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Little Mac (SSB4)

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This article is about Little Mac's appearance in Super Smash Bros. 4. For the character in other contexts, see Little Mac.
Little Mac
in Super Smash Bros. 4
Little Mac
PunchOutSymbol.svg
Universe Punch-Out!!
Availability Starter
Final Smash Giga Mac
LittleMacHeadSSB4-U.png
Little Mac Punches In!
—Introduction Tagline

Little Mac (リトル・マック, Little Mac) is a newcomer in Super Smash Bros. 4. He was revealed on February 13th, 2014 during a Nintendo Direct, commemorating the 30th anniversary of the Punch Out!! franchise, which had debuted in Japan that month in 1984.[1] He has a special mechanic known as the Power Meter, which reaches different levels of charge. When it has fully charged, Little Mac can unleash an extremely powerful uppercut, claimed by Masahiro Sakurai to have the power to OHKO opponents. While he has extremely proficient fighting abilities on the ground, he has very poor aerial abilities, being told in the trailer by Doc Louis that he "ain't no air fighter", and Sakurai later stating such on Miiverse. Little Mac additionally has short jumps and a poor recovery. Little Mac has alternate costumes in the form of "Wireframe Mac" based on the protagonist from the original arcade version of Punch-Out!!, whom the player saw from a first person perspective; this makes Little Mac the only character with more than 8 palette swaps in Super Smash Bros. 4, with 16. When in wireframe form, Little Mac's voice is gone, replaced by 8-bit noises.

Attributes

Little Mac is a wildly polarized character. He possesses a nearly unparalleled ground game, with blinding speed in both movement and attacks, super armor or even invincibility frames on several moves, and multiple fast and deadly KO moves. Little Mac's KO Uppercut in particular is a ferocious attack, KOing as low as 30%, allowing him to swiftly turn the tables on his opponent. These numerous strengths, however, come at the cost of Little Mac's air game; Little Mac possesses unarguably the worst air game in the game, nigh the entire series .His aerial attacks are all extraordinarily weak with pathetic reach, and his special moves also become considerably less effective when used in midair. These already glaring flaws are aggravated, as Little Mac also has incredibly short jumps, light weight, and perhaps the worst and most predictable recovery in the game. Because of this, Little Mac requires a considerable amount of skill to be used effectively, and needs to rely on his armor and powerful attacks to stay on the ground and in control of the match.

Moveset

  Name Damage Description
Neutral attack   2% Two jabs, followed by a series of rapid punches ending with an uppercut. Has very good knockback for a jab.
2%
7%
1% (loop), 3% (last)
Forward tilt   4% (hit 1), 8% (hit 2) Two jabs, the second of which has moderate knockback.
Up tilt   9% Swipes his fist above his head.
Down tilt   8% Punches along the ground.
Dash attack   10% Swinging overhead punch.
Forward smash   19% (hand), 17% (arm) A straight punch. When angled, produces significantly different attacks: angling up is an uppercut with vertical knockback, while angling down is a body hook that does more damage but much less knockback.
19% (hand), 17% (arm)
22%
Up smash   20% (clean), 15% (late) Punches above himself. The first frame of the attack has a powerful sweetspot.
Down smash   12% Punches in front of and behind himself along the ground. Weak compared to his other smashes, but is a semi-spike.
Neutral aerial   2% Short jab angled downwards. A very weak attack that can be used to edgeguard off stage with limited efficacy. However, its incredible speed allows it to be used in intricate combos.
Forward aerial   5% (hand), 4% (arm) A swinging punch forwards.
Back aerial   6% (hand), 4% (arm) Swinging backhand behind himself.
Up aerial   5% (hand), 4% (arm) A sweeping punch upwards.
Down aerial   5% (hand), 4% (arm) Punches straight beneath himself. The middle hitbox is a meteor smash.
Grab  
Pummel   2.1% A body shot.
Forward throw   4% (hit 1), 4% (throw) Punches the opponent forwards.
Back throw   4% (hit 1), 5% (throw) Turns around with the opponent and uppercuts them.
Up throw   4% (hit 1), 3% (throw) Quickly uppercuts the opponent.
Down throw   4% (hit 1), 5% (throw) Smashes opponent with both fists.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  7%
Floor attack (back)
Floor getups (back)
  7%
Floor attack (trip)
Floor getups (trip)
  5%
Edge attack
Edge getups
  7%
Neutral special Default Straight Lunge 14%/12%/9% (uncharged ground), 25%/20% (fully charged ground), 10%/7% (uncharged air), 15% (fully charged air), 35% (KO ground), 13% (KO air) A chargeable dashing punch. If the Power Meter is fully charged, turns into a one-shot KO Punch instead.
Custom 1 Flaming Straight Lunge 1.5%/3% (uncharged ground loop/last), 1.8%/6% (fully charged ground loop/last), 1.2%/3% (uncharged air loop/last), 1.4%/5% (fully charged air loop/last), 35% (KO ground), 13% (KO air) Charges faster and deals multiple hits.
Custom 2 Stunning Straight Lunge 10%/7% (uncharged ground), 20%/18% (fully charged ground), 8%/5% (uncharged air), 12% (fully charged air), 35% (KO ground), 13% (KO air) Travels farther and faster, can paralyze targets when fully charged.
Side special Default Jolt Haymaker 14% A lunging overhand punch that propels Mac quite a distance.
Custom 1 Grounding Blow 9% A higher leap that buries opponents.
Custom 2 Guard Breaker 18% Less distance, but is unblockable.
Up special Default Rising Uppercut 1% (loop), 3% (last) A spinning vertical punch.
Custom 1 Tornado Uppercut 3%/4% Travels more distance, but does less damage.
Custom 2 Rising Smash 16% (hit 1), 4% (hit 2) Does much more damage, but travels even less far.
Down special Default Slip Counter 1.3x (min 10%) Counters attacks with an invincible strike.
Custom 1 Compact Counter 1.3x (min 4%) Less damage and knockback, but faster overall.
Custom 2 Dash Counter 1.3x (min 7%) Dashes forwards upon countering.
Final Smash Giga Mac Turns Little Mac into Giga Mac, which is even more powerful than his normal form.

Taunts

  • Up taunt: Turns his back to the screen, bends down, then raises his fist triumphantly. Doc Louis occasionally says "Hit 'em, baby!"
  • Side taunt: Crosses his fists. Doc Louis occasionally says "Let 'em have it, Mac!".
  • Down taunt: Performs a series of punches while facing the screen. Doc Louis occasionally says "Show 'em what you've got, Mac, baby!"

Update history

Super Smash Bros. for Nintendo 3DS 1.0.4

  • Nerf Neutral attack 2 damage: 3% → 2%
  • Nerf Neutral attack 3 damage: 8% → 7%
  • Change Forward tilt hit 1 hitbox 2 x-offset: -5.0 → -3.8
  • Change Forward tilt hit 2 hitbox 1 x-offset: -5.0 → -3.8
  • Nerf Neutral aerial SDI multiplier: 1.0 → 2.0

Power Meter

As stated in the introduction, Little Mac has a Power Meter, that when fully charged, replaces his neutral special with a new, one-shot attack.

  • Neutral Special: KO Uppercut; an extremely powerful uppercut that can KO opponents at low damages, though the higher the weight, the more damage is needed to KO them (characters can be KO'd as low as 12%). The attack has drastically lower knockback and damage when used in the air, and it cannot kill unless the opponent has at least around 150% damage.
  • The meter charges both by hitting enemies with Mac's attacks and getting hit by their attacks. When Little Mac is attacked, it is double to quadruple the amount he would if he would hit an opponent.

Trophies

An icon for denoting incomplete things.

Super Smash Bros. for Nintendo 3DS + WIIU. trophy descriptions

Little Mac's regular trophy can be obtained by completing Classic Mode with him and his alternative trophy can be obtained by completing All-Star mode with him.

Little Mac
NA: This little boxer from the Punch-Out!! series makes up in heart what he lacks in height. He wasn't afraid to take on the boxing champs, and he's not afraid of the Nintendo stars. In Smash Bros., he packs a serious punch. When his KO Meter fills up, wade in and trigger a devastating uppercut.
PAL: The little guy from Punch-Out!! has come a long way since his humble beginnings fighting the almost literal boxing giants. Above his damage display, you'll notice he has a little meter that fills up as he fights. When it's full, you'll see a flashing "KO" there. That means you can unleash a devastating uppercut!
Little Mac (Alt.)
NA: No matter his opponent, Little Mac always puts his best fist forward. He enters a charge state before unleashing his Straight Lunge special and can unleash it while charging by pressing the button again. He won't flinch while charging. At max charge, the launching power of this move is scary!
PAL: Little Mac always puts his best fist forward, especially when you use Straight Lunge! You start by charging, then unleash the punch whenever you press the button again. Charge it to the max and its launching power is formidable! Also, attacks won't make you flinch while you're charging or once you've fully charged the move.

Gameplay Trailer

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In Event Matches

Solo Events

Co-op Events

Alternate costumes

Little Mac Palette (SSB4).png
Little Mac (Wireframe) Palette (SSB4).png
LittleMacHeadSSB4-3.png
LittleMacHeadWireSSB4-3.png
LittleMacHeadYellowSSB4-3.png
LittleMacHeadWireYellowSSB4-3.png
LittleMacHeadWhiteSSB4-3.png
LittleMacHeadWireWhiteSSB4-3.png
LittleMacHeadRedSSB4-3.png
LittleMacHeadWireRedSSB4-3.png
LittleMacHeadBlueSSB4-3.png
LittleMacHeadWireBlueSSB4-3.png
LittleMacHeadOrangeSSB4-3.png
LittleMacHeadWireOrangeSSB4-3.png
LittleMacHeadGreenSSB4-3.png
LittleMacHeadWireGreenSSB4-3.png
LittleMacHeadPinkSSB4-3.png
LittleMacHeadWirePinkSSB4-3.png

Gallery

Trivia

References