Mushroom Kingdom (SSB)

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This article refers to the SSB stage. For other uses, see Mushroom Kingdom (disambiguation).

Template:Stage Mushroom Kingdom (Japanese:キノコ王国) was an unlockable VS. Mode stage in Super Smash Brothers. It did not appear in Super Smash Bros. Melee, although a similar one did. It is unlockable by beating 1-Player mode with the eight original characters, and by playing on each stage in VS. Mode. It is banned in standard tournaments.

Layout

In the middle there is a hole. To the right of it, there are two passable floating platforms, and a pipe to the right of them. To the left of the hole, there is a single passable floating platform, and a solid brick platform left of that which extends to the edge of the stage.

Features of Mushroom Kingdom

  • This stage is unique it that it does not feature an open gap to the side, thus it is possible to KO oneself by walking off the stage.
  • There are three pipes which characters can warp in between. When standing on a pipe, a character may press down to transfer through to another pipe. One pipe is on the floor to the right of the stage, and another is on top of a floating platform to the left. There is a third pipe in the gap, through which a character may exit, but may not enter. Characters are randomly sent to either pipe, although if one pipe is blocked, the player will always come out the other one. Additionally, two piranha plants occasionally will appear from the pipes and deal damage, but can be killed with a powerful attack.
  • In the middle, there is a gap which is the only way to die by falling. Above the gap is a scale with two platforms. It is possible to stand on the two platforms, but the character's weight will unbalance them. If unbalanced too far, the system will break and fall into the gap, only to regenerate again in a few seconds. There is also one of the 3 pipe warps.
  • Occasionally, a small, rectangular, POW Block will appear in one of several locations in the air. Hitting it with an attack will vibrate the screen shortly, with every character touching the ground or a platform be dealt 20% and sent upward.