Hitbox visualization showing Banjo & Kazooie's third jab.

Overview

An uppercut. The last jab before his infinite jab comes. Has low knockback to connect the hits more reliably.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 3.8% 0   Standard 72 98 0   2.6 top 0.0 6.0 4.8 2.0× 1.0× 0%               Punch   All All            
1 0 0 3.8% 0   Standard 72 98 0   2.8 top 0.0 6.0 9.8 2.0× 1.0× 0%               Punch   All All            
2 0 0 3.8% 0   Standard 72 98 0   3.6 top 0.0 6.0 14.8 2.0× 1.0× 0%               Punch   All All            
3 0 0 3.8% 0   Standard 72 98 0   3.6 handl 4.2 0.0 -0.8 2.0× 1.0× 0%               Punch   All All            

Timing

Hitboxes 5-7
Interruptible 32
Animation length 63
                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible