All-Star Mode: Difference between revisions

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*Both [[Alph]] and the [[Koopalings]] can take the place of their original characters, {{SSB4|Olimar}} and {{SSB4|Bowser Jr.}}, respectively. However, their appearances will seem misplaced in relation to the chronology, as Alph's debut in ''Pikmin 3'' comes 12 years after Olimar's in ''Pikmin'', and the Koopalings' debut in ''Super Mario Bros. 3'' predates Bowser Jr.'s debut in ''Super Mario Sunshine'' by 14 years.
*Both [[Alph]] and the [[Koopalings]] can take the place of their original characters, {{SSB4|Olimar}} and {{SSB4|Bowser Jr.}}, respectively. However, their appearances will seem misplaced in relation to the chronology, as Alph's debut in ''Pikmin 3'' comes 12 years after Olimar's in ''Pikmin'', and the Koopalings' debut in ''Super Mario Bros. 3'' predates Bowser Jr.'s debut in ''Super Mario Sunshine'' by 14 years.


The recovery items available in the Rest Area are one Special [[Heart Container]] (healing 999%), a [[Maxim Tomato]] (healing 50%), a [[Fairy Bottle]] (healing 100%, but only if the player's damage is 100% or greater), and, if all fighters are unlocked, a second Special Heart Container. In the Group version, two extra Special Heart Containers are added. If the player attempts to carry one of these items outside of the Rest Area (e.g. carrying the Fairy Bottle normally, or [[Pocket]]ing an item), it will be lost without healing the player. Unlike in previous games, no items spawn at all during battles. In addition, while in the Rest Area, the player's damage is fixed and cannot be altered in any way outside the provided healing items—self-damaging moves (such as [[Judge]]) and self-healing moves (such as [[Sun Salutation]]) will not have any effect on the player's damage. [[Chomp]] cannot boost the effectiveness of healing items in the Rest Area.
The recovery items available in the rest area are one Special [[Heart Container]] (healing 999%), a [[Maxim Tomato]] (healing 50%), a [[Fairy Bottle]] (healing 100%, but only if the player's damage is 100% or greater), and, if all fighters are unlocked, a second Special Heart Container. In the Group version, two extra Special Heart Containers are added. If the player attempts to carry one of these items outside of the rest area (e.g. carrying the Fairy Bottle normally, or [[Pocket]]ing an item), it will be lost without healing the player. Unlike in previous games, no items spawn at all during battles. In addition, while in the rest area, the player's damage is fixed and cannot be altered in any way outside the provided healing items—self-damaging moves (such as [[Judge]]) and self-healing moves (such as [[Sun Salutation]]) will not have any effect on the player's damage. [[Chomp]] cannot boost the effectiveness of healing items in the rest area.


Rather than the knockback handicaps used in previous games, in ''SSB4'', damage multipliers are used to increase the damage dealt to opponents while reducing the damage taken by the player. The CPUs also have launch rates slightly below 1.0x, possibly to stop some moves from KOing them too early due to the damage multipliers. However, attacks from [[projectile]]s and other articles and props—such as Charizard's [[Flare Blitz]], Olimar's Pikmin, and Ness's yo-yo—are not affected by the player's damage boost or the opponents' damage reduction. In addition, stage hazards will deal full damage and knockback to players and enemies alike (such as falling onto the track in [[Mute City (3DS)|Mute City]]). As a result, prop-based attacks and stage hazards are by far the greatest threats to the player in this mode, since the opponents will otherwise be unable to reliably KO the player until approximately 200%. In this mode, opponents cannot be [[Star KO]]'d or [[Screen KO]]'d.
Rather than the knockback handicaps used in previous games, in ''SSB4'', damage multipliers are used to increase the damage dealt to opponents while reducing the damage taken by the player. The CPUs also have launch rates slightly below 1.0x, possibly to stop some moves from KOing them too early due to the damage multipliers. However, attacks from [[projectile]]s and other articles and props—such as Charizard's [[Flare Blitz]], Olimar's Pikmin, and Ness's yo-yo—are not affected by the player's damage boost or the opponents' damage reduction. In addition, stage hazards will deal full damage and knockback to players and enemies alike (such as falling onto the track in [[Mute City (3DS)|Mute City]]). As a result, prop-based attacks and stage hazards are by far the greatest threats to the player in this mode, since the opponents will otherwise be unable to reliably KO the player until approximately 200%. In this mode, opponents cannot be [[Star KO]]'d or [[Screen KO]]'d.
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==Origin==
==Origin==
[[File:Kirby version of All-Star..png|thumb|350px|The Arena in ''Kirby Super Star'' and ''Ultra''.]]
[[File:Kirby version of All-Star..png|thumb|350px|The Arena in ''Kirby Super Star'' and ''Ultra''.]]
All-Star Mode in the ''Smash Bros.'' games is inspired by the Arena subgame in ''Kirby Super Star'' and its remake, and the Boss Endurance in other ''Kirby'' games. Like the Arena and Boss Endurance, the selected fighter has to battle and defeat every other fighter in the game, similar to how Kirby has to defeat every boss in his games.
All-Star Mode in the [[super Smash Bros. (series)|''Smash Bros.'' games]] is inspired by The Arena subgame in ''[[Kirby Super Star]]'' and its remake, and the Boss Endurance in other ''[[Kirby (universe)|Kirby'' games]]. Like The Arena and Boss Endurance, the selected fighter has to battle and defeat every other fighter in the game, similar to how [[Kirby]] has to defeat every boss in his games.


The main difference is that instead of Maxim Tomatoes to refill a health bar, the player collects Heart Containers from {{uv|The Legend of Zelda}} to empty their damage meter. The rest area in All-Star is also very similar in appearance to the Arena, as well as the music that plays in ''Melee''{{'}}s version being a remix of the rest area. Additionally, instead of a Warp Star used to teleport to the boss battle, the fighter goes into a vortex to compete in the battle.
The main difference is that instead of [[Maxim Tomato]]es to refill a health bar, the player collects [[Heart Container]]s from {{uv|The Legend of Zelda}} series to empty their damage meter. The rest area in All-Star is also very similar in appearance to that in The Arena, and the music played in ''Melee''{{'}}s version is a remix of the song that plays in the save cottages in ''{{iw|wikirby|The Great Cave offensive}}'' from ''Kirby Super Star''. Additionally, instead of a [[Warp Star]] used to teleport to the boss battle, the fighter goes into a vortex to compete in the battle.


==Rest Area music==
==Rest Area music==
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