [[crouch]] and do nothing until the stage changes a second time. In ''Melee'', these specific behaviors can be accessed via the {{SSBM|Debug Menu}}.
Certain single-player stages and [[event]]s in ''Melee'' give CPUs a level of 0, such as [[Event 19: Peach's Peril]] and [[Event 21: Ice Breaker]], in which case they don't attack at all, but still follow whatever movement behaviour they would normally have. Some also give them other specific behaviors, such as [[Event 3: Bomb-fest]] in ''Melee'' causing CPU {{SSBM|Link}} and {{SSBM|Samus}} to use their [[down special]] moves more often, and [[Event 31: The Ultimate Bodyguard]] in ''Brawl'' causing CPU {{SSBB|Zelda}} to [[crouch]] and do nothing until the stage changes a second time. In ''Melee'', these specific behaviors can be accessed via the {{SSBM|Debug Menu}}.


In ''SSB'', CPU levels appear on the [[character selection screen]] as a number along with arrows to toggle it between 1 and 9, appearing where the selected character's name would be usually displayed. In ''Melee'', the levels are instead toggled by a red circle attached to a bar, which increases its number as it is moved from left to right: this bar appears specifically for CPUs above the selected character's name. In ''Brawl'' and ''Smash 4'', only the level number to which the CPU is currently set is shown at first, now appearing where the option to choose a [[name]] would appear for human players; clicking the number displays a menu with the other levels, scrolled by moving the cursor up and down. In ''Smash 4'', the numbers appear with colors changing from purple to red as the level increases, while in ''Brawl'', all numbers appear in black but with an adjective to accompany each CPU level and describe its skill, with these being (from level 1 to 9): '''Puny''', '''Wimpy''', '''Weak''', '''Normal''', '''Hardy''', '''Strong''', '''Burly''', '''Mighty''' and '''Nasty'''.
In ''SSB'', CPU levels appear on the [[character selection screen]] as a digit with two arrows on either side to adjust it up or down, appearing where the selected character's name would be displayed for a human. In ''Melee'', the levels are instead adjusted with a red slider which can be selected with the [[A button]] and then moved with the [[control stick]], which increases in number from left to right, above the selected CPU character's name. In ''Brawl'' and ''Smash 4'', only the level number to which the CPU is currently set is shown at first, now appearing where the option to choose a [[name]] would appear for human players; clicking the number displays a menu with the other levels, scrolled by moving the cursor up and down. In ''Smash 4'', the numbers appear with colors changing from purple to red as the level increases, while in ''Brawl'', all numbers appear in black but with an adjective to accompany each CPU level and describe its skill, namely '''Puny''', '''Wimpy''', '''Weak''', '''Normal''', '''Hardy''', '''Strong''', '''Burly''', '''Mighty''' and '''Nasty''' in ascending order.


The [[amiibo]] figures released for ''[[Super Smash Bros. 4]]'' have stored data for a CPU fighter within them. The player may [[character customization|customize]] said character and train them by having them battle. The amiibo is labeled with "FP", and can gain experience to level up after battle, capping at level 50. Battling amiibo against each other will yield more experience than battling a human or regular CPU. Additionally, the amiibo will be able change tactics after repeated battles (e.g. if the amiibo battles an opponent that shields frequently, it will learn to use its own shield more effectively and counter shielding opponents with grabs).
The [[amiibo]] figures released for ''[[Super Smash Bros. 4]]'' have stored data for a CPU fighter within them. The player may [[character customization|customize]] said character and train them by having them battle. The amiibo is labeled with "FP", and can gain experience to level up after battle, capping at level 50. Battling amiibo against each other will yield more experience than battling a human or regular CPU. Additionally, the amiibo will be able change tactics after repeated battles (e.g. if the amiibo battles an opponent that shields frequently, it will learn to use its own shield more effectively and counter shielding opponents with grabs).
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