Template:UpdateList (SSBU)/13.0.0: Difference between revisions

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(Corrected some of the terminology.)
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|Jigglypuff=
|Jigglypuff=
*{{buff|The base knockback of down throw was decreased (105 → 90), and has less ending lag (FAF 85 → 84). This allows Jigglypuff to connect more follow ups at higher percentages.}}
*{{buff|The base knockback of down throw was decreased (105 → 90), and has less ending lag (FAF 85 → 84). This allows Jigglypuff to connect more follow ups at higher percentages.}}
*{{buff|The ending lag of back air was decreased (FAF 38 → 36), and the landing lag has decreased (FAF 12 → 9).}}
*{{buff|The ending lag of back aerial was decreased (FAF 38 → 36), and the landing lag has decreased (FAF 12 → 9).}}
*{{buff|The ending lag of jab 2 was decreased (FAF 20 → 17).}}
*{{buff|The ending lag of jab 2 was decreased (FAF 20 → 17).}}
|Dr. Mario=
|Dr. Mario=
*{{buff|The knockback growth of the late hit of neutral air was increased (94 → 100).}}
*{{buff|The knockback scaling of the late hit of neutral aerial was increased (94 → 100).}}
*{{buff|Up air has increased damage (10.2% → 11.2%), with knockback growth decreased to compensate (114 → 100).}}
*{{buff|Up aerial has increased damage (10.2% → 11.2%), with knockback scaling decreased to compensate (114 → 100).}}
*{{buff|Down air has a quicker startup (frame 16-19 → 14-17), and as a result it has lower ending lag (FAF 45 → 43).}}
*{{buff|Down aerial has a quicker startup (frame 16-19 → 14-17), and as a result it has lower ending lag (FAF 45 → 43).}}
*{{buff|[[Super Sheet]]'s hitbox lingers for longer (frame 12-14 → 12-16).}}
*{{buff|[[Super Sheet]]'s hitbox lingers for longer (frame 12-14 → 12-16).}}
*{{buff|Grounded [[Doctor Tornado]] has super armor earlier (frame 5-9 → 2-9).}}
*{{buff|Grounded [[Doctor Tornado]] has super armor earlier (frame 5-9 → 2-9).}}
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*{{buff|Jab 1 has decreased ending lag (FAF 25 → 24).}}
*{{buff|Jab 1 has decreased ending lag (FAF 25 → 24).}}
*{{buff|The damage from rapid jab was increased (0.2% → 0.4%).}}
*{{buff|The damage from rapid jab was increased (0.2% → 0.4%).}}
*{{buff|Up smash has increased knockback growth (214 → 222).}}
*{{buff|Up smash has increased knockback scaling (214 → 222).}}
*{{buff|Down smash has increased knockback growth (86/89 → 96/100)}}
*{{buff|Down smash has increased knockback scaling (86/89 → 96/100)}}
*{{buff|Down air's sweetspot has a larger hitbox (size 3.2/3.0 → 4.2/4.0).}}
*{{buff|Down aerial's sweetspot has a larger hitbox (size 3.2/3.0 → 4.2/4.0).}}
|Lucario=
|Lucario=
*{{buff|Dash attack's sweetspot has a longer duration (frame 7-9 → 7-10).}}
*{{buff|Dash attack's sweetspot has a longer duration (frame 7-9 → 7-10).}}
*{{buff|Hit 2 of side tilt has increased knockback (54 base/98 scaling → 57/105).}}
*{{buff|Hit 2 of forward tilt has increased knockback (54 base/98 scaling → 57/105).}}
*{{buff|Down smash has decreased startup (frame 9-12 → 7-10). This means that the duration was decreased (FAF 23 → 21).}}
*{{buff|Down smash has decreased startup (frame 9-12 → 7-10). This means that the duration was decreased (FAF 23 → 21).}}
|Rosalina & Luma=
|Rosalina & Luma=
*{{buff|Luma's hit in down smash has increased knockback growth (165/168 → 170/171).}}
*{{buff|Luma's hit in down smash has increased knockback scaling (165/168 → 170/171).}}
|Little Mac=
|Little Mac=
|Ridley=
|Ridley=
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*{{buff|The sweetspot of forward smash was extended (frames 14-15 → 14-16).}}
*{{buff|The sweetspot of forward smash was extended (frames 14-15 → 14-16).}}
* Down Smash:
* Down Smash:
**{{buff|The knockback growth of the first hit of down smash was increased (100 → 104), with the hitbox moved (z 12.5 → 11.5) and made bigger (size 4/3.3 → 5/3.3).}}
**{{buff|The knockback scaling of the first hit of down smash was increased (100 → 104), with the hitbox moved (z 12.5 → 11.5) and made bigger (size 4/3.3 → 5/3.3).}}
**{{buff|The second hit has increased knockback growth (100 → 105), with the hitbox moved (z -12.5 → -11.5) and made bigger (size 4/3.3 → 5/3.3).}}
**{{buff|The second hit has increased knockback scaling (100 → 105), with the hitbox moved (z -12.5 → -11.5) and made bigger (size 4/3.3 → 5/3.3).}}
*{{buff|The knockback of forward throw was increased (102 base/10 scaling → 107/20).}}
*{{buff|The knockback of forward throw was increased (102 base/10 scaling → 107/20).}}
|Incineroar=
|Incineroar=
*{{buff|Down smash has increased damage (16% → 17%), with base knockback decreased to compensate (75 → 73).}}
*{{buff|Down smash has increased damage (16% → 17%), with base knockback decreased to compensate (75 → 73).}}
*{{buff|Up air has increased damage (8% → 9%), with knockback decreased to compensate (65 base/87 scaling → 66/79).}}
*{{buff|Up aerial has increased damage (8% → 9%), with knockback decreased to compensate (65 base/87 scaling → 66/79).}}
*[[Cross Chop]]:
*[[Cross Chop]]:
**{{buff|The non-spiking descending hit of [[Cross Chop]] has increased damage (11% → 13%), with knockback growth decreased to compensate (54 → 48).}}
**{{buff|The non-spiking descending hit of [[Cross Chop]] has increased damage (11% → 13%), with knockback scaling decreased to compensate (54 → 48).}}
**{{buff|The damage of the explosion was increased (9% → 10.8%), with knockback decreased to compensate (88 base/83 scaling → 89/72).}}
**{{buff|The damage of the explosion was increased (9% → 10.8%), with knockback decreased to compensate (88 base/83 scaling → 89/72).}}
|Joker=
|Joker=
|Hero=
|Hero=
}}<noinclude>[[Category:Super Smash Bros. Ultimate Update Lists]][[Category:Templates]]</noinclude>
}}<noinclude>[[Category:Super Smash Bros. Ultimate Update Lists]][[Category:Templates]]</noinclude>

Revision as of 08:55, October 19, 2021

  • Bug fix The hitbox commands for "shieldstun multiplier" and "additional hitstun frames" have been fixed to correctly apply to only the specified hitbox, rather than all hitboxes. [1]