Angling: Difference between revisions

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(Based on this tweet https://twitter.com/venus23gg/status/1549243687951290369. CrazyHand shows the mid angles for everyone in the dropdown, but most are either empty or point to another angle)
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{{ArticleIcons|series=y}}
{{ArticleIcons|series=y}}
{{disambig2|tilt and smash attack angling|the shielding technique|Shield stab#Shield angling|Shield angling}}  
{{disambig2|tilt and smash attack angling|the shielding technique|Shield stab#Shield angling|Shield angling}}  
[[File:LuigiAngles.jpg|thumb|right|200px|Luigi using his forward smash in various angles.]]
[[File:LuigiAngles.jpg|thumb|200px|Luigi using his forward smash in various angles.]]
'''Angling''' (officially known as '''shifting''') is the ability for a [[character]] to alter the direction of a [[forward tilt]] or [[forward smash]]. For example, angling a punch attack up will generally cause the character to punch diagonally upwards instead of straight forward, while angling it down will tend to cause the character to punch diagonally downwards. Additionally, some attacks will deal slightly altered damage amounts when angled, with attacks typically dealing 1-2% more damage when angled up and 1% less damage when angled down. Starting in ''Super Smash Bros. 4'' it became common for angled attacks to have no damage difference to the non-angled attacks, along with some angled attacks starting to deal more damage when angled down. On the whole, attacks can only be angled if they are a straight punch, kick, or similar strike; attacks that cover vertical ground (such as an overhead sword slash) have no purpose for angling.
'''Angling''' (officially known as '''shifting''') is the ability for a [[character]] to alter the direction of a [[forward tilt]] or [[forward smash]]. For example, angling a punch attack up will generally cause the character to punch diagonally upwards instead of straight forward, while angling it down will tend to cause the character to punch diagonally downwards. Additionally, some attacks will deal slightly altered damage amounts when angled, with attacks typically dealing 1-2% more damage when angled up and 1% less damage when angled down. Starting in ''Super Smash Bros. 4'' it became common for angled attacks to have no damage difference to the non-angled attacks, along with some angled attacks starting to deal more damage when angled down. On the whole, attacks can only be angled if they are a straight punch, kick, or similar strike; attacks that cover vertical ground (such as an overhead sword slash) have no purpose for angling.


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|style="text-align:left"|[[Bayonetta]]|| || || || || || ||{{N}}||{{N}}||{{N}}||{{Y}}
|style="text-align:left"|[[Bayonetta]]|| || || || || || ||{{N}}||{{N}}||{{N}}||{{Y}}
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|style="text-align:left"|[[Bowser]]|| || ||{{Y}}||{{N}}||{{Y}}||{{N}}||{{Y}}||{{N}}||{{Y}}||{{N}}
|style="text-align:left"|[[Bowser]]|| || ||{{Angle|3}}||{{N}}||{{Y}}||{{N}}||{{Y}}||{{N}}||{{Y}}||{{N}}
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|style="text-align:left"|[[Bowser Jr.]]|| || || || || || ||{{Y}}||{{Y}}||{{Y}}||{{Y}}
|style="text-align:left"|[[Bowser Jr.]]|| || || || || || ||{{Y}}||{{Y}}||{{Y}}||{{Y}}
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|style="text-align:left"|[[Byleth]]|| || || || || || || || ||{{N}}||{{Y}}
|style="text-align:left"|[[Byleth]]|| || || || || || || || ||{{N}}||{{Y}}
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|style="text-align:left"|[[Captain Falcon]]||{{Angle|5}}||{{Angle|3}}||{{Angle|5}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}
|style="text-align:left"|[[Captain Falcon]]||{{Angle|5}}||{{Angle|3}}||{{Angle|5}}||{{Angle|3}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}
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|style="text-align:left"|[[Charizard]]|| || || || ||{{N}}||{{N}}||{{Y}}||{{N}}||{{Y}}||{{N}}
|style="text-align:left"|[[Charizard]]|| || || || ||{{N}}||{{N}}||{{Y}}||{{N}}||{{Y}}||{{N}}
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|style="text-align:left"|[[Diddy Kong]]|| || || || ||{{Y}}||{{N}}||{{Y}}||{{N}}||{{Y}}||{{N}}
|style="text-align:left"|[[Diddy Kong]]|| || || || ||{{Y}}||{{N}}||{{Y}}||{{N}}||{{Y}}||{{N}}
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|style="text-align:left"|[[Donkey Kong]]||{{Angle|3}}||{{Angle|3}}||{{Y}}||{{N}}||{{Y}}||{{N}}||{{Y}}||{{N}}||{{Y}}||{{N}}
|style="text-align:left"|[[Donkey Kong]]||{{Angle|3}}||{{Angle|3}}||{{Angle|3}}||{{N}}||{{Y}}||{{N}}||{{Y}}||{{N}}||{{Y}}||{{N}}
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|style="text-align:left"|[[Dr. Mario]]|| || ||{{Y}}||{{Y}}|| || ||{{Y}}||{{Y}}||{{Y}}||{{Y}}
|style="text-align:left"|[[Dr. Mario]]|| || ||{{Angle|3}}||{{Angle|3}}|| || ||{{Y}}||{{Y}}||{{Y}}||{{Y}}
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|style="text-align:left"|[[Duck Hunt]]|| || || || || || ||{{Y}}||{{N}}||{{Y}}||{{N}}
|style="text-align:left"|[[Duck Hunt]]|| || || || || || ||{{Y}}||{{N}}||{{Y}}||{{N}}
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|style="text-align:left"|[[Fox]]||{{Angle|5}}||{{N}}||{{Angle|5}}||{{N}}||{{Y}}||{{N}}||{{Y}}||{{N}}||{{Y}}||{{N}}
|style="text-align:left"|[[Fox]]||{{Angle|5}}||{{N}}||{{Angle|5}}||{{N}}||{{Y}}||{{N}}||{{Y}}||{{N}}||{{Y}}||{{N}}
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|style="text-align:left"|[[Ganondorf]]|| || ||{{Angle|5}}||{{Y}}||{{N}}||{{Y}}||{{N}}||{{Y}}||{{N}}||{{N}}
|style="text-align:left"|[[Ganondorf]]|| || ||{{Angle|5}}||{{Angle|3}}||{{N}}||{{Y}}||{{N}}||{{Y}}||{{N}}||{{N}}
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|style="text-align:left"|[[Greninja]]|| || || || || || ||{{Y}}||{{N}}||{{Y}}||{{N}}
|style="text-align:left"|[[Greninja]]|| || || || || || ||{{Y}}||{{N}}||{{Y}}||{{N}}
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|style="text-align:left"|[[Ivysaur]]|| || || || ||{{N}}||{{Y}}|| || ||{{N}}||{{Y}}
|style="text-align:left"|[[Ivysaur]]|| || || || ||{{N}}||{{Y}}|| || ||{{N}}||{{Y}}
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|style="text-align:left"|[[Jigglypuff]]||{{Angle|3}}||{{N}}||{{Y}}||{{N}}||{{Y}}||{{N}}||{{Y}}||{{N}}||{{Y}}||{{N}}
|style="text-align:left"|[[Jigglypuff]]||{{Angle|3}}||{{N}}||{{Angle|3}}||{{N}}||{{Y}}||{{N}}||{{Y}}||{{N}}||{{Y}}||{{N}}
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|style="text-align:left"|[[Joker]]|| || || || || || || || ||{{Y}}||{{N}}
|style="text-align:left"|[[Joker]]|| || || || || || || || ||{{Y}}||{{N}}
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|style="text-align:left"|[[Kazuya]]<ref name=kazuya group=n>While {{SSBU|Kazuya}} has no angleable normals, he can angle his neutral special.</ref>|| || || || || || || || ||{{N}}||{{N}}
|style="text-align:left"|[[Kazuya]]<ref name=kazuya group=n>While {{SSBU|Kazuya}} has no angleable normals, he can angle his neutral special.</ref>|| || || || || || || || ||{{N}}<ref group=n>Scripts for angled versions of this tilt do exist in the game, but they are inaccessible due to Kazuya's command input tilts</ref>||{{N}}
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|style="text-align:left"|[[King K. Rool]]|| || || || || || || || ||{{Y}}||{{Y}}
|style="text-align:left"|[[King K. Rool]]|| || || || || || || || ||{{Y}}||{{Y}}
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|style="text-align:left"|[[Kirby]]||{{Angle|3}}||{{N}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}
|style="text-align:left"|[[Kirby]]||{{Angle|3}}||{{N}}||{{Angle|3}}||{{Angle|3}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}
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|style="text-align:left"|[[Little Mac]]|| || || || || || ||{{N}}||{{Y}}<ref name=fsmac group=n>Little Mac's forward smash becomes different types of attacks when angled. Angling forward (no angle) is a straight punch, angling up is an uppercut with more vertical knockback, and angling down is a body hook that deals low knockback but high damage and shield damage.</ref> ||{{N}}||{{Y}}<ref name=fsmac group=n/>
|style="text-align:left"|[[Little Mac]]|| || || || || || ||{{N}}||{{Y}}<ref name=fsmac group=n>Little Mac's forward smash becomes different types of attacks when angled. Angling forward (no angle) is a straight punch, angling up is an uppercut with more vertical knockback, and angling down is a body hook that deals low knockback but high damage and shield damage.</ref> ||{{N}}||{{Y}}<ref name=fsmac group=n/>
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|style="text-align:left"|[[Lucina]]<ref name=marcina group=n>In ''Ultimate'', {{SSBU|Marth}} and {{SSBU|Lucina}} can angle their [[neutral special]]; this also applies to {{SSBU|Kirby}} when copying their neutral special.</ref> || || || || || || ||{{N}}||{{N}}||{{N}}||{{N}}
|style="text-align:left"|[[Lucina]]<ref name=marcina group=n>In ''Ultimate'', {{SSBU|Marth}} and {{SSBU|Lucina}} can angle their [[neutral special]]; this also applies to {{SSBU|Kirby}} when copying their neutral special.</ref> || || || || || || ||{{N}}||{{N}}||{{N}}||{{N}}
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|style="text-align:left"|[[Luigi]]||{{Angle|3}}||{{Angle|5}}||{{Y}}<ref name=Mftdown group=n>In ''Melee'', {{SSBM|Mario}} and {{SSBM|Luigi}}'s forward tilts deal very weak set knockback at the [[Sakurai angle]] when angled down.</ref>||{{Y}}||{{Y}}<ref group=n>In ''Brawl'', {{SSBB|Luigi}}'s forward tilt deals no knockback when angled down.</ref>||{{Y}}<ref group=n>In ''Brawl'', {{SSBB|Luigi}}'s forward smash has additional [[IASA]] frames when angled up, making it more difficult to [[punish]]. The move also does higher damage (and therefore knockback), making the move's already very strong knockback scaling especially immense.</ref> ||{{Y}}||{{Y}}||{{Y}}||{{Y}}
|style="text-align:left"|[[Luigi]]||{{Angle|3}}||{{Angle|5}}||{{Angle|3}}<ref name=Mftdown group=n>In ''Melee'', {{SSBM|Mario}} and {{SSBM|Luigi}}'s forward tilts deal very weak set knockback at the [[Sakurai angle]] when angled down.</ref>||{{Angle|3}}||{{Y}}<ref group=n>In ''Brawl'', {{SSBB|Luigi}}'s forward tilt deals no knockback when angled down.</ref>||{{Y}}<ref group=n>In ''Brawl'', {{SSBB|Luigi}}'s forward smash has additional [[IASA]] frames when angled up, making it more difficult to [[punish]]. The move also does higher damage (and therefore knockback), making the move's already very strong knockback scaling especially immense.</ref> ||{{Y}}||{{Y}}||{{Y}}||{{Y}}
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|style="text-align:left"|[[Mario]]||{{Angle|3}}||{{Angle|5}}||{{Y}}<ref name=Mftdown group=n/>||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}
|style="text-align:left"|[[Mario]]||{{Angle|3}}||{{Angle|5}}||{{Angle|3}}<ref name=Mftdown group=n/>||{{Angle|3}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}
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|style="text-align:left"|[[Marth]]<ref name=marcina group=n/> || || ||{{N}}||{{N}}||{{N}}||{{N}}||{{N}}||{{N}}||{{N}}||{{N}}
|style="text-align:left"|[[Marth]]<ref name=marcina group=n/> || || ||{{N}}||{{N}}||{{N}}||{{N}}||{{N}}||{{N}}||{{N}}||{{N}}
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|style="text-align:left"|[[Min Min]]<ref name=minmin group=n>{{SSBU|Min Min}} can also angle her held jab, and her angleable attacks can also be angled when performed with the special button.  However, {{SSBU|Kirby}} cannot angle his neutral special when copying her.</ref> || || || || || || || || ||{{Y}}||{{Y}}
|style="text-align:left"|[[Min Min]]<ref name=minmin group=n>{{SSBU|Min Min}} can also angle her held jab, and her angleable attacks can also be angled when performed with the special button.  However, {{SSBU|Kirby}} cannot angle his neutral special when copying her.</ref> || || || || || || || || ||{{Y}}||{{Y}}
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|style="text-align:left"|[[Ness]]||{{Angle|3}}||{{N}}||{{Angle|5}}||{{N}}||{{Y}}||{{N}}||{{Y}}||{{N}}||{{Y}}||{{N}}
|style="text-align:left"|[[Ness]]||{{Angle|3}}||{{N}}||{{Angle|3}}||{{N}}||{{Y}}||{{N}}||{{Y}}||{{N}}||{{Y}}||{{N}}
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|style="text-align:left"|[[Pac-Man]]|| || || || || || ||{{Y}}||{{N}}||{{Y}}||{{N}}
|style="text-align:left"|[[Pac-Man]]|| || || || || || ||{{Y}}||{{N}}||{{Y}}||{{N}}
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|style="text-align:left"|[[Peach]]|| || ||{{N}}||{{N}}||{{N}}||{{N}}||{{N}}||{{N}}||{{N}}||{{Y}}<ref name=Ufspeach group=n/>
|style="text-align:left"|[[Peach]]|| || ||{{N}}||{{N}}||{{N}}||{{N}}||{{N}}||{{N}}||{{N}}||{{Y}}<ref name=Ufspeach group=n/>
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|style="text-align:left"|[[Pikachu]]||{{Angle|3}}||{{N}}||{{Y}}||{{N}}||{{Y}}||{{N}}||{{Y}}||{{N}}||{{Y}}||{{N}}
|style="text-align:left"|[[Pikachu]]||{{Angle|3}}||{{N}}||{{Angle|3}}||{{N}}||{{Y}}||{{N}}||{{Y}}||{{N}}||{{Y}}||{{N}}
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|style="text-align:left"|[[R.O.B.]]|| || || || ||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}
|style="text-align:left"|[[R.O.B.]]|| || || || ||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}
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|style="text-align:left"|[[Wolf]]|| || || || ||{{Y}}||{{N}}|| || ||{{Y}}||{{N}}
|style="text-align:left"|[[Wolf]]|| || || || ||{{Y}}||{{N}}|| || ||{{Y}}||{{N}}
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|style="text-align:left"|[[Yoshi]]||{{Angle|3}}||{{Angle|3}}||{{Angle|5}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}
|style="text-align:left"|[[Yoshi]]||{{Angle|3}}||{{Angle|3}}||{{Angle|3}}||{{Angle|3}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}
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|style="text-align:left"|[[Zelda]]|| || ||{{Angle|5}}||{{N}}||{{Y}}||{{N}}||{{Y}}||{{N}}||{{Y}}||{{N}}
|style="text-align:left"|[[Zelda]]|| || ||{{Angle|5}}||{{N}}||{{Y}}||{{N}}||{{Y}}||{{N}}||{{Y}}||{{N}}