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R.O.B. (PM)

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Revision as of 13:05, April 23, 2014 by Smashdude10 (talk | contribs) (There's a lot that needs to change here.)
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R.O.B.
in Project M and Project+
R.O.B. SSBB.jpg
ROBSymbol.svg
Universe R.O.B.
Base game appearance Brawl
Moveset inspiration R.O.B. (SSBB)
Alternate costume Virtual Boy R.O.B.
ROBHeadSSBB.png
Stub.png

R.O.B. is a playable character in the Brawl mod Project M. The recreation of Nintendo's toy has been buffed between Brawl and Project M.

Attributes

Changes from Brawl to PM

  • Buff Dashing speed is faster, making him a much faster character combined with his recovery, and Project M physics.
  • Buff Foward smash does 2% more damage now doing 16% and has more knockback.
  • Buff Foward tilt does 2% more damage now doing 8% and has more knockback.
  • Buff Up throw KO power has increased.
  • Buff Up Smash does more damage and has slightly more knockback.
  • Buff Back air does 2% more damage now doing 13% and has more knockback.
  • Buff Neutral air does 4% more damage and has more knockback.
  • Buff Up tilt has increased knockback growth.
  • Buff Dash attack does 2% more damage now doing 7%.
  • Buff Gyro no longer fades when it hits a shield.
  • Buff Down throw is better at follow-ups
  • Buff Down aerial is more mobile and has more flexibility.
  • Buff The time required to fully charge Robo Beam has been shortened.
  • Buff Gyro now shoots out with significantly less velocity, greatly enhances its uses for stage control, and also allowing R.O.B. to pick it up quicker.
  • Buff Up aerial is an eyeblast, similar to his forward smash, that arcs quickly over his head dealing up to 19% acting as a launcher having more utility than his previous up aerial.
  • Buff Robo Burner and aerial Arm Rotors have been replaced with Robo-Booster. R.O.B. can quickly boost himself sideways or upwards. He can boost three times before he must land, and landing replenishes all his boosts instantly, he can use an aerial attack right out of it which increases his aerial game and approach options. It also leaves him less vulnerable than his old recovery due to having 3 different directions to choose from,and it being faster in general. Grabbing the edge will only give him one boost back if he has run out. R.O.B.'s grounded Arm Rotor is similar to its Brawl incarnation, but moves him forward more quickly, and always aims diagonally downwards instead of having a changeable angle.
  • Buff Up Smash can hit grounded opponents more leniently.
  • Nerf Gyro shooting out with significantly less velocity hinders its ability to be used at long range, and making it much less effective for camping.
  • Nerf Fully charged gyro does 3% less damage now doing 15% with less knockback.
  • Nerf Down tilts IASA frames occur later.
  • Nerf Back throw has very slightly less knockback growth.
  • Nerf Down smash does 1% less damage now doing 12% and is slightly less of a KO move.
  • Nerf Down throw does 2% less damage now doing 8%.
  • Change Has a helpless animation for his air dodge, in which he falls looking down while flicking his arms slowly.


In terms of cosmetics, R.O.B. now has an alternate costume designed to look like a fusion of the Robotic Operating Buddy and the Virtual Boy.

Revision

2.5b

  • Buff All of R.O.B's thruster-based attacks now do slightly more shield damage.
  • Buff Can now DACUS.
  • Buff Forward smash damage and knockback increased, hitboxes match the animation better, and it comes out slightly later.
  • Buff Up smash damage increased, hitboxes match the animation better, and it now also has a launcher hitbox (pre-charge).
  • Buff Neutral air damage and knockback slightly increased.
  • Buff Back air damage and knockback slightly increased.
  • Buff Down air endlag decreased.
  • Buff Up throw adjusted to allow better follow-ups.
  • Buff Grounded Arm Rotor no longer goes half the normal distance when used out of a Run.
  • Buff Gets a boost back when grabbed if he has none.
  • Buff Gyro shooting endlag reduced.
  • Nerf Down throw adjusted to not chaingrab fastfallers as harshly, and does slightly less damage.
  • Change Now gets horizontal momentum from running jumps and on horizontal air jumps.
  • Change Forward tilt's sweetspot hitboxes have priority over the sourspot hitboxes.
  • Change Back air no longer has aerial mobility disabled during part of the move.
  • Change Up air hitlag slightly decreased.
  • Change Down air no longer has aerial mobility disabled during part of the move.
  • Change Grounded Side B retains its momentum during the startup.
  • Change Grounded Arm Rotor hitboxes start earlier to match the animation.
  • Change Aerial Arm Rotor retains horizontal and vertical momentum during the startup.
  • Change Robo-Booster upward vertical momentum is retained during startup.
  • Change Gets all boosts back when hitting the ground during tumble.
  • Change Gyro charge cancel no longer goes into air dodge in the air.

2.6b

  • Buff Dash is now slightly faster and transitions into Run later, increasing dash-dance range.
  • Buff Down throw has been slightly increased in knockback growth.
  • Buff All three Boosts are returned to R.O.B if hit out of a techroll or techstand.
  • Nerf Neutral air angles all adjusted to be the same trajectory and has decreased slightly in knockback growth.
  • Nerf Back air no longer sets vertical momentum and hitbox adjusted to not be out for as long.
  • Change Up air is now multihit, damage slightly lowered with knockback compensated.
  • Change Down air subtracts horizontal momentum, hits slightly earlier, and damage has been adjusted.
  • Change Aerial Arm Rotor resets all momentum during the startup, allowing for it to be used lower to the ground.
  • Change Grounded Arm Rotor aesthetics cleaned up and reflects slightly earlier.

3.0

  • Nerf Down airs after the first give a smaller vertical boost, do 2 less damage, and have slightly smaller hitboxes. Refreshes upon landing on stage.
  • Change Back air vertical momentum canceling returned (reverted to 2.5).


Moveset

R.O.B.'s alternate costume.

Up to date as of version 3.0.

Name Damage Description
Neutral attack 2% then 4%
Forward tilt 8% (arms) 5% (body)
Up tilt 9% (hands) 3% (arms)
Down tilt 4% (hands) 5% (arms)
Dash attack 7% (clean) 4% (late)
Forward smash 16% (sweetspot) 13% (sourspot)
Up smash 4% (hit 1) 16% (hit 2)
Down smash 2% (4 hits) 4% (hit 5)
Neutral aerial 14%
Forward aerial 10% (arms) 6% (hands)
Back aerial 13%
Up aerial 6-14% Fires a short beam from his eyes overhead.
Down aerial 9%
Grab
Pummel 3%
Forward throw 10%
Back throw 10%
Up throw 10%
Down throw 8%
Floor attack (front) 6%
Floor attack (back) 6%
Floor attack (trip) 5%
Edge attack (fast) 7%
Edge attack (slow) 10%
Neutral special Robo Beam 5-9% (beam) 7% (uncharged short beam)
Side special Arm Rotor (ground); Robo-Booster (aerial) 2% (per hit)(ground) 0% (air)
Up special Robo-Booster 0%
Down special Gyro 5-15% 2-5% (on ground) 8% (thrown) 9% (dash thrown) 6% (dropped)
Final Smash Diffusion Beam 2% (close range) 4% (long range) 15% (hard hit laser)

In competitive play

Notable players

Palette swaps

R.O.B.'s palette swaps in PM

Trivia

  • If one looks inside the lenses of the Virtual Boy R.O.B., one can vaguely see a moment from the original Mario's Tennis.

External links