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Meta Knight (SSBB)/Down aerial

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< Meta Knight (SSBB)
Revision as of 16:39, August 14, 2013 by Scr7 (talk | contribs) (→‎Overview: I'm using a nexus so i can't do this quickly :P)
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Overview

File:MK Dair Hitbox Brawl.png
The hitbox of Meta Knight's dair

Meta Knight does a quick horizontal slash below him, doing 7%-9% damage and hits on frame 4. Like his up aerial, the move has transcendent priority, extremely little start-up lag but has a bit more ending lag but has very little regardless, making this move hard to punish. With its semi-spike trajectory and decent knockback, it is one of the best edgeguarding moves in the game. It does great against opponents with poor horizontal recovery like Ike.

This move is very effective when used for air camping, being difficult for opponents to break through, and useful for spacing in conjunction with his forward aerial. There are ways to combat this though, such as Pikachu's up aerial.

Overall, an excellent move that is reliable and not difficult to use in Meta Knight's metagame.


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Attack data

  • Startup: frames 1-3
  • Hits on: frame 4
  • Hitbox out: frames 4-5
  • Aerial cooldown: frames 6-25
  • Landing lag: 15 frames
  • Autocancel: frame 24
  • IASA frames: 26
  • Shield hitlag differential: 0
  • Shield stun: 2
  • Optimal shield advantage: -13
  • Optimal shield drop advantage: -6
  • Shield advantage w/o landing: -18
  • Shield drop advantage w/o landing: -11