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Lucario (SSB4)

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This article is about Lucario's appearance in Super Smash Bros. 4. For the character in other contexts, see Lucario.
Lucario
in Super Smash Bros. 4
Lucario
PokemonSymbol.svg
Universe Pokémon
Other playable appearance in Brawl


Availability Starter
Final Smash Mega Lucario
Tier D (23)
LucarioHeadSSB4-U.png

Lucario (ルカリオ, Lucario) is a playable character in Super Smash Bros. 4. It was announced on January 31st, 2014, six years to the day of the year that Super Smash Bros. Brawl was released in Japan; according to an extra post on the Miiverse reveal, this timing was done to commend the Brawl developers for succeeding in adding Lucario to said game.

For its appearance in SSB4, Lucario is voiced once again by Daisuke Namikawa in Japanese as well as Sean Schemmel in English, the latter of whom replaces Bill Rogers from Brawl and voiced the Lucario in Lucario and the Mystery of Mew. As in Brawl, Lucario is also voiced in the SSB4's language in Spanish, French, German and Italian.

Lucario is ranked at 23rd out of 56 characters on the tier list, placing it at the end of the D tier, a fairly noticeable drop from its 11th out of 38 position in Brawl. Lucario's aura ability has been strengthened, giving its moves incredible power when it is at high damages, as well as granting new benefits to its special moves. However, some of Lucario's moves, such as its smash attacks, have been worsened in other ways, making it more dependent on aura to secure KOs and thus giving it a riskier playstyle than before. Overall, Lucario achieved lukewarm results in the early lifespan of SSB4, but more recently, it has achieved better tournament representation in competitive play thanks to notable players such as Day, Motsunabe and Serge. At Smash Factor 5, the latter, along with fellow smashers Daimy and richi, placed among the top 10 using Lucario. Day also managed to place 17th at Super Smash Con 2016, a much bigger tournament which had many top level threats attending. He managed to knock ZeRo into the losers bracket of said tournament, a feat achieved by only a select few. Gomamugitya also managed to place 1st with his partner in the doubles tournament of Super Smash Con 2016, using Lucario. As such, Lucario is still seen as a viable pick in tournaments, if not just hard to master.

Attributes

Lucario's attributes are overall balanced. It is a middleweight that has below average walking and dashing speeds, above average falling speed, average air speed, gravity and air acceleration, and the highest traction. It is also able to crawl and one of the only five characters that can wall cling.

Lucario possesses a unique ability that no other character in the game has: aura. Aura appears as blue, concentrated energy and affects every single move Lucario performs. As a mechanic, aura is a damage multiplier, starting from 0.66x and capping at 1.7x when Lucario has taken at least 190%. This means that, even though most of Lucario's moves have high knockback growth, their power is extremely low with low aura, and insufficient to KO until well beyond 150%. However, with high aura, Lucario's moves have incredible power, with many of them easily surpassing every other character's at max aura, including Bowser's and Ganondorf's. In addition, with the introduction of the rage mechanic, Lucario's attacks deal even more knockback, complimenting their already high power.

Its grab game boasts impressive benefits. Since Lucario's pummel is the fastest in the game, it can deal large amounts of damage at high percents. Its up throw has low base knockback, and can combo effectively at most percents. It is also the most damaging and one of the strongest when Lucario's aura is high, making up for its increased power. Its forward throw is the fastest throw in the game, as well as the third strongest with high aura. Lastly, its back throw is very powerful and a semi-spike, making it excellent for edgeguarding and tech-chasing.

Other strengths of Lucario include a very useful special moveset. Aura Sphere is a strong projectile very similar to the Charge Shot. However, since its size and power are affected by aura, it is much more dangerous at high percents. Its high damage output when fully powered up also lets it outprioritize most moves in the game. Force Palm shoots a blast of aura forward, with its range and power increasing with aura. If used at point-blank range, the move is treated as a grab, bypassing shields, and has immense power with enough aura. Extreme Speed is Lucario's recovery move, and is able to cover extremely long distances if Lucario has taken much damage, making it impossible to gimp. It can also launch opponents that get hit head-on. Finally, Double Team is Lucario's counterattack. It is the strongest counter in the game with enough aura while possessing plenty of range, but it's also the slowest, since any opponent that is not in hitlag will most likely avoid it.

However, Lucario has significant flaws. Despite possessing above average weight, its endurance is below average at best. The rest of its stats do not help it at all, as they make it vulnerable to combos, and one strong move is usually all it takes to end Lucario, preventing it from utilizing aura effectively after it gets KOed. Its combo game is also heavily reliant on throws, as most other combo moves have either very limited follow-up options or awkwardly positioned hitboxes. Its most serious flaw, however, is its polarized moveset. Its fastest moves are the weakest, and its strongest moves are the slowest, making the latter very punishable. Lucario's aura can also work against it.

With low aura, its powerful moves are too weak to KO, and with high aura, its combo-oriented moves are too strong to be chained together. This makes it imperative to keep in mind how Lucario's attacks function depending on percentage, as it cannot afford to make mistakes at higher percentages. It also restricts Lucario to using a bait-and-punish playstyle, as it cannot perform rushdowns without getting punished most of the time. Finally, Extreme Speed has numerous flaws. The move is difficult to hit with, since Lucario can only damage the opponent head-on, without having very high power to compensate. In addition, it has high ending lag and, unless Lucario grabs the ledge or lands before the move is concluded, very high landing lag. With low aura, the move is also very slow and doesn't grant much distance, while at high aura, it is possible to overshoot the stage if Lucario is not careful.

Lucario's custom moves can give it notable benefits. Snaring Aura Sphere has a wind effect that pulls opponents in and moves slower, essentially re-purposing the move from a spacing and camping tool to a stage control and edge-guarding tool. Piercing Aura Sphere moves much faster, hits at a lower angle and goes straight through opponents, making it even better at spacing and camping, but at the cost of its immense power. Long-Distance Force Palm has less power, but as the name implies, it has more range, allowing Lucario to strike distant opponents more easily. The grab is also stronger and a semi-spike, making it lethal in any situation. Ride the Wind gives the full distance at any percent, as well as greatly improved maneuverability. Lastly, Glancing Counter is considerably weaker, but Lucario will always be able to attack, even if it is not hit.

Changes from Brawl

Lucario has received a mix of buffs and nerfs in the transition from Brawl to SSB4. The influence of Lucario's aura has been increased, giving it a better recovery and increased range on some of its attacks, as well as significantly increasing its power when it has taken damage. However, Lucario's combo game has been nerfed on many attacks, such as Force Palm and its neutral, forward and down aerials. While its aura cap has been increased and thus makes it slightly easier to KO at max aura, Lucario's attacks depend on aura much more so than in Brawl. As a result, they deal slightly less damage and knockback at low aura. Lucario's smash attacks are also slower, have less utility, and are harder to land. As a result of its dependency of high aura to secure KOs, Lucario has become much more of a high risk, high reward character than in Brawl. Lucario has a relatively small playerbase with above average low-level results, but sparse high-level results. This makes it difficult to determine whether or not Lucario has been buffed or nerfed overall.

Aesthetics

  • Change Lucario has a less realistic and more sleek appearance than it did in Brawl. Its fur is less accentuated and its proportions are more akin to its appearances in Pokédex 3D Pro and Pokémon X and Y.
  • Change Up taunt now has more aura visuals.

Attributes

  • Buff Aura's effects are much stronger overall. Additionally, all of Lucario's attacks are now affected by aura, regardless of whether they are actually aura-based or not. Lastly, aura stacks with the rage mechanic, improving its KO potential at high percents.
  • Change Lucario is lighter (100 → 99).
  • Buff Lucario walks faster (1.0 → 1.05).
  • Buff Lucario dashes faster (1.414 → 1.4847).
  • Buff Lucario's air speed is faster (0.987 → 1.09).
  • Buff Lucario falls faster (1.2 → 1.56), making it more susceptible to combos.
  • Nerf Lucario's gravity is higher (0.0625 → 0.084), hindering its overall endurance and making it more susceptible to combos.

Ground attacks

  • Nerf All standard ground attacks deal slightly less damage depending on the strength of its aura.
  • Buff Lucario has a new dash attack, a drop kick styled as a flying kick. It covers more ground and its speed and animation are much faster compared to the previous dash attack.
  • Buff Up tilt is much faster, improving its juggling capability at lower percents. It has also gained much more KO potential at higher percents.
  • Nerf All smash attacks have increased start-up (frame 21 → 22 (forward), frame 12/17 → 15/19 (up), frame 17 → 19 (down)) and ending lag (43 frames → 55 (forward), 56 frames → 64 (up), 48 frames → 55 (down)).
  • Buff All smash attacks are stronger and have slightly more reach, the latter of which scales with aura.
  • Nerf Forward smash has lost its lingering hitbox and can no longer hit behind Lucario.
  • Buff Up smash deals more damage (13% → 18% (clean), 9% → 16%/13% (late)). It also consists of two hits instead of one, allowing it to KO grounded opponents more reliably.
  • Change All smash attacks' animations have slightly changed. Instead of making a full movement, Lucario stays in place and/or continuously trembles like all other characters do.
  • Change Up smash's animation has slightly changed. Lucario now crouches when performing it.

Aerial attacks

  • Buff All aerials are faster.
  • Buff Neutral aerial has decreased ending lag (69 frames → 43), making it safer and improving its off-stage usage.
  • Nerf Neutral and down aerials deals less damage (18% → 14% (neutral), 16% → 11% (down)).
  • Nerf Neutral aerial has decreased range and it has lost its lingering hitbox.
  • Buff Forward aerial deals 1% more damage (5% → 6%).
  • Nerf Forward aerial has increased base knockback at 0%, hindering its combo potential.
  • Buff Sweetspotted back aerial deals 3% more damage (12% → 15%).
  • Buff Up aerial deals 1% more damage (10% → 11%).
  • Buff Down aerial has decreased ending lag.

Throws/other attacks

  • Buff All of Lucario's grabs have increased range, going from having the 4th shortest non-tether range in Brawl to the 7th longest.
  • Buff Grab has decreased ending lag.
  • Buff Pummel is significantly faster, now being the fastest in the game. When coupled with its damage output scaling with aura, it is arguably the best pummel in the game.
  • Nerf Forward and down throws deal less damage (10% → 8% (forward), 10% → 7%).
  • Buff Up throw deals 5% more damage (6% → 11%) and, depending on aura, it can now lead into aerials against most characters at medium percents.
  • Buff The changes to hitstun canceling improves down throw's combo potential at low percents.

Special moves

  • Nerf Aura Sphere deals less damage (13.125% → 11.385% (lowest aura), ≈18.75% → 17.25% (low to high aura), 26.25% → 29.325% (max aura)).
  • Buff Aura Sphere's size scales with aura, with a max aura Aura Sphere now being even larger than Lucario itself. Aura Sphere also deals more knockback and KOs earlier.
  • Change Aura Sphere's animation has slightly changed. Smoke now appears behind Lucario as the projectile is fired.
  • Change Aura Sphere has an altered sound effect while being charged.
  • Buff Reverse Aura Sphere now slightly pushes Lucario backward, making it safe to use off-stage as a mindgame.
  • Buff Force Palm's non-grab blast is faster, larger and considerably increased knockback, all of which scale with Aura.
  • Nerf Force Palm's increased knockback decreases the amount of follow-ups Lucario previously had, such as utilizing multiple Force Palms in succession. The grabbing portion of Force Palm is also escapable when Lucario has low aura.
  • Change Force Palm's animation has been changed. Lucario also leans more forward with its body facing more at a more sideways angle, with its following arm placed high and behind itself and doing a stomping gesture while releasing the blast. The non-grab blast also looks flame-like rather than like a mass of energy.
  • Buff Extreme Speed's distance scales with aura, allowing it to cover considerable distances at high aura, with range comparable to Brawl's at 0%. Extreme Speed also has a hitbox at the end of its animation, which can deal damage and KO opponents if both they and Lucario are at high percents.
  • Nerf Extreme Speed has increased ending lag, which lasts for two seconds if it ends in the air, making it much easier to punish. However, this can be avoided by ending the move on the ground or making Lucario hit the stage face-first.
  • Change Extreme Speed's animation has been slightly changed. The streams of aura emitted from Lucario's paws are now opaque and whitish blue instead of cyan and translucent, while the streams near its legs are whitish blue instead of indigo.
  • Bug fix Grab release glitch has been fixed.
  • Buff The removal of the grab release glitch allows Lucario to re-use Extreme Speed if it has been grabbed in midair.
  • Buff Double Team's power and range have increased.
  • Change Double Team's animation has slightly changed. When successful, Lucario's eyes glow yellow and it flies higher above the ground when counterattacking.
  • Change Lucario has a new Final Smash, Mega Lucario. Lucario undergoes Mega Evolution and becomes Mega Lucario, which results in its aura multiplier being increased to 1.8x regardless of its damage prior to Mega Evolving and gaining resistance to both flinching and launching throughout its duration. Unlike Aura Storm, Mega Lucario enables Lucario to move around freely, instead of forcing it to be stationary at the top of the screen. However, Mega Lucario's duration is not fixed like Aura Storm's, as Mega Lucario will end earlier if Lucario takes damage while Mega Evolved.

Update history

Lucario has been nerfed in 1.0.4. Like the base changes it received from Brawl in the game's initial release, it is debatable whether Lucario has been buffed or nerfed directly by game updates. Due to the shieldstun increase in 1.1.1, Lucario could attempt to break shields by using Aura Sphere on the ledge with the opponent shielding so the opponent could fall for an unavoidable KO if they didn't attempt to SDI out of the move. However, this was very situational and was not used at high-level play, as well as, since 1.1.3, being no longer possible with the low rage Aura Sphere charge (though it is still possible with high/max rage Aura Sphere charge) due to the lower hitlag on Aura Sphere. Even so, its most damaging moves such as its smash attacks and Force Palm are benefited by these changes due to their range, and in the case of its forward and down smash, their hitlag. However, the same update also improved Lucario's mobility by increasing its walking and air speed. Its falling speed was also increased, making Lucario slightly less susceptible to vertical KOs.

Super Smash Bros. for Nintendo 3DS 1.0.4

  • Nerf Forward smash's ending lag increased: frame 46 → 55.
  • Nerf Down smash's ending lag increased: frame 50 → 55.
  • Nerf Landing lag from helplessness increased: 36 → 60 frames.
  • Nerf Extreme Speed/Extreme Speed Attack hit 2 ending lag (frames): 0 → 8
  • Nerf Extreme Speed Attack hit 1 ending lag: 0 → 5


Super Smash Bros. for Nintendo 3DS 1.0.5

  • Bug fix Fixed a glitch where Extreme Speed could be used to cancel hitstun.

Super Smash Bros. 4 1.0.6

Super Smash Bros. 4 1.0.8

  • Buff Neutral attack's first hit's knockback growth decreased. This allows it to connect better with its second hit.

Super Smash Bros. 4 1.1.1

  • Buff Glancing Counter's hitbox angle altered: 58° → 65°.
  • Buff Glancing Counter's ending lag decreased by 7 frames.

Super Smash Bros. 4 1.1.3

  • Change Falling speed has been increased (1.56 → 1.68).
  • Buff Air speed (1.01 → 1.09), fast falling speed (2.496 → 2.688) and walking speed (1 → 1.05) have been increased.
  • Change Aura Sphere charge (including custom variants) angle (80° → 83°).
  • Nerf Aura Sphere (including custom variants) knockback scaling (100 → 93).
  • Buff Aura Sphere charge (including custom variants) hitlag modifier (1x → 0.78x), making it harder to DI..

Mega Lucario

  • Nerf Aura Sphere (including custom variants) knockback (10 (base), 100 (scaling) → 12/93).
  • Buff Aura Sphere (including custom variants) hitlag modifier (1x → 0.78x), making it harder to DI.


Moveset

  Name Damage Description
Neutral attack   2.5% The kham choui, a downward sweeping punch in Shaolin Kung Fu, followed by a palm thrust followed by a stretch kick.
2%
3%
Forward tilt   4% (hit 1), 6% (hit 2) A palm thrust. Hits twice even though Lucario only uses one paw.
Up tilt   6% (foot), 5% (leg) A crescent kick. Can reliably combo into itself while Lucario is at low aura.
Down tilt   5% A shin kick, similar to Ganondorf's down tilt. Can act as a set-up into a dash attack at low aura.
Dash attack   8% (clean), 6% (late) A flying kick.
Forward smash   16% (clean), 13% (late) An aura-infused double palm thrust. When Lucario is at full power and has high aura, it is the strongest and the most damaging forward smash in the game, dealing 38% when sweetspotted and fully charged. It is a one-hit KO when at max aura and performed near the edge or the center of Final Destination.
Up smash   4% (hit 1), 14% (clean sweetspot hit 2), 12% (clean sourspot hit 2), 9% (late hit 2) An aura-infused upward palm thrust. Hits twice even though Lucario only uses one paw. When both hits connect, are sweetspotted, fully charged, and Lucario is at max aura, it is one of the strongest up smashes in the game and the most damaging smash attack in the game, dealing 42%.
Down smash   14% Crouches and fans its arms out at both sides to perform aura-infused palm thrusts at both of its sides. One of the strongest down smashes in the game when Lucario is at max aura.
Neutral aerial   8% (hit 1), 6% (hit 2) Spins in midair while emitting aura from its paws.
Forward aerial   6% A stretch kick. Can be used as a follow-up twice after its down throw beginning at 0% and up to low percents.
Back aerial   15% Slightly twists backward and performs an aura-infused palm thrust. High horizontal knockback, it is the strongest back aerial and one of the strongest aerials in the game when Lucario is at max aura, KOing opponents under 50%. However, it has rather long start-up.
Up aerial   11% (clean), 6% (late) Leans backward and performs a front kick upward. One of the strongest up aerials in the game, KOing opponents at 70% onward when Lucario is at max aura.
Down aerial   5% (hit 1), 6% (hit 2) Stomps twice. Unlike in Brawl, this move no longer stalls Lucario's descent.
Grab   Clinches the opponent.
Pummel   1% A surge of aura. The fastest pummel in the game and one of the best pummels in the game if Lucario has high aura.
Forward throw   8% Shoves the opponent forward. The third strongest forward throw in the game when Lucario is at max aura, losing only to Bowser and Wario's. This is also the fastest throw in the game.
Back throw   10% The tai otoshi, a Judo throw. The most damaging back throw in the game and a viable KOing option when Lucario is at max aura.
Up throw   5% (hit 1), 6% (throw) An uppercut. Launches the opponent upward and at low aura, it can act as a set-up for its up tilt, neutral aerial and up aerial. Other opponents next to Lucario are dealt high knockback. The most damaging throw in the game when Lucario is at max aura, dealing 18% total.
Down throw   7% Holds the opponent over its head and then slams them into the ground. Can lead into its neutral, up or forward aerials at low aura and while opponents are at low to medium percents, although light characters can avoid these combos.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  7%  
Floor attack (back)
Floor getups (back)
  7%  
Floor attack (trip)
Floor getups (trip)
  5%  
Edge attack
Edge getups
  7% A double aura-infused palm thrust.
Neutral special Default Aura Sphere 17.25% (fully charged) A chargeable, condensed sphere of aura. Pressing the special button again will make Lucario fire the sphere. Increases in size and deals more damage the more damage Lucario has.
Custom 1 Snaring Aura Sphere 14.5% (fully charged) Slower, but has a vacuum effect that pulls opponents toward the Aura Sphere itself. Has extra ending lag deals slightly less damage. Two uncharged Snaring Aura Spheres can exist on-screen at the same time.
Custom 2 Piercing Aura Sphere 6.75% (fully charged) Faster and passes through opponents, but deals considerably less damage.
Side special Default Force Palm 11.875% (projectile sweetspot), 7.5% (projectile sourspot), 13% (throw), 6% (escape) Fires a stream of aura that increases in range the more damaged Lucario is. If the opponent is close to Lucario, the move acts like a grab, with Lucario grabbing the opponent and then striking them with a palm thrust at point-blank range.
Custom 1 Advancing Force Palm 10% (projectile sweetspot), 7% (projectile sourspot), 10% (throw), 6% (escape) Functions similarly to Force Palm, but it moves Lucario forward, has more start-up and deals slightly less damage.
Custom 2 Long-Distance Force Palm 7.4% (projectile sweetspot), ≈4.23% (projectile sourspot), 13% (throw), 6% (escape) Has more range, but deals less damage.
Up special Default Extreme Speed 6% Propels itself in a predetermined direction by blasting steams of aura from its paws. Has a hitbox at end of the move. Like Force Palm's blast range, Extreme Speed's range increases the more damaged Lucario is.
Custom 1 Ride the Wind Slower and deals no damage, but grants more control over Lucario's trajectory.
Custom 2 Extreme Speed Attack 4% (hit 1), 7% (hit 2) Has less range, but damages opponents at any point it makes contact with them.
Down special Default Double Team 11% Performs a kata. If Lucario is attacked, it will disappear while emitting afterimages and counterattack with a flying kick from behind the attacker.
Custom 1 Glancing Counter 10% Dodges attacks and also allows Lucario to produce a hitbox, albeit a weaker one, even if it is not attacked.
Custom 2 Stunning Double Team 1% (hits 1-2), 1% Functions similarly to Double Team, but with the added effect of being able to stun opponents. However, it deals considerably less damage.
Final Smash Mega Lucario Mega Evolves into Mega Lucario. Mega Lucario's aura multiplier is increased to 1.8x regardless of how much damage it had prior to Mega Evolving and it gains resistance to both flinching and launching throughout its duration. Its duration decreases if damage is taken during this transformation.

On-screen appearance

  • Enters the stage while radiating a surging, flame-like field of aura around itself and then slowly falls to the ground.
LucarioOnScreenAppearanceSSB4.gif

Taunts

  • Up taunt: Folds its arms and then extends them while growling and radiating a surging, flame-like field of aura around itself.
  • Side taunt: Extends its right arm forward, growls, and emits a small burst of aura from its paw.
  • Down taunt: Performs a kata that is very similar to the one performed during Double Team.
Up taunt Side taunt Down taunt
LucarioUpTauntSSB4.gif LucarioSideTauntSSB4.gif LucarioDownTauntSSB4.gif

Idle poses

  • Stretches both arms out, one on each side, slowly lowers its body, and enters its regular stance again.
  • Moves its arms in a circular motion before returning to its normal stance.
LucarioIdlePose2SSB4.jpg LucarioIdlePose1SSB4.jpg

Crowd cheer

English Japanese
Cheer
Description Lu-cario! Lu-car-io!
Pitch Group chant Group chant

Victory poses

An icon for denoting incomplete things.
A small excerpt of the music that would play on the title screen of Pokémon Red, Blue and Green Versions.
  • Moves its paws in front of itself and then clasps them together before saying "The aura is with me!"
  • Extends both arms forward and next to each other, then does a Fujian White Crane-like stance while saying "Behold the power of aura."
  • Performs a kata where it leans forward while extending its left arm forward and keeps its right arm to its side, while aura briefly surges from its body.
LucarioPose1WiiU.gif LucarioPose2WiiU.gif LucarioPose3WiiU.gif

In competitive play

Official Custom Moveset Project

Character Custom sets available
LucarioHeadSSB4-U.png Lucario 2111 3111 1112 2112 3112
1211 2211 1121 3121 1311

Notable players

Trophies

Lucario
Ntsc A Fighting/Steel-type Pokémon that excels in combat through the reading and manipulation of Aura. As Lucario takes more damage, its attacks grow in strength. At maximum power, Lucario deals triple damage and its Aura Sphere is particularly devastating! Foes won't even know what hit them!
Pal This Fighting- and Steel-type Pokémon can sense the movements of its enemies using its Aura abilities, and is even said to be able to see enemies when they're invisible. As it takes damage, its attacks grow in strength. At maximum power, its deals triple damage, which can make its Aura Sphere attack a real force to be reckoned with!
Nintendo DS: Pokémon Diamond and Pokémon Pearl (04/2007)
3DS: Pokémon X and Pokémon Y (10/2013)
Lucario (Alt.)
Ntsc Lucario's up special Extreme Speed will send this Pokémon soaring on the path you choose. Lucario flies farther the more damage it's taken. Lucario makes use of its Aura for the side special Force Palm. At extremely close range, Lucario will grab an enemy first, dealing additional damage.
Pal The Extreme Speed up special sends Lucario rushing in your chosen direction, and you can adjust the flight path mid-air. Also, the more damage Lucario takes, the further it will go. For the Force Palm side special, Lucario attacks with its Aura. Using it while close to an enemy adds a grab to the move and deals extra damage.
Nintendo DS: Pokémon Diamond and Pokémon Pearl (04/2007)
3DS: Pokémon X and Pokémon Y (10/2013)
Mega Evolution (Lucario)
Ntsc In Lucario's Final Smash, it Mega Evolves into Mega Lucario. The attacks it can use don't change, but its Aura abilities become more powerful than ever, letting it deal more damage and launch opponents farther. It can also resist being launched by other fighters, but the more attacks it takes, the sooner it will transform back.
Pal For Lucario's Final Smash, it Mega Evolves into Mega Lucario. The attacks it can use don't change, but its Aura abilities become more powerful than ever, letting it deal even more damage and launch opponents even further. It can also resist being launched by other fighters, but the more attacks it takes, the less time the Final Smash lasts.

In Event Matches

Solo Events

Co-Op Events

  • Pokémon Multi Battle!: Pikachu and Charizard must defeat a team of Lucario and Greninja, then a team of Pikachu and Charizard each appearing after one opponent is defeated. Lucario can appear if Pikachu is KO'd.
  • The Ultimate Battle: Two players select characters and must defeat the entire roster.

Alternate costumes

Lucario Palette (SSB4).png
LucarioHeadSSB4-U.png LucarioHeadRedSSB4-U.png LucarioHeadWhiteSSB4-U.png LucarioHeadGreySSB4-U.png LucarioHeadTealSSB4-U.png LucarioHeadNavySSB4-U.png LucarioHeadGreenSSB4-U.png LucarioHeadPurpleSSB4-U.png

Gallery

Trivia

The Lucario error on the Super Smash Bros. official Facebook page
  • On the Super Smash Bros. official Facebook page, Lucario was first listed as originating from Pokémon Diamond and Pearl on the Game Boy Advance, even though the games were actually released on the Nintendo DS. This was later fixed.[1]
  • Lucario and Dr. Mario are the only characters to lack a meteor smash of any kind (including unconventional meteor smashes).
  • Lucario and Mewtwo are the only two Pokémon to not enter the stage via a Poké Ball.
  • Not including Kirby's copy abilities, Lucario is the only character to have an effect (aura) that isn't shared with any other character or enemies.

References

  1. ^ [1]