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Zero Suit Samus (PM): Difference between revisions

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*{{buff|Her [[short hop]] is shorter, helping with movement, aerial approaches, and combos.}}
*{{buff|Her [[short hop]] is shorter, helping with movement, aerial approaches, and combos.}}
*{{buff|With ''Project M''{{'}}s improved [[tether recovery]] mechanics and a more versatile [[Flip Jump]], Zero Suit Samus's [[recovery]] is much more efficient in general.}}
*{{buff|With ''Project M''{{'}}s improved [[tether recovery]] mechanics and a more versatile [[Flip Jump]], Zero Suit Samus's [[recovery]] is much more efficient in general.}}
*{{buff|Her forward smash does 4% more damage, and is stronger and is a good KO option after a down smash. Hitting foes behind her sends them up over her, allowing to [[punish]] them with aerials.}}
*{{buff|Her forward smash does 4% more damage, and is stronger and is a good KO option after a down smash. Hits foes behind her sends them above her, allowing to [[punish]] them with aerials.}}
*{{buff|New down aerial does 7% more damage, now doing 12%, and is no longer a [[stall-then-fall]], but a [[stomp]] that bounces her upwards upon connecting. It has overall much more utility than her previous down aerial, easily popping up foes for combos, and also useful for [[edgeguarding]].}}
*{{buff|New down aerial does 7% more damage, now doing 12%, and is no longer a [[stall-then-fall]], but a [[stomp]] that bounces her upwards upon connecting. It has overall much more utility than her previous down aerial, easily popping up foes for combos, and also useful for [[edgeguarding]].}}
*{{buff|[[Paralyzer]] can now be dash canceled.}}
*{{buff|[[Paralyzer]] can now be dash canceled.}}
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*{{buff|When using Flip Jump, pressing or holding the special button near opponents results in Zero Suit Samus [[footstool]]ing and [[trip]]ping them, aptly named a "flipstool", giving her a new option for [[tech-chasing]].}}
*{{buff|When using Flip Jump, pressing or holding the special button near opponents results in Zero Suit Samus [[footstool]]ing and [[trip]]ping them, aptly named a "flipstool", giving her a new option for [[tech-chasing]].}}
*{{buff|Her Final Smash was improved; its initiation now produces consecutive-hitting hitboxes that drag foes in, rather than [[wind]]. There is a strong hit comes as she becomes fully cloaked with increased knockback for a total of 43% damage.}}
*{{buff|Her Final Smash was improved; its initiation now produces consecutive-hitting hitboxes that drag foes in, rather than [[wind]]. There is a strong hit comes as she becomes fully cloaked with increased knockback for a total of 43% damage.}}
*{{buff|Jab combo is faster on hit.}}
*{{buff|Jab combo is faster.}}
*{{buff|Her new down special when used as an attack acts as her old down air, except it does much more damage and is a kill move.}}
*{{buff|Her new down special when used as an attack acts as her previous down air, except that it does much more damage, and a better KO move.}}
*{{buff|Up smash does 5% more damage, now doing 17% total, however knockback was not compensated.}}
*{{buff|Up smash does 5% more damage, now doing 17% total, however knockback has not changed.}}
*{{buff|Up throw is a better combo starter at lower percents}}
*{{buff|Up throw is a better combo starter at lower percents}}
*{{buff|Back air sweetspot is very slightly stronger as a kill move.}}
*{{buff|Back air sweetspot is slightly stronger KO move.}}
*{{buff|Up tilt has more knockback growth.}}
*{{buff|Up tilt has more knockback.}}
*{{buff|Dash attack does 2% more damage, now doing 9%.}}
*{{buff|Dash attack does 2% more damage, now doing 9%.}}
*{{buff|Foward tilt does 3% more damage, and has drastically increased knockback.}}
*{{buff|Foward tilt does 3% more damage, and has drastically increased knockback.}}
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*{{buff|Foward air connects much more smoothly especially at higher percents.}}
*{{buff|Foward air connects much more smoothly especially at higher percents.}}
*{{nerf|Plasma wire does 6% less damage on the ground, now doing 9%.}}
*{{nerf|Plasma wire does 6% less damage on the ground, now doing 9%.}}
*{{nerf|Neutral air is a very very slightly weaker kill move.}}
*{{nerf|Neutral air is a slightly weaker KO move.}}
*{{nerf|Foward air does 2% less damage, now doing 15% total.}}
*{{nerf|Foward air does 2% less damage, now doing 15% total.}}
*{{nerf|Up throw does 2% less damage, now doing 8%.}}
*{{nerf|Up throw does 2% less damage, now doing 8%.}}
*{{nerf|Back air sourspot does 2% less damage, now doing 10%.}}
*{{nerf|Back air sourspot does 2% less damage, now doing 10%.}}
*{{nerf|Opponents can now mash out of [[paralyze|paralysis]]-inducing moves, causing followups to be harder to perform against quick enough players.}}
*{{nerf|Opponents can now [[button mash]] out of [[paralyze|paralysis]]-inducing moves, causing followups to be harder to perform against quick enough players.}}
*{{nerf|Plasma Whip deals weaker damage and knockback, and is no longer a KO option.}}
*{{nerf|Plasma Whip deals less damage and knockback, and is no longer a KO option.}}
*{{nerf|[[On-screen appearance]] and transformation from [[Samus]] no longer produce [[Power Suit Piece]]s as items; these will always vanish when the animations are done, encouraging close-range combat.}}
*{{nerf|[[On-screen appearance]] and transformation from [[Samus]] no longer produce [[Power Suit Piece]]s as items; these will always vanish when the animations are done, encouraging close-range combat.}}
*{{change|[[Flip Jump]] has a new somersaulting animation, and its trajectory can be controlled rather than being directly diagonal; it gives less vertical distance, but can be angled for more horizontal distance.}}
*{{change|[[Flip Jump]] has a new somersaulting animation, and its trajectory can be controlled rather than being directly diagonal; it gives less vertical distance, but can be angled for more horizontal distance.}}

Revision as of 15:15, April 17, 2014

Zero Suit Samus
in Project M and Project+
Zero Suit Samus SSBB.jpg
MetroidSymbol.svg
Universe Metroid
Base game appearance Brawl
Moveset inspiration Zero Suit Samus (SSBB)
ZeroSuitSamusHeadSSBB.png
Stub.png

Zero Suit Samus is a playable character in the Brawl mod Project M. She is the main protagonist from the Metroid series of games, though without her normal Power Suit. She was buffed between Brawl and PM, with many new tools given to her to aid in comboing opponents.

Attributes

Changes from Brawl to PM

  • Buff Her short hop is shorter, helping with movement, aerial approaches, and combos.
  • Buff With Project M's improved tether recovery mechanics and a more versatile Flip Jump, Zero Suit Samus's recovery is much more efficient in general.
  • Buff Her forward smash does 4% more damage, and is stronger and is a good KO option after a down smash. Hits foes behind her sends them above her, allowing to punish them with aerials.
  • Buff New down aerial does 7% more damage, now doing 12%, and is no longer a stall-then-fall, but a stomp that bounces her upwards upon connecting. It has overall much more utility than her previous down aerial, easily popping up foes for combos, and also useful for edgeguarding.
  • Buff Paralyzer can now be dash canceled.
  • Buff Plasma Whip now sends foes diagonally towards her, making it easier to start combos with the move.
  • Buff When using Flip Jump, pressing or holding the special button near opponents results in Zero Suit Samus footstooling and tripping them, aptly named a "flipstool", giving her a new option for tech-chasing.
  • Buff Her Final Smash was improved; its initiation now produces consecutive-hitting hitboxes that drag foes in, rather than wind. There is a strong hit comes as she becomes fully cloaked with increased knockback for a total of 43% damage.
  • Buff Jab combo is faster.
  • Buff Her new down special when used as an attack acts as her previous down air, except that it does much more damage, and a better KO move.
  • Buff Up smash does 5% more damage, now doing 17% total, however knockback has not changed.
  • Buff Up throw is a better combo starter at lower percents
  • Buff Back air sweetspot is slightly stronger KO move.
  • Buff Up tilt has more knockback.
  • Buff Dash attack does 2% more damage, now doing 9%.
  • Buff Foward tilt does 3% more damage, and has drastically increased knockback.
  • Buff Neutral air has faster start-up.
  • Buff Foward air connects much more smoothly especially at higher percents.
  • Nerf Plasma wire does 6% less damage on the ground, now doing 9%.
  • Nerf Neutral air is a slightly weaker KO move.
  • Nerf Foward air does 2% less damage, now doing 15% total.
  • Nerf Up throw does 2% less damage, now doing 8%.
  • Nerf Back air sourspot does 2% less damage, now doing 10%.
  • Nerf Opponents can now button mash out of paralysis-inducing moves, causing followups to be harder to perform against quick enough players.
  • Nerf Plasma Whip deals less damage and knockback, and is no longer a KO option.
  • Nerf On-screen appearance and transformation from Samus no longer produce Power Suit Pieces as items; these will always vanish when the animations are done, encouraging close-range combat.
  • Change Flip Jump has a new somersaulting animation, and its trajectory can be controlled rather than being directly diagonal; it gives less vertical distance, but can be angled for more horizontal distance.

Revisions

2.6b

  • Buff Hurtbox size around her chest decreased slightly.
  • Buff Dash attack knockback slightly increased.
  • Buff Up throw angle and knockback stats adjusted slightly to allow for more reward for getting a grab.
  • Buff Down throw angle and knockback stats adjusted slightly to allow for more reward for getting a grab.
  • Change Footstool knockback works like the other characters.
  • Change Plasma Wire now controllable in the air.

3.0

  • Buff Back air sweetspot is easier to land.
  • Nerf Flip Jump no longer has invincibility.
  • Change Down smash's knockback tweaked to always stun a grounded opponent.
  • Change Neutral air's whip is now unclankable.
  • Change Forward air's second hit trajectory lowered.
  • Change Paralyzer's fully charged blaster shot is now unclankable.
  • Change Plasma Wire's whip is now unclankable.
  • Change Reinstated transform during Final Smash.

Moveset

Up to date as of version 3.0.

Name Damage Description
Neutral attack 2% then 2% then 3%
Forward tilt 9%
Up tilt 5% then 6%
Down tilt 6%
Dash attack 9% (clean) 7% (late)
Forward smash 14% (sweetspot) 13% (sourspot)
Up smash 16%
Down smash 11%
Neutral aerial 10%
Forward aerial 5% then 10%
Back aerial 13% (foot) 10% (body)
Up aerial 10% (sweetspot) 7% (sourspot)
Down aerial 12%
Grab 0%
Pummel 3%
Forward throw 2% then 7% (9% total)
Back throw 6%
Up throw 8%
Down throw 7%
Floor attack (front) 6%
Floor attack (back) 6%
Floor attack (trip) 5%
Edge attack (fast) 8%
Edge attack (slow) 10%
Neutral special Paralyzer 4-6%
Side special Plasma Whip 3% (trapping) 9% (tip)
Up special Plasma Wire 9% (ground) 7% (air)
Down special Flip Jump 2%
Final Smash Power Suit Samus 43%

In competitive play

Notable players

Palette swaps

Zero Suit Samus's palette swaps remain unchanged from Brawl.

Zero Suit Samus's palette swaps in PM

External links