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Fox (SSBM)/Back throw

< Fox (SSBM)
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OverviewEdit

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Fox throws the opponent behind him and shoots them with his Blaster. One of Fox's best throws due to its speed and capacity for setting up edgeguards, tech-chases and even combos. Commonly used to put the opponent offstage and quickly find a Shinespike. Against Fox and Falco, it can serve as a useful tech-chase starter due to its quick speed that can make it hard to DI appropriately when expecting an upthrow instead, and can be a kill confirm into upsmash when DI'd incorrectly. It can also occasionally true combo into upsmash on DI in against midfallers like Sheik, and at higher percent can combo into up aerial and neutral aerial against some lighter charatcers.

Throw DataEdit

ThrowEdit

Damage Angle BK KS FKV Effect
Throw
Throw 2%   80 85 0  
Release 3%   60 100 0  

LaserEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound Blockable Reflectable Absorbable
0 0 2% 0   0 0 0 6.6402 0 0.0 0.0 -0.7812             Punch      
1 0 2% 0   0 0 0 6.6402 0 0.0 0.0 -2.5389             Punch      

TimingEdit

The speed of this throw depends on the opponent's weight.

NTSC                                           
PAL                  
Invincible 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8
Throw 4.95 5.4 6.3 6.57 6.66 6.75 7.2 7.65 7.83 7.92 8.1 8.46 8.82 9 9.36 9.72 9.81 9.9 9.99 10.26 10.53 10.62
Animation length 20.9 22.8 26.6 27.74 28.12 28.5 30.4 32.3 33.06 33.44 34.2 35.72 37.24 38 39.52 41.04 41.42 41.8 42.18 43.32 44.46 44.84
Min (Pichu)                                                                                             
                                                                                           
Baseline                                                                                             
                                                                                           
Max (Bowser, PAL)                                                                                             
                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Invincible
  
Throw point