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Roy (SSBU)

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This article is about Roy's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Roy.
For information on the playable Koopaling, see Bowser Jr. (SSBU).
Roy
in Super Smash Bros. Ultimate
Roy SSBU.png
FireEmblemSymbol.svg
Universe Fire Emblem
Other playable appearances in Melee
in SSB4

Availability Unlockable
Final Smash Critical Hit
RoyHeadSSBU.png

Roy (ロイ, Roy) is a playable character in Super Smash Bros. Ultimate, officially confirmed on June 12th, 2018. Roy is classified as fighter #25.

Jun Fukuyama's portrayal of Roy from Smash 4 was recycled for the Japanese release of Ultimate. In international versions, Roy is now voiced by Ray Chase, who reprises his role from Fire Emblem Heroes.

Changes from Super Smash Bros. 4

An icon used in notice templates. NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Aesthetics

  • Change As with all veterans returning from SSB4, Roy's model features a more subdued color scheme.
  • Change Roy has a new crouching animation.
  • Change Some of Roy's moves, such as his down aerial, have fire effects added to them.
  • Change Roy's sweetspotted sword attacks now adopt the sound effects from Ike's sword, Ragnell.
  • Change Roy's side taunt has been dubbed in English and now has him saying "I won't lose!".
  • Change All of Roy's victory animations have been slightly altered with new camera angles. In addition, all of his victory lines have been dubbed in English, "That was a fierce battle!", "Failure is not an option!", and "Now the true battle begins!" respectively.

Attributes

  • Buff Like all characters, Roy’s jumpsquat animation now takes three frames to complete (down from 5).
  • Buff Roy dashes much faster, and as a result of initial dashes being standardized, Roy's initial dash is significantly faster.
  • Buff Roy's hilt sweetspots have been increased in size.
  • Buff Roy's air speed has been increased.
  • Buff Roy's air acceleration has been increased.
  • Nerf Roy's double jump covers less distance.

Ground attacks

Aerial attacks

  • Buff All aerials have less landing lag.
  • Buff Neutral aerial is faster.
  • Buff Forward aerial's autocancel window has been restored, allowing it to autocancel within a short hop.
  • Buff Up aerial is stronger, making it more potent for juggles.

Throws/other attacks

Special Moves

  • Buff Flare Blade has slightly less startup, and like with most non-storeable charge moves, Roy can now reverse the move while charging.
  • Buff As with Marth and Lucina's Dancing Blade, Double-Edge Dance transitions significantly faster into each hit. It can also now be buffered and is much harder to escape from.
    • Buff Double-Edge Dance's last hit has increased knockback, improving its KO potential.
  • Change Roy now removes the Sword of Seals from its sheath once he has finished sheathing it in Critical Hit.
  • Change Critical Hit now causes a flaming background to appear once the main hit is unleashed.

Role in World of Light

Roy was absent in the World of Light trailer, though he presumably became a spirit alongside the rest of the galaxy (excluding Kirby) when Galeem unleashed its beams of light.

Alternate costumes

Roy Palette (SSBU).png

Gallery

Character Showcase Video

<youtube>FtDn6HBn_Qk</youtube>

Trivia

  • Roy's pose in his official artwork resembles his forward tilt.
  • Roy is the first fighter to be introduced as a clone and later have an echo of their own in a later installment.
  • In Roy's character showcase video, he is seen with a new dashing animation, but in the final build of the game, he reuses his old dashing animation from Smash 4.