Angling: Difference between revisions

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(Like Ness, Yoshi has 3 forward tilt directions in Melee, not 5.)
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{{disambig2|tilt and smash attack angling|the shielding technique|Shield stab#Shield angling|Shield angling}}  
{{disambig2|tilt and smash attack angling|the shielding technique|Shield stab#Shield angling|Shield angling}}  
[[File:LuigiAngles.jpg|thumb|right|200px|Luigi using his forward smash in various angles.]]
[[File:LuigiAngles.jpg|thumb|200px|Luigi using his forward smash in various angles.]]
'''Angling''' (officially known as '''shifting''') is the ability for a [[character]] to alter the direction of a [[forward tilt]] or [[forward smash]]. For example, angling a punch attack up will generally cause the character to punch diagonally upwards instead of straight forward, while angling it down will tend to cause the character to punch diagonally downwards. Additionally, some attacks will deal slightly altered damage amounts when angled, with attacks typically dealing 1-2% more damage when angled up and 1% less damage when angled down. Starting in ''Super Smash Bros. 4'' it became common for angled attacks to have no damage difference to the non-angled attacks, along with some angled attacks starting to deal more damage when angled down. On the whole, attacks can only be angled if they are a straight punch, kick, or similar strike; attacks that cover vertical ground (such as an overhead sword slash) have no purpose for angling.
'''Angling''' (officially known as '''shifting''') is the ability for a [[character]] to alter the direction of a [[forward tilt]] or [[forward smash]]. For example, angling a punch attack up will generally cause the character to punch diagonally upwards instead of straight forward, while angling it down will tend to cause the character to punch diagonally downwards. Additionally, some attacks will deal slightly altered damage amounts when angled, with attacks typically dealing 1-2% more damage when angled up and 1% less damage when angled down. Starting in ''Super Smash Bros. 4'' it became common for angled attacks to have no damage difference to the non-angled attacks, along with some angled attacks starting to deal more damage when angled down. On the whole, attacks can only be angled if they are a straight punch, kick, or similar strike; attacks that cover vertical ground (such as an overhead sword slash) have no purpose for angling.