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List of updates (SSB4)/1.0.8 changelog: Difference between revisions

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m (before massive debacle, revert war, and obligatory debate over who best deserves to win smash ballot: see video i linked)
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=={{SSB4|Ike}}==
=={{SSB4|Ike}}==
*{{buff|Jab transitions into second hit faster.}}
*{{buff|Jab transitions into second hit faster|Jab 2 startup from 21 frames|18 frames}}
*{{buff|Jab 3 now properly hits above Ike.}}
*{{buff|Jab 3 now properly hits above Ike.}}
*{{Buff|Forward tilt start-up|15 frames|12 frames}}
*{{Buff|Forward tilt start-up|15 frames|13 frames}}
*{{Nerf|Forward tilt damage|14%|12.5%}}
*{{Nerf|Forward tilt damage|14%|12.5%}}
*{{Buff|Dash attack has less start-up and deals more damage (Sweet spot: 10%->14%. Sour spot: 7%->11% and 5%->9%).}}
*{{Buff|Dash attack has less start-up and deals more damage (Sweet spot: 10%->14%. Sour spot: 7%->11% and 5%->9%)|18 frames|15 frames}}
*{{Buff|Neutral air landing lag|16 frames|13 frames}}
*{{Buff|Neutral air landing lag|18 frames|15 frames}}
*{{Buff|Forward air has better hitbox placements (Hits better above and below him).}}
*{{Buff|Forward air has better hitbox placements (Hits better above and below him).}}
*{{buff|Forward air landing lag reduced.}}
*{{buff|Forward air landing lag reduced|20 frames|19 frames}}
*{{buff|Up air landing lag reduced.}}
*{{buff|Up air landing lag reduced|19 frames|16 frames}}
*{{buff|Down air landing lag reduced.}}
*{{buff|Down air landing lag reduced|27 frames|24 frames}}
*{{buff|[[Quick Draw]] startup reduced.}}
*{{buff|[[Quick Draw]] startup reduced|19 frames|16 frames}}


=={{SSB4|Kirby}}==
=={{SSB4|Kirby}}==
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==References==
==References==
[http://smashboards.com/threads/lucas-roy-ryu-1-08-community-patch-notes.406319/ SmashBoards thread]
*[http://smashboards.com/threads/lucas-roy-ryu-1-08-community-patch-notes.406319/ SmashBoards thread]
 
*[https://www.youtube.com/watch?v=l7TmFdK_bVE YouTube video analyzing Ike's buffs from 1.0.7 to 1.0.8]
[[Category:Lists]]
[[Category:Lists]]
[[Category:Downloadable content]]
[[Category:Downloadable content]]

Revision as of 00:01, June 18, 2015

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.

This is the list of known changes in version 1.0.8 of Super Smash Bros. 4. All claims on this page must be verifiable, preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages.

Universal

  • Change Grounded to air ledge transition mechanics altered.

Bowser

  • Nerf Up tilt damage: 10% → 9%
  • Buff Up tilt startup: 12 frames → 11 frames
  • Buff Up tilt endlag: 51 frames → 41 frames

Captain Falcon

  • Nerf Up air damage: 13% → 11%

Charizard

  • Buff Transition from first to second jab is one frame earlier.
  • Buff Neutral air is faster.
  • Buff Up throw knockback increased significantly.
  • Change Down throw knockback reduced significantly, making it ideal for combos but it less a reliable KO move.

Diddy Kong

  • Buff Transition between third hit and looping hits of jab is now faster.
  • Nerf Down tilt damage: 6% → 5.5%
  • Nerf Up air startup: 3 frames → 4 frames
  • Nerf Up throw (hit 1) damage: 4% → 1%
  • Buff Down throw damage: 6% → 7%
  • Nerf Down throw has more knockback, making it worse for follow ups.

Donkey Kong

  • Buff Cargo forward toss damage: 8% → 10%
  • Buff Cargo back toss damage: 8% → 12%
  • Change Cargo back toss angle modified.
  • Buff Cargo up toss damage: 7% → 10%
  • Buff Cargo down toss damage: 6% → 7%
  • Change DK now hops while performing cargo down toss.

Falco

  • Nerf Neutral air (hit 2) damage: 3% → 2%
  • Buff Neutral air hits now auto link.
  • Change Neutral air's final hit now forces front-facing knockback.
  • Buff Forward air damage: 8% → 9%
  • Nerf Forward air landing damage: 5% → 3%
  • Buff Forward air has less lag overall.
  • Nerf Up air damage: 11% → 10%
  • Buff Up air sourspot removed.
  • Buff Up air startup: 10 frames → 7 frames
  • Change Down air sweetspot no longer meteor smashes grounded opponents, but sends them upwards.

Greninja

  • Buff Forward tilt damage: 6.5% → 7.3%
  • Buff Forward tilt endlag reduced by about ten frames.

Ike

  • Buff Jab transitions into second hit faster: Jab 2 startup from 21 frames → 18 frames
  • Buff Jab 3 now properly hits above Ike.
  • Buff Forward tilt start-up: 15 frames → 13 frames
  • Nerf Forward tilt damage: 14% → 12.5%
  • Buff Dash attack has less start-up and deals more damage (Sweet spot: 10%->14%. Sour spot: 7%->11% and 5%->9%): 18 frames → 15 frames
  • Buff Neutral air landing lag: 18 frames → 15 frames
  • Buff Forward air has better hitbox placements (Hits better above and below him).
  • Buff Forward air landing lag reduced: 20 frames → 19 frames
  • Buff Up air landing lag reduced: 19 frames → 16 frames
  • Buff Down air landing lag reduced: 27 frames → 24 frames
  • Buff Quick Draw startup reduced: 19 frames → 16 frames

Kirby

  • Nerf Upward angled forward smash sourspot deals 1% less damage, and K.O.s 11% later.

Link

  • Nerf Down tilt damage: 12% → 11%
  • Buff Up smash now links better.
  • Buff Grab range increased.
  • Nerf Down throw (hit 2) damage: 4% → 3%
  • Buff Down throw angle: 110° → 85°

Lucario

  • Buff Jab (hit 1) knockback decreased, allowing it to connect more easily with the second hit.

Lucina

  • Buff Jab (hit 1) angle modified to make it easier to follow up on.
  • Buff Jab endlag and time until earliest transitions are two frames shorter.
  • Buff Up tilt knockback increased.
  • Buff Up tilt endlag: 42 frames → 39 frames
  • Change Up tilt body hitbox angle more vertical.
  • Buff Forward tilt damage: 9.975% → ~10.85%
  • Buff Neutral air landing lag: 15 frames → 12 frames

Marth

  • Nerf Jab (hit 1) damage: 4%/6% → 3%/5%
  • Buff Jab (hit 1) angle modified to make it easier to follow up on.
  • Buff Jab endlag and time until earliest transitions are two frames shorter.
  • Buff Up tilt knockback increased.
  • Buff Up tilt endlag: 42 frames → 39 frames
  • Buff Marth moves forward if actions are taken during IASA frames.
  • Change Up tilt body hitbox angle more vertical.
  • Buff Neutral air landing lag: 15 frames → 12 frames

Mii Swordfighter

Meta Knight

  • Buff Jab damage: 1% → 1.2%
  • Buff Jab endlag reduced by approximately twelve frames.
  • Change Forward tilt final hit angle: 65° → ~40°
  • Buff Forward tilt final hit damage: 3% → 4%
  • Buff Forward tilt endlag reduced by approximately ten frames.
  • Buff Neutral air landing lag reduced.

Mewtwo

Mr. Game & Watch

  • Buff Down tilt knockback increased.

Ness

Olimar

Palutena

  • Buff Up tilt loop hits link better into themselves.
  • Buff Up tilt (loop hits) damage: 1% → 1.2%

Robin

  • Change Automatic pushback from jab's rapid hit can now cause Robin to hang on the ledge.

Rosalina & Luma

  • Buff Luma HP: 47 → 50

Samus

  • Buff Up smash knockback increased.
  • Buff Up smash connects better.

Sonic

  • Nerf Up Smash knockback reduced.
  • Buff Down air endlag reduced.
  • Buff Burning Spin Dash damage: 19% → 21%

Villager

  • Buff Down throw damage: 4.5% → 6%
  • Nerf Consecutive uses of Balloon Trip now result in less distance.

Zelda

  • Buff Up Smash knockback increased.
  • Change Sweetspot and sourspot on neutral air switched.
  • Buff Neutral air landing lag: 22 frames → 19 frames.
  • Buff Up air landing lag: 21 frames → 18 frames
  • Buff Down air landing lag: 22 frames → 19 frames

References