Bowser (SSBB): Difference between revisions

(I was using Brawl's Training Mode testing around Bowser and noticed a piece of information stating that Bowser's Back Aerial has invincibility on it. However, from my playtest using a spaced back aerial against Mario's F-Smash, and looking at Bowser's Back Aerial hitbox animation on rukaidata, there is nothing to show that Bowser has invincibility on his shell. If there is any proof that Bowser's back aerial does have invincibility, please show, otherwise I have removed the note on this page.)
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|dsmashname=Buzzsaw ({{ja|バズソー|Bazusō}})
|dsmashname=Buzzsaw ({{ja|バズソー|Bazusō}})
|dsmashdmg={{ChargedSmashDmgSSBB|2}} (hits 1-6), {{ChargedSmashDmgSSBB|9}} (hit 7)
|dsmashdmg={{ChargedSmashDmgSSBB|2}} (hits 1-6), {{ChargedSmashDmgSSBB|9}} (hit 7)
|dsmashdesc=Retracts into his shell and spins around. Multi-hit attack that does up to seven hits. Very high knockback, but it is possible to SDI upwards to jump out of the move. KOs at 100% when uncharged and 61% when fully charged.
|dsmashdesc=Retracts into his shell and spins around. Multi-hit attack that does up to seven hits. Very high knockback, but it is possible to SDI upwards to jump out of the move. KOs at 100% when uncharged and 61% when fully charged. This attack is similar to how [[Koopa Troopa|Koopa Troopas]] tuck into their shells.
|nairname=Gyroscope ({{ja|ジャイロスコープ|Jairosukōpu}})
|nairname=Gyroscope ({{ja|ジャイロスコープ|Jairosukōpu}})
|nairdmg=13% (clean), 9% (late)
|nairdmg=13% (clean), 9% (late)
|nairdesc=Spins around inside his shell. It has low knockback, not KOing until around 165%.
|nairdesc=Spins around inside his shell. It has low knockback, not KOing until around 165%. This attack is similar to how [[Koopa Troopa|Koopa Troopas]] tuck into their shells.
|fairname=Jump Scratch ({{ja|ジャンプひっかき|Janpu Hikkaki}})
|fairname=Jump Scratch ({{ja|ジャンプひっかき|Janpu Hikkaki}})
|fairdmg=13% (hand), 12% (arm), 11% (shoulder)
|fairdmg=13% (hand), 12% (arm), 11% (shoulder)
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|dairname=Scrub Brush ({{ja|スクラブブラシ|Sukurabu Burashi}})
|dairname=Scrub Brush ({{ja|スクラブブラシ|Sukurabu Burashi}})
|dairdmg=3% (hits 1-9), 2% (landing)
|dairdmg=3% (hits 1-9), 2% (landing)
|dairdesc=Retracts into his shell and spins himself into the ground. Limited shockwave if it hits the ground. The last hit can meteor smash, but it's weak and not recommended overall. Often used for [[SHFF]]s, due to its high overall damage output and extra hit upon landing.
|dairdesc=Retracts into his shell and spins himself into the ground. Limited shockwave if it hits the ground. The last hit can meteor smash, but it's weak and not recommended overall. Often used for [[SHFF]]s, due to its high overall damage output and extra hit upon landing. This attack is similar to how [[Koopa Troopa|Koopa Troopas]] tuck into their shells.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabdesc=
|grabdesc=
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|uthrowname=Fresh Mixer ({{ja|フレッシュミキサー|Furessu Mikisā}})
|uthrowname=Fresh Mixer ({{ja|フレッシュミキサー|Furessu Mikisā}})
|uthrowdmg=1% (hits 1-8), 2% (throw)
|uthrowdmg=1% (hits 1-8), 2% (throw)
|uthrowdesc=Tosses foe upwards, retreats into his shell, and spins, damaging the foe with his spikes. Damage also applies to bystanders. Deals decent damage overall, but the throw always deals set knockback, making it incapable of scoring KOs by itself.
|uthrowdesc=Tosses foe upwards, retreats into his shell, and spins, damaging the foe with his spikes. Damage also applies to bystanders. Deals decent damage overall, but the throw always deals set knockback, making it incapable of scoring KOs by itself. This attack is similar to how [[Koopa Troopa|Koopa Troopas]] tuck into their shells.
|dthrowname=Heavy Press ({{ja|ヘビープレス|Hebī Puresu}})
|dthrowname=Heavy Press ({{ja|ヘビープレス|Hebī Puresu}})
|dthrowdmg=12% (hit 1), 0% (throw)
|dthrowdmg=12% (hit 1), 0% (throw)
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|usname=Whirling Fortress
|usname=Whirling Fortress
|usdmg=11% (ground hit 1), 5% (ground hit 2 (clean)), 3% (ground hit 2 (late))<br>10% (air hit 1), 3% (air hits 2-6), 2% (air hits 7-11)
|usdmg=11% (ground hit 1), 5% (ground hit 2 (clean)), 3% (ground hit 2 (late))<br>10% (air hit 1), 3% (air hits 2-6), 2% (air hits 7-11)
|usdesc=Gets into his shell and spins around. One of the best [[out of shield]] moves in the game, but only deals up to two hits when used on the ground, making it unsafe to use against enemy [[shield]]s. As a recovery move, it falls subpar from others, with very little vertical distance, but it is good for recovery from a large horizontal distance. On the ground, the clean hit deals good vertical knockback, KOing at 131%.
|usdesc=Gets into his shell and spins around. One of the best [[out of shield]] moves in the game, but only deals up to two hits when used on the ground, making it unsafe to use against enemy [[shield]]s. As a recovery move, it falls subpar from others, with very little vertical distance, but it is good for recovery from a large horizontal distance. On the ground, the clean hit deals good vertical knockback, KOing at 131%. This attack is similar to how [[Koopa Troopa|Koopa Troopas]] tuck into their shells.
|dsname=Bowser Bomb
|dsname=Bowser Bomb
|dsdmg=4% (hop), 20% (drop), 11% (landing)
|dsdmg=4% (hop), 20% (drop), 11% (landing)
|dsdesc=Leaps into the air and plummets downwards. A great KOing and punishing option. When both hits connect, it can KO Mario from ground on Final Destination at 77%. However, due to hitstun cancelling, the first hit is not a true combo into the second. The main attack does not have any [[freeze frame]]s.
|dsdesc=Leaps into the air and plummets downwards. A great KOing and punishing option. When both hits connect, it can KO Mario from ground on Final Destination at 77%. However, due to hitstun cancelling, the first hit is not a true combo into the second. The main attack does not have any [[freeze frame]]s. The move is based on the attack from his boss battle in Super Mario Bros. 3.
|fsname=Giga Bowser
|fsname=Giga Bowser
|fspage=Giga Bowser (Final Smash)
|fspage=Giga Bowser (Final Smash)