Aerial attack: Difference between revisions

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Ultimate also uses the term "air attack".
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{{ArticleIcons|series=y}}
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[[File:Lylat3.jpg|350px|thumb|{{SSBB|Link}}, {{SSBB|Meta Knight}}, and {{SSBB|Pit}} using their aerial attacks on [[Lylat Cruise]].]]
[[File:Lylat3.jpg|350px|thumb|{{SSBB|Link}}, {{SSBB|Meta Knight}}, and {{SSBB|Pit}} using their aerial attacks on [[Lylat Cruise]].]]
An '''aerial attack''' ({{ja|空中攻撃|Kūchū kōgeki}}, ''Midair attack'') is any attack that is performed in midair that is not a [[special move]]. Their official terms vary between titles; they are known as '''midair attacks''' in ''[[Super Smash Bros. Melee]]'', and '''air attacks''' in ''[[Brawl]]'' and ''[[Smash 4]]''. Aerial attacks play an especially large role in [[competitive play]] because they can be [[L-cancel]]ed and can be performed after a short hop, greatly reducing their [[lag]] and [[start-up time]] compared to ground attacks. Making use of aerial momentum is a crucial part of making most aerial attacks good spacing tools. Most aerial attacks deal moderate damage (9%-14%).
An '''aerial attack''' ({{ja|空中攻撃|Kūchū kōgeki}}, ''Midair attack'') is any move that is performed in midair that is not a [[ground attack|grounded attack]] or [[special move]]. Their official terms vary between titles; they are known as '''midair attacks''' in ''[[Super Smash Bros. Melee]]'', and '''air attacks''' in ''[[Brawl]]'', ''[[Smash 4]]'' and ''[[Ultimate]]''. Most aerial attacks deal moderate damage (9%-14%). Aerial attacks can be [[L-cancel]]led in ''[[Super Smash Bros.|SSB]]'' and ''Melee''.
[[File:Mario air attacks ssb.gif|left|thumb|Mario's aerial attacks in ''Super Smash Bros.'']]
[[File:Mario air attacks ssb.gif|left|thumb|Mario's aerial attacks in ''Super Smash Bros.'']]


The types of aerial attacks are listed below, with a list of their typical uses:
The types of aerial attacks are listed below, with a list of their typical uses:


*[[Neutral aerial]]: Usually fast, weak moves that are good for [[out of shield]]s or negating attacks; some are [[sex kick]]s that deal less damage as time passes.
*[[Neutral aerial]]: Usually fast, weak moves that are good [[out of shield]], starting combos, or for interrupting enemy attacks; some are [[sex kick]]s that deal less damage as time passes.
*[[Forward aerial]]: Tend to have large hitboxes, making them good for [[edgeguard]]ing and combos; several throughout the game are notorious for being terrific general combat tools, such as {{SSBM|Marth}}'s in ''Melee'' and {{SSB4|Sheik}}'s in ''Smash 4''. Some such as [[Donkey Kong]]'s, [[Yoshi]]'s and [[Mario]]'s (from ''Melee'' onward) can also [[meteor smash]].
*[[Forward aerial]]: Tend to have large hitboxes, making them good for [[edgeguard]]ing and combos; several throughout the series are notorious for their high utility in general combat.
*[[Back aerial]]: Often the fighter's strongest aerial, compensated with a small hitbox or long startup lag. Some combine speed and power to make them a fighter's most reliable aerial KO move, such as those of {{SSB4|Zero Suit Samus}} and {{SSB4|Mario}} in ''Smash 4''.  
*[[Back aerial]]: Often the fighter's strongest aerial, compensated with a small hitbox or long startup lag. Some combine speed and power to make them a reliable aerial KO move.
*[[Up aerial]]: Many are useful juggling tools with good chainability and a wide range, being a big part of many fighter's aerial combos.
*[[Up aerial]]: Many are useful juggling tools with good chainability and a wide range, being a big part of many fighters' aerial combos.
*[[Down aerial]]: Almost always an attack with [[drill]], [[stall then fall]], or [[meteor smash]] capabilities, making them capable tools for landing or offstage edgeguarding.
*[[Down aerial]]: Almost always a multi-hit, [[stall then fall]], and/or [[meteor smash]], making them capable tools for offstage edgeguarding.
[[File:Wolf midair.png|300px|thumb|{{SSBB|Wolf}}'s neutral aerial attack.]]


Gliding characters also possess a [[glide attack]], which is used when attacking out of gliding.
Certain characters with a [[tether grab]] also possess a [[grab aerial]], which is used by pressing the grab button. Similarly, characters who can [[glide]] possess a [[glide attack]], which is used when attacking out of a glide.


Also, characters with a [[tether recovery]] or a [[wall-grapple]] usually possess an extra aerial attack, which is used by pressing the grab button.  
==''Super Smash Bros. for Wii U'' digital manual description==
''"Press {{Button|Wii U|A|s=25px}} while airborne to perform air attacks. Tilting {{Button|Wii U|Control Stick|s=25px}} in a direction and pressing {{Button|Wii U|A|s=25px}} will trigger different moves."''


==Trivia==
==Trivia==
*Since ''Melee'', a number of select aerial attacks have a small spark effect akin to smash attack; the aerials that possess such special effects often change from game to game.
*Since ''Melee'', a number of select aerial attacks have a small spark effect akin to smash attack; the aerials that possess such special effects often change from game to game.
{{Attacks}}
{{Attacks}}


[[Category:Game Controls]]
[[Category:Game controls]]
[[Category:Aerial attacks| ]]
[[Category:Aerial attacks|*]]
[[Category:Attacks]]
[[es:Ataque aéreo]]
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