Air dodge: Difference between revisions

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===Directional air dodge distance===
===Directional air dodge distance===
All characters receive the same amount of momentum from their directional air dodges, with the exception of {{SSBU|Lucas}}, {{SSBU|Ness}} and {{SSBU|Mythra}}, who receive more, and {{SSBU|Bayonetta}}, {{SSBU|Steve}}, {{SSBU|Pyra}} and {{SSBU|Little Mac}}, who receive less, the latter receiving the least momentum out of the cast. As a result, the former have better opportunities to escape juggles, and when close to an edge, can use their air dodges for recovery as a more reliable alternative to [[PK Thunder|their up special]], which can be easily interrupted by opponents. Conversely, the latter are more vulnerable to juggling and cannot avoid [[edgeguard]]s as effectively by air dodging to the ledge; while Bayonetta benefits from directional air dodging regardless due to her recovery special moves not causing helplessness, Little Mac is noticeably hindered in comparison to the rest of the cast, especially given his infamously poor air game.
All characters receive the same amount of momentum from their directional air dodges, with the exception of {{SSBU|Lucas}}, {{SSBU|Ness}} and {{SSBU|Mythra}}, who receive more, and {{SSBU|Bayonetta}}, {{SSBU|Steve}}, {{SSBU|Pyra}} and {{SSBU|Little Mac}}, who receive less, the latter receiving the least momentum out of the cast. As a result, the former have better opportunities to escape juggles and, when close to an edge, can use their air dodges for recovery as a more reliable alternative to [[PK Thunder|their up special]], which can be easily interrupted by opponents. Conversely, the latter are more vulnerable to juggling and cannot avoid [[edgeguard]]s as effectively by air dodging to the ledge; while Bayonetta benefits from directional air dodging regardless due to her recovery special moves not causing helplessness, Little Mac is noticeably hindered in comparison to the rest of the cast, especially given his infamously poor air game.


All directional air dodges have their distance reduced by roughly 33.3% when fully stale.
All directional air dodges have their distance reduced by roughly 33.3% when fully stale.
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