Up throw Rest: Difference between revisions

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(This combo can only be done in Melee, as far as I know.)
(Replaced content with "SAS Super Ass Shocker")
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The '''space animal slayer''' is a well-known [[Jigglypuff (SSBM)|Jigglypuff]] [[combo]] in ''[[Super Smash Bros. Melee]]'' most often used against a low-[[damage]] [[Fox (SSBM)|Fox]] or [[Falco (SSBM)|Falco]], i.e. the [[space animals]]. It is performed by using [[up throw]], jumping, and then using [[Rest]]. At medium percentages, an [[up aerial]] can be interposed to ensure Jigglypuff can Rest.
SAS Super Ass Shocker
 
To survive such a combo, it is possible to Smash [[DI]] to register a [[phantom hit]] or DI against Rest to potentially have time to Firebird or Firefox to the stage. A space animal should rarely DI upwards, because dying by star KO will allow Jigglypuff enough time to completely finish the sleeping animation.
 
Sometimes the term is used more generally to refer to any combo or character that is effective against Fox and/or Falco.
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[[Category:Character-specific terminology]]

Revision as of 09:54, April 25, 2011

SAS Super Ass Shocker