Aerial attack: Difference between revisions
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[[File:Lylat3.jpg|350px|thumb|{{SSBB|Link}}, {{SSBB|Meta Knight}}, and {{SSBB|Pit}} using their aerial attacks on [[Lylat Cruise]].]] | [[File:Lylat3.jpg|350px|thumb|{{SSBB|Link}}, {{SSBB|Meta Knight}}, and {{SSBB|Pit}} using their aerial attacks on [[Lylat Cruise]].]] | ||
An '''aerial attack''' is any attack that is performed in midair that is not a [[special move]]. Their official terms vary between titles; they are known as '''midair attacks''' in ''[[Super Smash Bros. Melee]]'', and '''air attacks''' in ''[[Brawl]]'' and ''[[Smash 4]]''. Aerial attacks play an especially large role in competitive play because they can be [[L-cancel]]ed and can be performed after a short hop, greatly reducing their [[lag]] and [[start-up time]] | An '''aerial attack''' is any attack that is performed in midair that is not a [[special move]]. Their official terms vary between titles; they are known as '''midair attacks''' in ''[[Super Smash Bros. Melee]]'', and '''air attacks''' in ''[[Brawl]]'' and ''[[Smash 4]]''. Aerial attacks play an especially large role in [[competitive play]] because they can be [[L-cancel]]ed and can be performed after a short hop, greatly reducing their [[lag]] and [[start-up time]] compared to ground attacks. Making use of aerial momentum is a crucial part of making most aerial attacks good spacing tools. Most aerial attacks deal moderate damage (9%-14%). | ||
[[File:Mario air attacks ssb.gif|left|thumb|Mario's aerial attacks in ''Super Smash Bros.'']] | [[File:Mario air attacks ssb.gif|left|thumb|Mario's aerial attacks in ''Super Smash Bros.'']] | ||
Aerial attacks include the: | Aerial attacks include the: |
Revision as of 12:10, January 6, 2016
An aerial attack is any attack that is performed in midair that is not a special move. Their official terms vary between titles; they are known as midair attacks in Super Smash Bros. Melee, and air attacks in Brawl and Smash 4. Aerial attacks play an especially large role in competitive play because they can be L-canceled and can be performed after a short hop, greatly reducing their lag and start-up time compared to ground attacks. Making use of aerial momentum is a crucial part of making most aerial attacks good spacing tools. Most aerial attacks deal moderate damage (9%-14%).
Aerial attacks include the:
Gliding characters also possess a glide attack, which is used when attacking out of gliding.
Also, characters with a tether recovery or a wall-grapple usually possess an extra aerial attack, which is used by pressing the grab button.
Attacks in the Super Smash Bros. series | |
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Standard ground attacks | Neutral attack · Dash attack |
Tilt attacks | Forward tilt · Up tilt · Down tilt · Crouching attack |
Smash attacks | Forward smash · Up smash · Down smash |
Aerial attacks | Neutral aerial · Forward aerial · Back aerial · Up aerial · Down aerial · Grab aerial · Glide attack |
Throws | Grab · Pummel · Forward throw · Back throw · Up throw · Down throw |
Get-up attacks | Floor attack · Edge attack |
Special moves | Neutral special move · Side special move · Up special move · Down special move · Command-input move · Final Smash |