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Bowser Jr. (SSB4)/Down tilt: Difference between revisions

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A large tongue comes out of the [[Junior Clown Car|Junior Clown Car's]] mouth, licking the opponent. The attack hits three times: 1.5% twice and another time for 5%, for a total of 8% if all hits connect. The attack has low [[knockback]], launching the opponent forwards. It has a fair amount of utility, as it is efficient at warding off rushdowns, can act as a set-up for a [[Bowser Jr. (SSB4)/Dash attack|dash attack]], or interfere with an opponent attempting to grab an edge due to its undulating [[hitbox]].
A large tongue comes out of the [[Junior Clown Car|Junior Clown Car's]] mouth, licking the opponent. The attack hits three times: 1.5% twice and another time for 5%, for a total of 8% if all hits connect. The attack has low [[knockback]], launching the opponent forwards. It has a fair amount of utility, as it is efficient at warding off rushdowns, can act as a set-up for a [[Bowser Jr. (SSB4)/Dash attack|dash attack]], or interfere with an opponent attempting to grab an edge due to its undulating [[hitbox]].


==Frame Data==
==Hitbox Data==
{| class="wikitable"
{{SSB4HitboxTableHeader}}
|-
{{HitboxTableTitle|Hit 1|42}}
! Index of Hitbox(es) !! Starts at Frame !! Hitbox length (in frames) !! End frames
{{SSB4HitboxTableRow
|-
|id=0
| 0-1 || 4 || 3 || 5
|part=0
|-
|damage=1.5%
| 2-3 || 12 || 3 || 8
|angle=94
|-
|bk=0
| 4-5 || 23 || 3 || N/A
|ks=100
|}
|fkv=30
 
|r=3.0
==Hitbox Properties==
|bn=1040
{| class="wikitable"
|xpos=9.0
|-
|ypos=0.0
! Hitbox Index !! Originates From !! Damage !! Angle !! Knockback Scaling !! Fixed Knockback !! Base Knockback !! Radius !! X-Offset !! Y-Offset !! Z-Offset !! Effect !! Tripping Chance !! Freeze Frame Multiplier !! SDI Multiplier !! Shield Damage
|zpos=0.0
|-
|type=Weapon
| 0 || Tongue  || 1.5% || 94 || 100 || 30 || 0 || 3 || 0 || 0 || 9 || Normal || None || 1 || 1 || 0
|SDI=1.0
|-
|trip=0
| 1 || Tongue || 1.5% || 45 || 100 || 30 || 0 || 2.8 || 0 || 1 || 3 || Normal || None || 1 || 1 || 0
|sfx=Punch
|-
|slvl=S
| 2 || Tongue || 1.5% || 94 || 100 || 30 || 0 || 3 || 0 || 0 || 9 || Normal || None || 1 || 1 || 0
}}
|-
{{SSB4HitboxTableRow
| 3 || Tongue || 1.5% || 55 || 100 || 30 || 0 || 2.8 || 0 || 1 || 3 || Normal || None || 1 || 1 || 0
|id=1
|-
|part=0
| 4 || Tongue || 5% || 45 || 150 || 0 || 20 || 4 || 0 || 0 || 9.5 || Normal || 0.4 || 1 || 1 || 0
|damage=1.5%
|-
|angle=45
| 5 || Tongue || 5% || 45 || 150 || 0 || 20 || 2.8 || 0 || 3 || -1 || Normal || 0.4 || 1 || 1 || 0
|bk=0
|ks=100
|fkv=30
|r=2.8
|bn=1040
|xpos=3.0
|ypos=1.0
|zpos=0.0
|type=Weapon
|SDI=1.0
|trip=0
|sfx=Punch
|slvl=S
}}
{{HitboxTableTitle|Hit 2|42}}
{{SSB4HitboxTableRow
|id=0
|part=0
|damage=1.5%
|angle=94
|bk=0
|ks=100
|fkv=30
|r=3.0
|bn=1040
|xpos=9.0
|ypos=0.0
|zpos=0.0
|type=Weapon
|SDI=1.0
|trip=0
|sfx=Punch
|slvl=S
}}
{{SSB4HitboxTableRow
|id=1
|part=0
|damage=1.5%
|angle=55
|bk=0
|ks=100
|fkv=30
|r=2.8
|bn=1040
|xpos=3.0
|ypos=1.0
|zpos=0.0
|type=Weapon
|SDI=1.0
|trip=0
|sfx=Punch
|slvl=S
}}
{{HitboxTableTitle|Late hit|42}}
{{SSB4HitboxTableRow
|id=0
|part=0
|damage=1.5%
|angle=45
|bk=20
|ks=150
|fkv=0
|r=4.0
|bn=1040
|xpos=9.5
|ypos=0.0
|zpos=0.0
|type=Weapon
|SDI=1.0
|trip=0.4
|sfx=Punch
|slvl=M
}}
{{SSB4HitboxTableRow
|id=1
|part=0
|damage=1.5%
|angle=45
|bk=20
|ks=150
|fkv=0
|r=2.8
|bn=1040
|xpos=3.0
|ypos=1.0
|zpos=0.0
|type=Weapon
|SDI=1.0
|trip=0.4
|sfx=Punch
|slvl=M
}}
|}
|}



Latest revision as of 13:36, April 21, 2021

Hitbox visualization showing Bowser Jr.'s down tilt.

Overview[edit]

A large tongue comes out of the Junior Clown Car's mouth, licking the opponent. The attack hits three times: 1.5% twice and another time for 5%, for a total of 8% if all hits connect. The attack has low knockback, launching the opponent forwards. It has a fair amount of utility, as it is efficient at warding off rushdowns, can act as a set-up for a dash attack, or interfere with an opponent attempting to grab an edge due to its undulating hitbox.

Hitbox Data[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 1.5% 0 AngleIcon94.png 0 100 30 3.0 1040 9.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Weapon).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
1 0 1.5% 0 AngleIcon45.png 0 100 30 2.8 1040 3.0 1.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Weapon).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
Hit 2
0 0 1.5% 0 AngleIcon94.png 0 100 30 3.0 1040 9.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Weapon).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
1 0 1.5% 0 AngleIcon55.png 0 100 30 2.8 1040 3.0 1.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Weapon).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
Late hit
0 0 1.5% 0 AngleIcon45.png 20 150 0 4.0 1040 9.5 0.0 0.0 1.0x 1.0x 0.4% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Weapon).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
1 0 1.5% 0 AngleIcon45.png 20 150 0 2.8 1040 3.0 1.0 0.0 1.0x 1.0x 0.4% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Weapon).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png

Timing[edit]

Hit 1 4-6
Hit 2 12-14
Hit 3 23-25
Interruptible 41
Animation length 44
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Interruptible).png
Interruptible

References[edit]

Master Core Alpha