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Adventure Mode: World of Light

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World of Light
World of Light Logo.png
The World of Light logo.

Adventure Mode: World of Light (灯火の星, The Star of Light) is a single-player mode in Super Smash Bros. Ultimate. The mode is accessed from the Spirits main menu item and revolves around the fighters teaming up with Spirits to defeat an "ultimate enemy" named Galeem.

Elements

  • At the beginning of the mode, a cutscene shows all the fighters except Kirby being defeated by Galeem, followed by the World of Light logo. A second cutscene then shows the fighters, now imprisoned by Galeem, being used as molds to create puppets to contain spirits of non-playable characters who did not survive the attack. Afterward the game transitions to the world map, with Kirby, the only available fighter, at the starting point.
  • Similar to The Subspace Emissary, the mode features a world map that may be navigated. Map navigation is unlike The Subspace Emissary but somewhat resembles Smash 3DS's Classic Mode: the player character has a fully rendered model on the map, and the character themselves (rather than the player) navigate on predetermined paths between map locations. Galeem appears at the top center of the map, surrounded by a forcefield that can only be destroyed by defeating the following bosses: Giga Bowser, Galleom, and Rathalos.
    • Both spirits and imprisoned fighters appear on the map as rendered icons, with one type of icon for spirits and one type for fighters. Moving up to and interacting with an icon will reveal which character it is. Opponent fighters (including puppet fighters) appear with distinctive red eyes both on the map and in battle.
      • Defeating an opponent puppet fighter obtains that spirit, and may (but not always) reward the player like in a Spirit Battle, with G, SP, and snacks. Unlike a Spirit Battle, the player may also be rewarded with Skill Spheres.
      • Defeating an opponent fighter (not representing a spirit) unlocks that fighter both in the mode and in the main game. The player may swap to any unlocked fighter through the mode's menu. Uniquely, this is the only way to see the character selection screen with fewer than the starter characters.
    • Items and obstacles appear on the map, including:
      • Treasure chests (resembling those found in Crazy Orders) which yield various rewards including Spirits, music tracks, SP, and Skill Spheres
      • A waterfall that is swum through by interacting with it
      • A red ! Switch that vanishes when stepped on, transforming a row of Dotted Line Blocks on the map into a bridge of red ! Blocks over lava. The same scene also shows golden ! Blocks, Donut Blocks, and a Warp Pipe.
      • Diamond-shaped objects that teleport the player character to a nearby identical teleporter.
      • Multiple buildings that are guarded by Master Spirits whose defeat unlocks either the Gym (Doc Louis) one of three exploration sites (Toadette, Captain Charlie, and Linebeck), or one of many dojos (Such as Ryoma, Dr. Stewart, etc.).
      • Various drawn elements that resemble cave entrances and roadblocks
    • A gourmet race minigame is present in the Realm of Light, with a counter representing food collected shown near the bottom of the screen; a high enough score will summon one of two spirits or the captive King Dedede near the end of the track—backtracking is also not possible during the minigame, and there is a warp point that takes players to the beginning of the area to start again.
    • In the Power Plant, the player character uses Zapfish on various power generators that open up pathways so that they may reach the main reactor; the Zapfish can be taken off of a device which causes the pathway to retract.
    • Bosses are present, but some of them act in a few different ways:
      • Rathalos evades the player numerous times throughout Forest Hill, requiring the player to chase Rathalos from specific angles to force the monster down to the end of the map. This spot will not trigger a boss battle until Rathalos rests himself upon it.
      • Master Hand often plays a role in creating obstacles for the player within the Realm of Light: after the player chooses between the previously mentioned Marth, Sheik, and Villager to unlock, he creates two forcefields that block off the paths to the other fighters. In several other instances, he either create a boulder or smashes a bridge before disappearing. He is also fought three times throughout the mode—once before fighting Galeem in the Realm of Light (a clone), and twice before and after defeating the captive Palutena (another clone then the real one).
      • Crazy Hand similarly appears to block the player's progress throughout the Dark Realm albeit by directly barring their path until defeat. Crazy Hand is fought five times—three times within the Dark Realm (clones) and twice more before and after defeating the captive Bayonetta (another clone then the real one).
      • Bosses beyond the previous three above (Giga Bowser, Galleom, Ganon, Dracula, and Marx) does not appear as rendered models on the map, but instead appears as an icon of swirling darkness with glowing eyes and have their portraits shadowed out before the boss fight.
    • The player may zoom out to view the full map by pressing the L button; the right analog stick can also be used to scan over the map on a smaller scale. Areas not yet accessible are obscured with clouds (this does not apply to the Final Battle).
      • When fully zoomed out, the player character's model is replaced with their stock icon, opponent fighter icons similarly become flat, and various other icons appear on the map. Spirit icons do not appear on the zoomed-out map. In addition, the predetermined paths between map areas become explicitly drawn. Certain paths are drawn with dotted lines; what this means is currently unknown. The other icons resemble a "no entry" sign, different-colored Warp Pipes, a switch with an exclamation point, some type of building, and an unknown swirl-shaped symbol.
        • Some type of non-planar world map travel appears possible, as the zoomed-out map shows two disconnected areas that have been accessed.
    • Multiple sub-maps exist, usually based on a specific theme and acting as an area where one of the bosses may be found, such as the Molten Fortress or the Power Plant. These areas typically have some kind of puzzle that must be solved to proceed.
    • Certain other means of transportation within the Realm of Light are available via the use of certain spirits, such as utilizing Lapras to traverse a body of water, while another section has the Great Fox traveling through the outer space portion of the realm of light. The bus belonging to Kapp'n also appears parked near a sign drawn on the map labeled "bus stop", and the front car of the Spirit Train appears on some train tracks.
    • Pit's defeat and recruitment in the Temple of Light destroys a nearby crystal, allowing access to the other side of the map blocked off by the geysers of light.
    • Numerous drawn elements on the map heavily reference various Smash universes. One building in particular resembles Nintendo's headquarters in Kyoto, Japan.
  • The mode contains three endings in total; two of which are bad endings and one being considered the true ending. Initially, the player is given a choice to fight either Galeem or Dharkon, depending on the tree of levels the player chooses; if the player chooses a path that leads to Galeem or Dharkon, this gives one of the two bad endings, depicting the surviving antagonist disposing of the defeated one and consuming the world. If the player chooses a tree of levels that does not lean too far towards either antagonist, Master Hand and Crazy Hand help the player advance; the latter creating a giant rift for the former to enter. Thus, the player is given the ability to play as Master Hand himself, engaging in a Mob Smash-esque match where it defeats 50 enemies similar to False characters from the Subspace Emissary. Although some are colored light blue (Galeem's clones) while others are dark red (Dharkon's clones), both are required to be KOed. If this level is completed successfully, the player is now given the option to fight both Galeem and Dharkon simultaneously.
  • Getting the true ending by defeating both Dharkon and Galeem unlocks the "New Game+" mode, which begins a new game while carrying over unlocked fighters, spirits, skills, and activities.

Skill Tree

The Skill Tree is a menu item in World of Light. In it, the player can spend Skill Spheres (スキルのかけら Skill Fragments) in order to learn Adventure Skills. These are effectively power-ups akin to the skills granted by Support Spirits (and can stack with their equivalent Spirit skills), and appear as icons resembling the stat boost icons found in Smash 4's Smash Tour and Smash Run. Obtaining a power-up also makes power-ups further down the tree available. The player can spend SP to forget a power-up and gain back all of the Skill Spheres spent on it.

Unlockables

Characters may be unlocked through this mode. Playing this mode is required to unlock the ability to train spirits in the dojo or have them explore for treasure. Completing the mode with the true ending requirements grants the player spirits of Galeem and Dharkon which makes attacks more powerful against puppet fighters controlled by Dharkon and Galeem respectively if used, and unlocks the ability to change the menu's theme in My Music.

Completing the mode also unlocks New Game+ which allows the player to begin a new save file while carrying over any fighters, Spirits, and Activities they unlocked

Plot

World of Light

Galeem surrounded by a whole bunch of Master Hands.
Galeem and his Master Hand army

The story begins with a close-up of a Blaster aimed at the horizon, revealing its wielder to be Fox, who gives the command of "Don't let a single one get away!". The camera then zooms out and pans to the left, revealing that Fox is addressing the entirety of Super Smash Bros. Ultimate's playable cast, all of whom have been summoned to the edge of a cliff. The camera then pans upward to reveal Galeem, who is currently accompanied by a looming army of Master Hands that is slowly approaching the mount. After Marth, Zelda, and Pit each comment on their reassurance over the upcoming battle, every Master Hand surrounding Galeem slowly disintegrates into a glowing, blue streak of light that ends up being absorbed by him. As the fighters prepare for the god-like being's next move, Shulk suddenly envisions the downfall of his comrades and immediately looks at them all in shock and despair. The singularity between Galeem and his now-absorbed Master Hand army creates a black hole, which soon collapses, creating an array of beams of intense light.

With an army of Master Hands under its control, Galeem sought to create a new world. The fighters and their countless stories... came to an end as the light consumed them.

The beams of intense light quickly extrude from the black hole, rapidly approaching the cliff where the fighters are situated. As they aim downwards to consume the fighters, Link successfully reflects three beams with his Hylian Shield before succumbing to another. Samus attempts to fire at the beams, but it's to no avail before she is engulfed by one. Both Zelda and Mewtwo simultaneously attempt to reflect the beams with Nayru's Love and Confusion respectively, before being immediately decimated. Sonic and Pikachu attempt to outrun the beams, with the former attempting to assist the latter in escaping, but both are ultimately disintegrated. Bayonetta successfully dodges three beams at once using Bat Within, but she is disintegrated by yet another beam of light as soon as she retains her original form. Both the Pokémon Trainer and Bowser attempt to fight off Galeem's beams of light, with the former ordering his Pokémon to use Triple Finish, and the latter uses his Fire Breath respectively, only to fail and be consumed by the light. Captain Falcon is briefly shown attempting to get into his Blue Falcon in order to escape the onslaught, but both he and his vehicle are destroyed just as quickly. Lucario is shown successfully teleporting away from one of the beams with Extreme Speed, finding himself behind Greninja, who jumps upward to successfully escape from a beam. Unfortunately, this was all for naught as the beam Greninja hops over ends up engulfing Lucario instead, and yet another beam of light reaches Greninja in midair. The female and male Inklings use their Splattershots to shoot ink onto the ground and then try to hide in it, only to have yet another of Galeem's beams of light ram into the ground, decimating them. Falco is shown in his Arwing attempting to make his escape, but his exceptional flying skills are just not enough to evade the persistent tendrils of light, and he ends up getting taken down by multiple beams all at once. Both Pit and Dark Pit are seen flying away with the Power of Flight, bestowed unto to them by Palutena, who attempts to buy the two angels more of a chance to escape by summoning a Reflect Barrier in the hopes of suppressing Galeem's attack. With little effort however, the goddess of light is simply vaporized by a beam, which ends up activating the unfortunate chain reaction of causing the (normally flightless) angelic duo to lose their ability to fly, resulting in each angel getting wiped out by a beam of light in midair. A lone cardboard box is shown on the cliff's edge, hiding away Snake, only to have a beam prove the espionage expert's attempt futile. Both Rosalina & Luma and Diddy Kong attempt to fly away from the onslaught using a Launch Star and his Rocketbarrel Pack respectively, but both are eventually swallowed by the beams. A group consisting of the Wii Fit Trainer (who simply strikes a yoga tree pose), Duck Hunt (which consists of the dog cowering in fear of Galeem's attack as the duck attempts to fly itself and its canine companion away to safety with Duck Jump), and the Villager (who simply runs around in circles in a blind panic over his and the group's impending doom) with all of three of them eventually getting engulfed by the light.

Kirby before he starts the journey.

Amidst the massacre, Kirby is shown flying away from a legion of Galeem's beams of light via his Warp Star. After deviating from many of them, the frequency of the Warp Star's blipping noise increase in rapid succession and intensity as Kirby attempts to push its power to its absolute limit, resulting in it moving at warp speed, temporarily warping Kirby to another plane of existence just before the aforementioned series of beams could swallow it and Kirby along with it. From this point onward, the beams are then shown atomizing multiple non-playable characters into oblivion. The scene then transitions from the planet in its entirety being engulfed by Galeem's light, with said light slowly expanding throughout the galaxy, engulfing and vaporizing multiple planets. Eventually, the deadly light produced by the deity-like being soon erases the entire universe, leaving nothing in its wake. The planet on which the ordeal started is now left as nothing more than a barren wasteland, with its remains currently inhabited by the now-hostile souls of non-playable characters. A glimmer of light is seen on the horizon, later revealed to be none other than Kirby, who has ended up becoming the sole survivor of Galeem's onslaught upon the universe, and ends up making a rough emergency landing into a nearby canyon. As Kirby recovers from his crash-landing, he looks towards a vast landscape consisting of various areas, some of which are recognizable as coming from the fighters' old worlds. The landscape, constructed by Galeem, is none other than the World of Light.

Thus, the world was crushed in the hands of Galeem. Those who fought the light were devourered. The others lost their bodies and became spirits. Only one survived... A star of hope twinkles faintly as the dust settles on the new world.

Army of Puppets

File:Dark Fighters.png
The False Fighters.

Following Kirby's arrival in the World of Light, the scene cuts to a dark room, in which the only source of light found in it reveals that of a now-unconscious Mario being held captive by a series of fibers made out of pure energy. A golden liquid resembling that of molten metal is poured upon Mario's body, which is then absorbed by the fibers holding him. The liquid then passes through the stand on which he is situated to create a monochrome clone of him, which forms on the stand's opposite end. The resulting puppet fighter then disconnects from the stand and falls to the ground, motionless. The spirit of a Smoky Progg then weaves around the dark room and, coming across the lifeless Mario clone, is forced by Galeem to possess it, thus giving life to the previously inanimate statue, which now dons distinctive red, glowing eyes. The camera slowly zooms outward, revealing that Galeem has already made puppet fighters out of every single playable character, with the intention of unleashing this army upon the planet to stop Kirby from freeing his comrades. The scene then cuts back to Kirby, now about to take his first steps into the World of Light.

Galeem copied the fallen fighters, creating empty puppets in their likenesses... Then, Galeem forced the captive spirits to pull the puppets' strings. This army of puppet fighters spread themselves across the last remaining world. Can anyone free the spirits from Galeem's control? Is there any hope for the fallen fighters? The journey to defeat Galeem begins...

From Light to Dark

Dharkon and his Crazy Hand army

Kirby rescues many fighters and spirits and defeats Giga Bowser, Galleom, and Rathalos powering Galeem's shield. The fighters defeat Galeem, but this victory is short-lived as a crack appears in the sky. The crack shatters and Dharkon and its army of Crazy Hands emerges, taking advantage of the situation and forcing Galeem to retreat. The World of Light is then swallowed by darkness, with Dharkon taking control of Galeem's remaining spirits and fighters.

With Galeem, the lord of light, defeated, darkness takes hold. In the blink of an eye, the land is swallowed by shadow. Galeem's spirits and puppet fighters fall under its control. The embodiment of chaos and darkness... Dharkon.

The Final Battle

The fighters continue to free the puppets and spirits under Dharkon's control, and defeat Ganon, The Demon King, Marx, and Dracula to force Dharkon to appear. After the fighters confront Dharkon, Galeem returns and launches an assault with a new army of spirits and puppet fighters, with the fighters caught in the middle.

Endings

Consumed by Light

File:Galeem ending.jpeg
Dharkon's defeat.

This bad ending is achieved if the fighters defeat only Dharkon by defeating too many dark spirits during The Final Battle.

With Dharkon and its army of darkness defeated, Galeem vaporizes Dharkon, eradicating the Crazy Hand army before consuming the universe in its light once more. Mario and the others are shown being vaporized by Galeem.

Swallowed by Darkness

File:Dharkon ending.jpeg
Galeem's defeat.

This bad ending is achieved if the fighters defeat only Galeem by defeating too many light spirits during The Final Battle.

With Galeem and its army of light crushed, Dharkon will enchain and impales Galeem, eradicating the Master Hands and swallowing the universe in darkness. Mario is also shown dropping lifelessly on the floor.

Restoration

Galeem and Dharkon before exploding

The true ending is achieved by navigating through The Final Battle while attempting to preserve the balance of power between light and darkness. The fighters free Master Hand and Crazy Hand, who creates a fracture within the space. Master Hand dives into the crack, defeating an onslaught of light and dark puppet fighters, conquering the battlefield and paving way for the final confrontation with Galeem and Dharkon.

File:Spirits are freedom.jpeg
The Spirits returning.

As the fighters climb the long stairwell while defeating the puppets and all six bosses once again, the two deity-like beings continue to battle each other before turning their attention to the fighters in a three-way climactic clash. When both Galeem and Dharkon are destroyed, they fall into the ocean and explode, cleansing the universe of their influence. Now free, the spirits return to their original worlds, forming a light that shines across the restored universe.

Character Locations

The maps below show where the player can find the characters within story mode. 39 characters (with Pokémon Trainer counting as one) can be found on the first map. 27 characters can be found on the second map after defeating Galeem (Note: Luigi and Greninja are missing from this map). 4 more characters are found on the last map following Dharkon's defeat. Some characters require more than just reaching their location on the map.

Peach, Pichu, Pit, Diddy Kong, King Dedede, Snake, Toon Link, Ryu, and Simon, as well as Luigi, Daisy, Zelda, Young Link, Ganondorf, Mewtwo, Chrom, Meta Kight, Dark Pit, Wario, Ike, R.O.B., Wolf, Greninja, Mii Brawler, Robin, Bowser Jr., Ken, Cloud, Corrin, Ridley, King K. Rool, and Richter are all located within sub-maps. Palutena and Bayonetta are in additional areas that are not sub-maps.

Trailer

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Gallery

Trivia

  • If World of Light's Japanese name has its characters reversed, it can be read as 星の火灯, which is pronounced very similarly to 星のカービィ (Kirby of the Stars), the Japanese name of the Kirby series. Sakurai has stated, however, that this was coincidental.[1]
  • The cliff appearing at the start of World of Light's reveal trailer is a reference to the opening cutscene from Brawl and the cliff overlooking the Isle of the Ancients, and it is even used borderline identically—showing all of the fighters before changing perspective to look over a sunrise/sunset and an ocean.
    • Also in the reveal trailer, the location where Kirby's Warp Star crash-lands strongly resembles the cliffs used in the reveal trailers for Mega Man, Greninja, and Bowser Jr. prior to the release of Super Smash Bros. 4. This cliff area is further shown to overlook the area in the background of Battlefield.
  • The premise of World of Light is identical to an idea that Masahiro Sakurai considered for The Subspace Emissary in Brawl. He had initially envisioned a story in which a single character survives the annihilation of their squadron and must fight back while rounding up his allies.[2] In World of Light, Kirby is this sole survivor. In Subspace Emissary, there were four survivors (Luigi and Ness, due to a Dedede Brooch; King Dedede, who was awoken by the two seconds after; and Kirby, who had swallowed a brooch).
  • According to Sakurai, the reason Kirby, a character he created, was chosen as the sole starting character in World of Light was because he was one of the few characters who could plausibly escape Galeem's attack (the others being Bayonetta and Palutena, although it would contradict the fact spirits of similar powers did not survive), but was also the most suitable as an introductory character among them.[1]
    • Incidentally, Bayonetta and Palutena can't be freed until the very end, implying that their respective captors realized their threat potential should they be freed (and are being used to guard the next-biggest threats to Dharkon and Galeem, respectively).
  • Due to the Werewolf, Balder/the Masked Lumen, and King Bulblin's artwork appearing when this mode is highlighted from the Spirits menu, many thought that meant they would have some sort of opponent presence in the mode aside from being Spirits, if not as a boss.
  • All of the characters that represent alter-egos (Sheik, Dr. Mario, and Zero Suit Samus) have awakening battles separate from those of their base characters.
  • While the mode effectively encourages players to use almost every character in the game, it is possible to complete World of Light using as few as eighteen characters, or barely one-fourth of the base roster, with only Kirby, Mario, Fox, Bowser, Simon, Pit, Samus, Sonic, Zelda, Young Link, Cloud, Ganondorf, Greninja, Roy, Dark Samus, Bayonetta, Palutena, and either Marth, Sheik, or Villager being mandatory.
    • 10 of these characters appear in The Final Battle movie: Mario, Simon, Pit, Zelda, Kirby, Fox, Greninja, Bowser, Samus, and Sonic.
  • The Echo fighters (save for Dark Samus) are found in the Dark Realm while the original fighters (save for Roy) are found in the Realm of Light.
    • Dark Samus, however, is still found under Dharkon's control in The Final Battle.
    • This appears to be true for the false characters and bosses spawned by either Galeem or Dharkon during their encounters, where the characters and bosses are aligned with who their prior captor was before their defeats (in the case of bosses, they are aligned with whomever's realm they were first encountered in).
  • Sonic's, Cloud's, and Bayonetta's franchises are the only ones with no playable representatives from the Realm of Light; Sonic and Cloud are found in the Sacred Land in the Dark Realm as mandatory fights, while Bayonetta is found within Dharkon's half of the Final Battle (mandatory only if players are trying to attain the true ending).
  • Each of the three DLC third party characters from Super Smash Bros. 4 are unlocked in three different realms; Ryu is unlocked in the Light Realm, Cloud is unlocked in the Dark Realm, and Bayonetta is unlocked in the Final Battle. The order of the Realms also coincide with the characters' order of appearance as DLC.

References

  1. ^ a b Source Gaming - Sakurai Discusses the World of Light and Smash Ultimate
  2. ^ "Iwata Asks - Super Smash Bros. Brawl" "I had envisioned a more serious tone for the story. Something with some misfortune like a single character escaping total annihilation of his squadron and then fighting back while rounding up his allies."