Super Jump Punch: Difference between revisions

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===Special Usage===
===Special Usage===
Additionally, Dr. Mario (in Melee) and Mario (in all three Smash games) can "aim" their Super Jump Punch straight up vertically by holding the control stick in the opposite direction they are facing during the "spark" of the Super Jump Punch's animation. On a side note, in relevance to the technique and appearance of the attack, some people also call this move the Pay-Day Punch.
Additionally, Dr. Mario (in Melee) and Mario (in all three Smash games) can "aim" their Super Jump Punch straight up vertically by holding the control stick in the opposite direction they are facing during the "spark" of the Super Jump Punch's animation. On a side note, in relevance to the technique and appearance of the attack, some people also call this move the Pay-Day Punch (a reference to an attack, Pay Day, from the Pokémon games).


== Origin ==
== Origin ==

Revision as of 17:29, January 5, 2009

Mario performing his Super Jump Punch as an attack

The Super Jump Punch is a third jump that Mario and Luigi can perform in all three titles. Dr. Mario also shares this move with them in Melee. It is executed by pressing B while holding the control stick upwards; thus, it is their up B attack. When performed by either of the "Marios," they jump up diagonally with more vertical range than horizontal; if the attack strikes an enemy during the jump, coins fly out of the enemy, and the foe receives about 10% damage. The last hit of the attack deals a little knockback, but it can Star KO opponents if used near the upper blast line (especially in Brawl).

Dr. Mario

Dr. Mario's Super Jump Punch

When Dr. Mario performs the attack, coins fly out of the enemy, and the foe receives about 10% damage. Dr. Mario's version of the attack is the exact same as Mario's, but it's more powerful. Also, the sound effect is different than the usual sound made when Mario grabs a coin.

Luigi

Luigi doing a very powerful Fire Jump Punch.

Luigi's Super Jump Punch only deals 1 point of damage, and only makes a character flinch very slightly. However, if the attack's sweet spot hits a character, it becomes a powerful Fire Jump Punch which deals around 25% damage with high knockback. Luigi can turn around after the initial hitbox, however, it's usefulness is questionable. In Super Smash Bros. Melee, Luigi's attack sends him vertically without any horizontal range, forcing him to rely on his Green Missile for recovery. In Brawl, Luigi turns upside down at the peak of his jump, falling on his head. This allows for more horizontal movement after the move but has more landing lag compared to his Melee Super Jump Punch. The Fire Jump Punch if used in the air is slightly weaker than if used on the ground (in all three Super Smash Bros. games). It is possible to combo with it by small jumping, performing an n-air, and then using a sweetspotted punch at percentages around 40% with many characters.




Special Usage

Additionally, Dr. Mario (in Melee) and Mario (in all three Smash games) can "aim" their Super Jump Punch straight up vertically by holding the control stick in the opposite direction they are facing during the "spark" of the Super Jump Punch's animation. On a side note, in relevance to the technique and appearance of the attack, some people also call this move the Pay-Day Punch (a reference to an attack, Pay Day, from the Pokémon games).

Origin

In the original Super Mario Bros. Mario and Luigi could hit blocks from below. Some of the blocks had coins they would release. This is where the coins that are released when this move is performed with Luigi. Also, in the original Super Mario Bros., both Mario and Luigi hit the blocks with their fist. This is the reason they punch like that when they are performing the move.

Gallery

Template:Luigi Special Moves

Template:Mario Special Moves

Template:Dr. Mario Special Moves