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Radar

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The Radar, sometimes refered to as a Minimap, is a user interface element introduced in Super Smash Bros. Ultimate. It appears during a game whenever a fighter is off-screen to keep track of their location and where the blast lines are.

Overview

The radar is not visible at the start of a game and a significant portion after to minimize screen cludder. When a fighter is far enough off a stage that the camera no longer follows them, the radar appears in the upper corner of whatever side of the screen the fighter is on. The radar is a gray, semi-transparent box that represents the blast lines, with a white rectangle inside of it that represents the camera range. All fighters appear as dots inside this box, colored after their team color. The radar comes in two different sizes that can be changed in the Options menu: Small, the default size, and Large. An Off setting also exists that removes the radar entirely.

The radar is primarily meant for fighters to keep track of each other, as it shows their relative locations to each other and the blast lines. The radar helps alleviate instances of players self-destructing by losing track of the location of their fighter and removes most instances of players hiding off stage, making it easier for their opponent to perform aerial chases and edgeguards.