Template:UpdateList/1.1.4: Difference between revisions
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(Much better wording) |
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|Marth=*{{buff|Neutral attack's first hit has less ending lag: (28 frames → 25) and both hits have larger hitboxes: (6.5u → 7u.)}} | |Marth=*{{buff|Neutral attack's first hit has less ending lag: (28 frames → 25) and both hits have larger hitboxes: (6.5u → 7u.)}} | ||
*{{buff|Forward and up tilt have less ending lag: 36 frames → 33.}} | *{{buff|Forward and up tilt have less ending lag: 36 frames → 33.}} | ||
*{{buff| | *{{buff|Down tilt has its sourspot (Z offset : 15.2u → 16.7u, Y offset : 3.2u → 2.7u) and tipper (Z offset : 6.7u → 8.2u) moved further, increasing its range.}} | ||
*{{buff|Down smash has significantly decreased ending lag: 64 frames → 54.}} | *{{buff|Down smash has significantly decreased ending lag: 64 frames → 54.}} | ||
*{{buff|All aerials deal slightly more damage|3%/4% (neutral, first hit), 9% (neutral, back hit), 7%/10% (forward), 12% (back), 9%/12% (up), 11%/13%/14% (down)|3.5%/5%, 9.5%, 8%/11.5%, 12.5%, 9.5%/13%, 12%/14%/15%.}} | *{{buff|All aerials deal slightly more damage|3%/4% (neutral, first hit), 9% (neutral, back hit), 7%/10% (forward), 12% (back), 9%/12% (up), 11%/13%/14% (down)|3.5%/5%, 9.5%, 8%/11.5%, 12.5%, 9.5%/13%, 12%/14%/15%.}} |
Revision as of 22:55, May 11, 2024
- The "controller glitch" has been removed.
- A move's chance of tripping during low knockback has been changed (2-25% → 2-12%). This makes moves less likely to trip; for moves without an additional trip chance, the rate is about halved.