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Peach (SSBU)/Final Smash: Difference between revisions

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(A miracle, I did not know there was a Final Smash hitbox. WOW)
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==Hitboxes==
==Hitboxes==
{{technical data}}
{{technical data}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Close|50}}
{{UltimateHitboxTableRow
|id=0
|damage=30%
|angle=361
|bk=0
|ks=0
|fkv=0
|r=
|bn=Body
|xpos=0
|ypos=0
|zpos=0
|ff=
|clang=False
|rebound=False
|effect=Sleep
|type=Typeless
|sfx=None
|slvl=S
|hitbits=None
|hitpart=None
|blockable=False
}}
{{HitboxTableTitle|Mid|50}}
{{UltimateHitboxTableRow
|id=0
|damage=20%
|angle=361
|bk=0
|ks=0
|fkv=0
|r=
|bn=Pelvis
|xpos=0
|ypos=0
|zpos=0
|ff=
|clang=False
|rebound=False
|effect=Sleep
|type=Typeless
|sfx=None
|slvl=S
|hitbits=None
|hitpart=None
|blockable=False
}}
{{HitboxTableTitle|Far|50}}
{{UltimateHitboxTableRow
|id=0
|damage=10%
|angle=361
|bk=0
|ks=0
|fkv=0
|r=
|bn=Pelvis
|xpos=0
|ypos=0
|zpos=0
|ff=
|clang=False
|rebound=False
|effect=Sleep
|type=Typeless
|sfx=None
|slvl=S
|hitbits=None
|hitpart=None
|blockable=False
}}
|}
==Timing==
==Timing==
{{technical data}}
{{technical data}}

Revision as of 15:03, December 1, 2022

Hitbox visualization showing Peach's Final Smash.

Overview

Peach's Final Smash is Peach Blossom. Peach performs a dance, causing all of her enemies to fall asleep. The closer they are to her when she activates it, the more damage they will take and the longer they will slumber. Three giant peaches appear, healing 20%. While asleep, Peach can take advantage of charging her forward smash to the maximum (or hit them straight away if they are about to wake up). It must be noted that the sleeping victims will mash the buttons in order to set free. This Final Smash fails to affect anyone outside the range of the screen borders.

Update History

Super Smash Bros. Ultimate 3.0.0

  • Nerf Peach Blossom has a slightly reduced sleep time period (clean: 260/200/160 (scaling) → 230/130/100, late: 210/170/140 (scaling) → 200/130/100).

Hitboxes

Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.
ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Close
0 0 0 30% 0 Sakurai angle Standard 0 0 0 HitboxTableIcon(False).png Body 0 0 0 × 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Sleep).png TypeIcon(Typeless).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S None SpecialsDirect.png None None HitboxTableIcon(Unblockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Mid
0 0 0 20% 0 Sakurai angle Standard 0 0 0 HitboxTableIcon(False).png Pelvis 0 0 0 × 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Sleep).png TypeIcon(Typeless).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S None SpecialsDirect.png None None HitboxTableIcon(Unblockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Far
0 0 0 10% 0 Sakurai angle Standard 0 0 0 HitboxTableIcon(False).png Pelvis 0 0 0 × 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Sleep).png TypeIcon(Typeless).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S None SpecialsDirect.png None None HitboxTableIcon(Unblockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing

Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.