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Incineroar (SSBU)/Down aerial

< Incineroar (SSBU)
Revision as of 10:55, August 9, 2022 by DrakRoar (talk | contribs) (→‎Timing)
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Hitbox visualization showing Incineroar's down aerial.
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OverviewEdit

Update HistoryEdit

  2.0.0

  •   Down aerial auto-cancels earlier (frame 59 → 45), matching the move's interruptibility.

  6.0.0

  •   Down aerial's sweetspot takes priority over the sourspot, making the meteor smash easier to land.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 15.0% 0   Standard 30 100 0   5.4 top 0.0 0.8 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 14.0% 0   Standard 50 67 0   5.8 top 0.0 8.2 0.6 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 9.0% 0   Standard 50 70 0   5.4 top 0.0 0.8 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 8.0% 0   Standard 50 70 0   5.8 top 0.0 8.2 0.6 1.0× 1.0× 0%               Kick   All All            

TimingEdit

AttackEdit

The move disables jostling during frames 2-21.

Initial autocancel 1-3
Clean hit 16-19
Late hit 20-21
Ending autocancel 45-
Interruptible 45
Animation length 59
                                                                                                                     
                                                                                                                     

Landing lagEdit

Interruptible 17
Animation length 26
                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible