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Passive armor

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Revision as of 14:07, September 22, 2021 by DevNode (talk | contribs) (→‎Overview: Small clarification, since this passage called Giga Bowser a boss and not-a-boss in the same breath)
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Bowser not flinching from Kirby's rapid jab.

Passive armor is an umbrella term encompassing occasions where a character experiences continuous armor without any restrictions. Examples of this include Tough Guy, Tough Body, and continuous super armor seen on transformation-related Final Smashes. Spirit abilities such as Super Slow Armor and Armor Knight can provide the effect to any character, albeit with statistical downsides such as decreased movement speed. Bosses can also be considered to have something akin to passive armor.

Overview

Passive armor was first formally introduced in Melee for Nana and Giga Bowser, where they have 5 and 20 units of knockback-based armor respectively. Because of the low threshold, it generally had little effect outside of using crouch canceling to effectively increase the thresholds. Both of these would be erased in Brawl, though the introduction of Bowser's Giga Bowser Final Smash introduced passive super armor for the first time. Smash 4 would expand on this further, adding Giga Mac, Mega Charizard X, and Mega Lucario, albeit with significantly nerfed durations to transformation Final Smashes in general. Smash 4 also introduced the Tough Guy mechanic for Bowser, giving him 19 units of knockback-based armor permanently with no drawbacks. With Giga Bowser no longer being a fully-controllable character in Ultimate, he received 95 units of knockback-based armor for his boss incarnation, rather than super armor. Ultimate's DLC would also introduce Tough Body as an effective clone of Bowser's fighter ability for Kazuya, only it uses 14 units of knockback-based armor.

Passive armor follows the general rules of armor — for example, grabs will override it — but its nature leads to some unique side-effects, such as being present during the buried and frozen states, which can lead to delayed reactions to their effects. Passive armor is most commonly seen in the form of knockback-based armor as an extremely minor mechanic, such as the case with Nana or Kazuya, where the threshold is so low that it's effectively nonexistent in many matchups. Passive armor will sometimes come in the form of "subtractive" armor, wherein the knockback is subtracted instead of requiring a threshold to be reached to deal full knockback.

List of instances of passive armor

Character Passive armor Subtractive?
Bowser 19 KBSuper Smash Bros. 4Super Smash Bros. Ultimate No
Giga Bowser 20 KBSuper Smash Bros. Melee Yes
Super armorSuper Smash Bros. BrawlSuper Smash Bros. 4 No
95 KBSuper Smash Bros. Ultimate No
Giga Mac Super armorSuper Smash Bros. 4 No
Kazuya 14 KBSuper Smash Bros. Ultimate No
Mega Charizard X Super armorSuper Smash Bros. 4 No
Mega Lucario Super armorSuper Smash Bros. 4 No
Metal Box 30 KBSuper Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate No
Nana 5 KBSuper Smash Bros. Melee Yes

Tough Guy / Tough Body

Tough Guy and Tough Body are fighter abilities, originally introduced with Tough Guy in Smash 4. These specifically apply to Bowser and Kazuya, respectively, in the form of passive knockback-based armor, summing to 19 and 14 KB respectively. Giga Bowser also has the same mechanic, though it isn't named, and it has a threshold of 95 KB. This armor requires the armor threshold to be breached to deal hitstun and knockback. Nana and Giga Bowser both have abilities with very similar same effects in Melee, but it's subtractive, meaning that instead of requiring a threshold to be reached to deal full knockback, the knockback is subtracted by the value after calculation.

Tough Guy's presence notably includes crouching which — thanks to the 0.85× knockback reduction it provides — improves the armor's ranges significantly. Tough Guy is also present during attacks that utilize Bowser's armored smash and tilt attacks in Ultimate, giving him effectively two layers of armor for attacks to break through. Because the armor is knockback-based, Tough Guy's effectiveness deteriorates as percentage builds. As the character using it takes more damage, they take more knockback, which gives Tough Guy a hard limit in every matchup. Additionally, effects that increase knockback, such as rage, will also affect Tough Guy. For a character-specific example, Hero's Psyche Up applies a 1.2× knockback multiplier directly onto his moves which, as a result, significantly decreases Tough Guy's effectiveness—if not neuter it outright—until it goes away.

Due to Tough Guy's very low knockback threshold — especially in the case of Melee Nana — its usefulness is highly specific to the point of being essentially nonexistent in some matchups. While characters like Luigi and Mega Man are greatly impacted due to their reliance on weak, spammable projectiles in neutral, others such as Donkey Kong and Ganondorf are completely unaffected. This applies even moreso to Kazuya, having drastically lower damage ranges; for example, while Bowser can armor Pyra's Rapid Jab well until 174%, Kazuya can only armor it until around 12%. Like all armor, Tough Guy does not protect characters from grabs either, so characters that are noticeably affected by the ability can normally make up for it through a grab-heavy playstyle. Tough Guy was indirectly buffed in Ultimate thanks to the universal knockback reduction in all rapid jabs. The addition of damage-based armor into his moveset also assisted with this, adding a degree of safety at tighter percent ranges. Because Bowser himself gained more weight, it's common to see him armor rapid jabs to extremely high thresholds and punish them outright.

In the case of Giga Bowser, because he cannot be grabbed in any way and has gigantic weight, it is near-impossible to make him launch or even flinch at first, especially in Ultimate. In Ultimate, seeing Giga Bowser's Tough Guy equivalent break is extremely rare, but not impossible with charged smash attacks, strong items, or Final Smashes.

Kazuya's addition to Ultimate came with a weaker variant of Tough Guy dubbed "Tough Body", which guards against 14 units of knockback, but is otherwise the same. Combined with Kazuya's lower weight, Tough Body is far more situational than Tough Guy, being largely useless in many matchups. On the other hand, because of his crouch-based attacks like Demon God Fist, he can make better use of it in some situations, as crouch canceling applies.

List of attacks affected by Tough Guy/Tough Body

An icon for denoting incomplete things.
  • Bold percentages represent the damage limit if Bowser were crouching.
  • Moves with damages labeled "Limitless" means that Tough Guy will always trigger against the move.
  • Moves that are available as custom moves are in italics.
User/Item Move Part of Move Damage Limit Notes
By Characters
Banjo & Kazooie Neutral Attack Rapid Jab 83%/318%BowserHeadSSBU.png Closest hitbox
503%/737%BowserHeadSSBU.png Farthest hitbox
Egg Firing / Breegull Blaster Breegull Blaster LimitlessBowserHeadSSBU.png Applies to the 13th egg, and all others preceding; all ranges except for point-blank
Bayonetta Neutral Attack Rapid Jab 116%BowserHeadSSB4-U.png
205%/333% BowserHeadSSBU.png
Closest hitbox
282%/410% BowserHeadSSBU.png Farthest hitbox
Bullet Climax Entire move 116% BowserHeadSSB4-U.png
120%/157% BowserHeadSSBU.png
Uncharged bullets
Bowser Up Throw Attack hitbox 6%/23%BowserHeadSSBU.png Applies to hits 1 - 7
Bowser Jr. Neutral Attack Jab 1 18%BowserHeadSSB4-U.png
Rapid Jab 617%/842% BowserHeadSSBU.png
Dash attack Entire move 3%/18% BowserHeadSSB4-U.png
22%BowserHeadSSBU.png
Farthest hitbox; applies to hits 1 - 5
Forward smash Entire move 29% BowserHeadSSB4-U.png
LimitlessBowserHeadSSBU.png
Applies to hits 1 - 5
Byleth Neutral Attack Rapid Jab 363%/597% BowserHeadSSBU.png Closest hitbox
503%/737%BowserHeadSSBU.png Farthest hitbox
Captain Falcon Neutral Attack Rapid Jab 356%/500% BowserHeadSSBU.png
Charizard Down Throw Attack hitbox 4%/23% BowserHeadSSBU.png Collateral damage
Flamethrower Entire move 34%BowserHeadSSB4-U.png
35%BowserHeadSSBU.png
Weak hitbox
Fire Fang LimitlessBowserHeadSSB4-U.png Embers
Fireball Cannon 46%/92%BowserHeadSSB4-U.png Weak hitbox
Chrom Double-Edge Dance 4th hit; angled down 279%/349%BowserHeadSSBU.png Applies to hits 1-4
Corrin Neutral Attack Rapid Jab 180%/293% BowserHeadSSBU.png
Forward smash Yato hitboxes LimitlessBowserHeadSSBU.png
Daisy Neutral Aerial Entire move 3%BowserHeadSSBU.png Late hitbox
Down Aerial 6%/53%BowserHeadSSBU.png Applies to hits 1 - 3
Dark Pit Neutral Attack Rapid Jab LimitlessBowserHeadSSB4-U.png
617%/842% BowserHeadSSBU.png
Down Aerial Entire move 3%-5%BowserHeadSSBU.png Meteor hitbox
Silver Bow Entire move 3%BowserHeadSSB4-U.png
0%BowserHeadSSBU.png
Uncharged
Donkey Kong Neutral attack Jab 1 7%BowserHeadSSB4-U.png
Jumping Headbutt Entire move 81%/101%BowserHeadSSB4-U.png Tough Guy does not trigger if Bowser is hit while airborne
Dr. Mario Neutral Attack Jab 1 88%/145% BowserHeadSSBU.png Farthest hitbox
Jab 2 36%/136% BowserHeadSSBU.png
Duck Hunt Neutral Attack Rapid Jab 13%/169% BowserHeadSSBU.png Closest hitbox
363%/597% BowserHeadSSBU.png Farthest hitbox
Clay Shooting Reticle shots 306% BowserHeadSSB4-U.png
Falco Neutral Attack Rapid Jab 500%/663% BowserHeadSSBU.png
Blaster Entire move LimitlessBowserHeadSSB4-U.png
Explosive Blaster Applies to hits 1 - 4
Fox Neutral Attack Jab 1 7%/81% BowserHeadSSBU.png Farthest hitbox
Jab 2 30%BowserHeadSSBU.png
Rapid Jab 36%/143%BowserHeadSSB4-U.png
270%/378% BowserHeadSSBU.png
Farthest hitbox in Smash 4
Neutral Aerial Entire move 2%BowserHeadSSB4-U.png
4%BowserHeadSSBU.png
Late hitbox
Greninja Neutral Attack Rapid Jab 50%/94%BowserHeadSSB4-U.png
617%/842% BowserHeadSSBU.png
Back Aerial Entire move 0%/11%BowserHeadSSB4-U.png
0%/12% BowserHeadSSBU.png
Applies to hit 1
1%/13%BowserHeadSSB4-U.png
1%/14% BowserHeadSSBU.png
Applies to hit 2
Water Shuriken 3%/28% BowserHeadSSBU.png Uncharged
Hero Magic Burst Entire move 368%/523%BowserHeadSSBU.png At MP 100; does not include the last hit
743%/LimitlessBowserHeadSSBU.png At lower to lowest MP; does not include the last hit
Whack 4%/23%BowserHeadSSBU.png Bowser can still get KO'd.
Ice Climbers Ice Shot Entire move 27%/47%BowserHeadSSBU.png Closest range
30%/53%BowserHeadSSBU.png Farthest range
Blizzard Entire move 27%BowserHeadSSBU.png Closest hitbox
35%BowserHeadSSBU.png Middle Hitbox
Ike Aether Falling hit 54%/73%BowserHeadSSBU.png
Inkling Neutral Attack Rapid Jab 363%/597%BowserHeadSSBU.png Closest hitbox
712%/947%BowserHeadSSBU.png Farthest hitbox
Up Aerial Entire move 0%-1%/43%-44%BowserHeadSSBU.png Applies to hit 1 only; farthest hitbox
Ivysaur Neutral Attack Rapid Jab 147%/222%BowserHeadSSBU.png
Side Tilt Entire move 8%/88% BowserHeadSSBU.png Applies to hits 1 - 6
Neutral Aerial 55%/130% BowserHeadSSBU.png Applies to hits 1 - 7
Bullet Seed 29%-31% BowserHeadSSBU.png All seeds, except the last
Jigglypuff Neutral attack Jab 1 5%BowserHeadSSB4-U.png
Spinphony Entire move LimitlessBowserHeadSSB4-U.png Bowser is still turned around
Joker Gun/Gun Special Entire move 5%BowserHeadSSBU.png Close range
48%/67%BowserHeadSSBU.png Mid range
King Dedede Neutral Attack Rapid Jab LimitlessBowserHeadSSB4-U.png
494%/681% BowserHeadSSBU.png
Farthest hitbox
382%/569% BowserHeadSSBU.png Closest hitbox
Super Dedede Jump Stars 4%BowserHeadSSB4-U.pngBowserHeadSSBU.png
Quick Dedede Jump
Kirby Neutral Attack Jab 1 74%/119%BowserHeadSSB4-U.png
Rapid Jab LimitlessBowserHeadSSB4-U.png
124%/197% BowserHeadSSBU.png
Link Quickfire Bow Entire move 17%/50% BowserHeadSSB4-U.png Uncharged
1%/16% BowserHeadSSB4-U.png Full charge
Bow and Arrows Arrows 0% BowserHeadSSBU.png Thrown
1%BowserHeadSSBU.png Z-Dropped
Little Mac Neutral Attack Rapid Jab 120%/158% BowserHeadSSB4-U.png
298%/579% BowserHeadSSBU.png
Also applies when as Giga Mac in Smash 4
Down Aerial Entire move 8%/18% BowserHeadSSBU.png Clean hitbox
11%/22%BowserHeadSSB4-U.png
12%/23% BowserHeadSSBU.png
Late hitbox; also applies when as Giga Mac in Smash 4
Lucario Neutral Attack Jab 1 7%-4%-1%/84%-67%-48%BowserHeadSSBU.png Farthest hitbox
Aura Sphere Entire move 0%BowserHeadSSB4-U.png Uncharged
Piercing Aura Sphere 44%BowserHeadSSB4-U.png
Lucas Down tilt Entire move 24%/55%BowserHeadSSB4-U.png
14%BowserHeadSSBU.png
Farthest hitbox
PK Thunder Projectile 115%BowserHeadSSB4-U.png
118%/169%BowserHeadSSBU.png
Applies to the hitboxes in the "tail"
Lucina Dancing Blade 4th hit; angled down 97%BowserHeadSSB4-U.png
279%/349% BowserHeadSSBU.png
Applies to hits 1- 4
Luigi Up Aerial Entire move 0%BowserHeadSSB4-U.png
2%-3%BowserHeadSSBU.png
Late hitbox
Fireball 55%/82%BowserHeadSSB4-U.png
56%/86%BowserHeadSSBU.png
Early hitbox
66%/99% BowserHeadSSBU.png Late hitbox
Bouncing Fireball 55%/82% BowserHeadSSB4-U.png Closest hitbox
64%/95% BowserHeadSSB4-U.png Mid hitbox
77%/113% BowserHeadSSB4-U.png Farthest hitbox
Super Jump Punch LimitlessBowserHeadSSB4-U.pngBowserHeadSSBU.png Sourspot
Mario Neutral Attack Jab 1 5%/72% BowserHeadSSBU.png Farthest hitbox
Jab 2 37%/139% BowserHeadSSBU.png
Fast Fireball Entire move 193%/298% BowserHeadSSB4-U.png Weak hitbox
Marth Dancing Blade 4th hit; angled down 97%BowserHeadSSB4-U.png
279%/349% BowserHeadSSBU.png
Hits 1 - 4
Mega Man Neutral Attack Pellets 372%/510%BowserHeadSSB4-U.png
384%/524% BowserHeadSSBU.png
Long/Mid range
Side Tilt
Neutral Aerial
Up Aerial Entire move Limitless BowserHeadSSBU.png Late hitbox
Crash Bomber 190%/312%BowserHeadSSB4-U.png
10%/135% BowserHeadSSBU.png
Applies to hits 1 - 4
Leaf Shield 17%/79%BowserHeadSSB4-U.png
Meta Knight Neutral Attack Entire move 93%/150%BowserHeadSSB4-U.png
66%/128% BowserHeadSSBU.png
Does not include the finishing hit
Mewtwo Neutral Attack Rapid Jab 52%BowserHeadSSB4-U.png
550%/751% BowserHeadSSBU.png
Shadow Ball Entire move 33% BowserHeadSSB4-U.png
23%BowserHeadSSBU.png
Uncharged
Mii Brawler Neutral Attack Rapid Jab 281% BowserHeadSSBU.png
Mii Gunner Charge Shot Entire move 2%BowserHeadSSB4-U.png Uncharged
Min Min Neutral Attack Rapid Jab 172% BowserHeadSSBU.png Closest hitbox
340%BowserHeadSSBU.png Farthest hitbox
Mr. Game & Watch Neutral Attack Jab 1 LimitlessBowserHeadSSB4-U.png
Rapid Jab LimitlessBowserHeadSSB4-U.png
101%/201% BowserHeadSSBU.png
Forward Aerial Entire move Limitless BowserHeadSSBU.png Applies to hit 1 only
Back Aerial Entire move 2%/16% BowserHeadSSBU.png Applies to hits 1 - 3
Short Order Chef Entire move 101%/256% BowserHeadSSB4-U.png Steak
120%/300% BowserHeadSSB4-U.png Skinny fish
Limitless BowserHeadSSB4-U.png Fat fish
Judge Entire move 8%BowserHeadSSB4-U.pngBowserHeadSSBU.png/32%BowserHeadSSBU.png Judge #2 only
Mythra Neutral Attack Jab 1 34%/128%BowserHeadSSBU.png farthest hitbox
6%/76%BowserHeadSSBU.png closest hitbox
Jab 2 174%/268%BowserHeadSSBU.png farthest hitbox
Rapid Jab 188%/305%BowserHeadSSBU.png
Ness Neutral attack Jab 1 13%/41%BowserHeadSSB4-U.png
Jab 2
Down Tilt Entire move 164%/209%BowserHeadSSB4-U.png
151%BowserHeadSSBU.png
Closest hitbox
189%/258%BowserHeadSSB4-U.png
199% BowserHeadSSBU.png
Farthest hitbox
Down Throw Attacking hitbox 3%/28%BowserHeadSSBU.png Collateral; applies to hits 1 - 3
PK Fire Pillar 44% BowserHeadSSB4-U.png
66%/128%BowserHeadSSBU.png
Percent in Smash 4 also includes crouching
Lasting PK Thunder Projectile 104%/150%BowserHeadSSB4-U.png Applies to the hitboxes in the "tail"
Olimar Dizzy Whistle Entire move Limitless BowserHeadSSB4-U.png Bowser is still turned around
Palutena Neutral Attack Rapid Jab 162%/263%BowserHeadSSB4-U.png
173%/281%BowserHeadSSBU.png
Peach Neutral Aerial Entire move 2%BowserHeadSSB4-U.png
3%BowserHeadSSBU.png
Late hitbox
Down Aerial 6%/53%BowserHeadSSBU.png Applies to hits 1 - 3
Pichu Neutral Attack Entire move 12%BowserHeadSSBU.png Closest hitbox
Forward Throw Attacking Hitbox 3%/19%BowserHeadSSBU.png Collateral; applies to hits 1 - 3
Pikachu Neutral Attack Entire move 8%/44%BowserHeadSSB4-U.png
82%/165% BowserHeadSSBU.png
Closest hitbox
34%/74%BowserHeadSSB4-U.png
87%/176% BowserHeadSSBU.png
Middle hitbox
Forward Throw Attacking hitbox 2%/16%BowserHeadSSBU.png Collateral; applies to hits 1 - 4
Thunder Jolt Entire move 2%/4%/7% BowserHeadSSBU.png Early/Mid/Late hitbox
Piranha Plant Neutral Attack Jab 1 11%BowserHeadSSBU.png Farthest hitbox
Jab 2 43%BowserHeadSSBU.png
Rapid Jab 593%/622%BowserHeadSSBU.png
Down throw Attacking hitbox 13%BowserHeadSSBU.png Collateral damage
Pit Neutral Attack Rapid Jab LimitlessBowserHeadSSB4-U.png
617%/842%BowserHeadSSBU.png
Down Aerial Entire move 3%-5%BowserHeadSSBU.png Meteor hitbox
Palutena Bow Entire move 5%BowserHeadSSB4-U.png
6%BowserHeadSSBU.png
Uncharged
Pyra Neutral Attack Jab 1 26%/101%BowserHeadSSBU.png Farthest hitbox
3%/59%BowserHeadSSBU.png Closest hitbox
Jab 2 174%/268%BowserHeadSSBU.png Farthest hitbox
Rapid Jab 173%/281%BowserHeadSSBU.png
Flame Nova Entire move LimitlessBowserHeadSSBU.png Closest hitbox; applies to all hits except the final
Richter Neutral Attack Jab 1 5%/74%BowserHeadSSBU.png Farthest hitbox
Rapid Jab 617%/842%BowserHeadSSBU.png
Holy Water Pillar 131%BowserHeadSSBU.png Same percent when crouching
Ridley Neutral Attack Rapid Jab 198%BowserHeadSSBU.png Closest hitbox
571%BowserHeadSSBU.png Farthest hitbox
R.O.B. Neutral Attack Jab 1 8%/26%BowserHeadSSB4-U.png
33%BowserHeadSSBU.png
Down tilt Entire move 0%
Backwards Arm Rotor Entire move LimitlessBowserHeadSSB4-U.png 1st hit facing Bowser
Gyro 84%BowserHeadSSBU.png Uncharged; late hitbox
Slip Gyro 5%BowserHeadSSB4-U.png Sliding across the ground
Robin Neutral Attack Rapid Jab 47%BowserHeadSSB4-U.png
384%/593%BowserHeadSSBU.png
Rosalina & Luma Neutral Attack Rapid Jab 537%/741% BowserHeadSSBU.png Rosalina
215%/349% BowserHeadSSBU.png Luma
Grand Star Grand Star looping hits Limitless BowserHeadSSBU.png only if Bowser is above on a platform
Roy Double-Edge Dance 4th hit; angled down 97% BowserHeadSSB4-U.png
279%/349% BowserHeadSSBU.png
Applies to hits 1 - 4
Ryu Down tilt Entire move LimitlessBowserHeadSSB4-U.png Tapped; farthest hitbox
Hadoken Shakunetsu Hadoken 166%BowserHeadSSB4-U.png
335% BowserHeadSSBU.png
Fast-tapped; applies to hits 1-4
Samus Charge Shot Entire move 2%BowserHeadSSB4-U.png Uncharged
Dense Charge Shot 0%BowserHeadSSB4-U.png
Sephiroth Shadow Flare Initial projectile 54%/106% Uncharged
26%/55% Fully charged
Sheik Neutral Attack Rapid Jab 43%/148%BowserHeadSSB4-U.png
208%/372%BowserHeadSSBU.png
Forward throw Attack hitbox LimitlessBowserHeadSSBU.png Collateral damage
Back throw
Up throw
Down throw
Shulk Neutral Attack Jab 1 100% BowserHeadSSBU.png Buster Art; farthest hitbox
Simon Neutral Attack Jab 1 5%/74%BowserHeadSSBU.png Farthest hitbox
Rapid Jab 617%/842%BowserHeadSSBU.png
Holy Water Pillar 131%BowserHeadSSBU.png Same percent when crouching
Sonic Neutral Attack Jab 2 8%/88%BowserHeadSSBU.png Farthest hitbox
Down Throw Attacking hitbox 23%BowserHeadSSBU.png Collateral damage
Double Spring Entire move 8%BowserHeadSSB4-U.png
Terry Neutral Attack Jab 1 238%/351% BowserHeadSSBU.png Closest hitbox
Jab 2 (1st hit) 47%/172%BowserHeadSSBU.png
Toon Link Pummel Entire move 4% BowserHeadSSBU.png Collateral damage
Hero's Bow 6%/24%BowserHeadSSB4-U.png
7% BowserHeadSSBU.png
Uncharged
0% BowserHeadSSB4-U.png Full charge
Fire Arrow Limitless BowserHeadSSB4-U.png Uncharged; direct hit
527%/664% BowserHeadSSB4-U.png Full charge; direct hit
Piercing Bow 390%/572%BowserHeadSSB4-U.png Uncharged
140%/208%BowserHeadSSB4-U.png Full charge
Villager Neutral Attack Entire move 122% (lead fist); 10% (rear fist) BowserHeadSSBU.png Farthest hitbox
Down smash Entire move 3%/11%BowserHeadSSB4-U.png
Wario Wario Waft Entire move LimitlessBowserHeadSSB4-U.pngBowserHeadSSBU.png Uncharged
Garlic Breath Closest range
Wii Fit Trainer Neutral attack Jab 3 19%/46%BowserHeadSSB4-U.png
16%BowserHeadSSBU.png
Burying hitbox
Yoshi Neutral Attack Jab 1 87%/144% BowserHeadSSBU.png Farthest hitbox
Down Aerial Entire move 9%BowserHeadSSB4-U.png
12%BowserHeadSSBU.png
Applies to hits 1 - 6
Young Link Neutral Attack Rapid Jab 403%/566%BowserHeadSSBU.png
Zelda Neutral Attack Rapid Jab 320%/448%BowserHeadSSBU.png
Forward Aerial Entire move 6%BowserHeadSSBU.png Sourspot
Back Aerial
Down Aerial 20%/33% BowserHeadSSB4-U.png
21%/34%BowserHeadSSBU.png
Late sourspot
Nayru's Love 30%BowserHeadSSB4-U.png
31%BowserHeadSSBU.png
Applies to hits 1 - 3
Nayru's Rejection 40%BowserHeadSSB4-U.png Bowser is still turned around
Zero Suit Samus Neutral Attack Jab 1 127%/208% BowserHeadSSBU.png Farthest hitbox
Blast Shot Entire move LimitlessBowserHeadSSB4-U.png Uncharged
By Items
Beehive Bees LimitlessBowserHeadSSBU.png Only toughs out the first attack
Fire Flower Thrown item 25%/46%BowserHeadSSBU.png
19%/36%BowserHeadSSBU.png
Dropped item 30-53%/66-88%BowserHeadSSBU.png Depends on the distance dropped
Mr. Saturn Thrown item 9-10%, 32%/24-25%, 62%BowserHeadSSBU.png
9-10%, 31%/24-25%, 62%BowserHeadSSBU.png
7%, 28%/20%, 56%BowserHeadSSBU.png
Depends on distance thrown
Dropped item 9-11%/24-40%BowserHeadSSBU.png Depends on distance dropped
Staff Shots 5%/25%BowserHeadSSBU.png Point-blank range
Super Scope Shots 164%/210%BowserHeadSSBU.png Uncharged
Superspicy Curry Flames 3%/120%BowserHeadSSBU.png
By Pokémon
Abomasnow Blizzard 19%BowserHeadSSBU.png
Inkay Topsy-Turvy LimitlessBowserHeadSSBU.png
Staryu Swift 24%/69%BowserHeadSSBU.png
By Assist Trophy
Klaptrap Rapid bites 961%/LimitlessBowserHeadSSBU.png Collateral damage

Trivia

  • In Melee, Nana has 5 units of subtractive knockback-based armor at all times; while permanent like Tough Guy, it actually works more similarly to Yoshi's double jump armor[1].
  • The attacks of Little Mac that can be toughed out also apply if he is in his transformation.

References