Shield Breaker: Difference between revisions

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An uncharged neutral B only does 70% of the shield. Its also extremely slow having 19 frames of startup. Since humans can react to something in 13 frames on average. The move requires a hard read to land. If you get hit by this move, you're an idiot.
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(An uncharged neutral B only does 70% of the shield. Its also extremely slow having 19 frames of startup. Since humans can react to something in 13 frames on average. The move requires a hard read to land. If you get hit by this move, you're an idiot.)
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In ''[[Super Smash Bros. Brawl]]'', the move has had a change in animation. Instead of an overhead vertical slash with a large arc area, it has become a single powerful stab. The style used now is much more in kind with Marth's battle animations in the {{uv|Fire Emblem}} games. Although ''Brawl''{{'}}s Shield Breaker charges and releases faster and is easier to [[sweetspot]], it is slower, weaker, and the animation change nerfed both its horizontal and vertical reach, thus removing much of the edgeguarding ability it had in Melee.
In ''[[Super Smash Bros. Brawl]]'', the move has had a change in animation. Instead of an overhead vertical slash with a large arc area, it has become a single powerful stab. The style used now is much more in kind with Marth's battle animations in the {{uv|Fire Emblem}} games. Although ''Brawl''{{'}}s Shield Breaker charges and releases faster and is easier to [[sweetspot]], it is slower, weaker, and the animation change nerfed both its horizontal and vertical reach, thus removing much of the edgeguarding ability it had in Melee.


In ''[[Super Smash Bros. 4]]'', Shield Breaker's shield damage [https://miiverse.nintendo.net/posts/AYMHAAACAADRUqFk3Ec8gA was dramatically increased]; additionally, due to shields no longer taking reduced damage from attacks, an uncharged Shield Breaker can instantly shatter a full shield, making ''Smash 4'''s Shield Breaker the most potent incarnation of the move. Perfect shields still prevent the move from doing any shield damage, however. Additionally, an uncharged aerial Shield Breaker now sends Marth forward a small distance, which increases his recovery potential. Despite these useful buffs, Shield Breaker in ''Smash 4'' suffers from the universal nerf of Marth's sword range, making it much harder to land the move without reading the opponent's choices due to the Falchion's drastically reduced range. It is, however, still a useful tool for [[mindgames]] and against players who predictably put up their shields often.
In ''[[Super Smash Bros. 4]]'', Shield Breaker's shield damage [https://miiverse.nintendo.net/posts/AYMHAAACAADRUqFk3Ec8gA was dramatically increased] due to shields no longer taking reduced damage from attacks, an uncharged Shield Breaker can instantly shatter a full shield. Powershielding still prevents the move from doing any shield damage, however. Additionally, an uncharged aerial Shield Breaker now sends Marth forward a small distance, which increases his recovery potential. Despite these useful buffs, Shield Breaker in ''Smash 4'' remains slow enough for players to react to it and suffers from the universal nerf of Marth's sword range, making it much harder to land the move without hard reading shield habits due to the Falchion's drastically reduced range.  


The move was also given to {{SSB4|Lucina}}. Her version of the move inflicts the same amount of damage regardless of whether the opponent is hit by the tip of her sword or not. She also has a different pose when charging and using the move, being highly exaggerated compared to Marth's charging stance.
The move was also given to {{SSB4|Lucina}}. Her version of the move inflicts the same amount of damage regardless of whether the opponent is hit by the tip of her sword or not. She also has a different pose when charging and using the move, being highly exaggerated compared to Marth's charging stance.
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