Simon (SSBU): Difference between revisions

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|fairname= 
|fairname= 
|fairdmg={{ShortHopDmgSSBU|12}} (spiked ball), {{ShortHopDmgSSBU|10}} (chain), {{ShortHopDmgSSBU|2}} (body)
|fairdmg={{ShortHopDmgSSBU|12}} (spiked ball), {{ShortHopDmgSSBU|10}} (chain), {{ShortHopDmgSSBU|2}} (body)
|fairdesc=Rears back and performs a long-ranged whip crack, similar to his jumping whip attack in ''Castlevania''. It can be angled slightly upward and downward at roughly a 20 degree angle; if angled down, the move can hit grounded opponents. Excellent range, allowing it to hit distant targets easily. However, the hitboxes are slim and have a short duration, while the move has some startup (frame 14), requiring precise use. Has low ending lag, allowing Simon to double jump and perform another aerial if done from a short hop. Also can be used as a [[tether recovery]], which is useful as Simon has no horizontal recovery options otherwise. The sweetspot can KO from 125% at the edge of Final Destination.
|fairdesc=Rears back and performs a long-ranged whip crack, similar to his jumping whip attack in the original ''Castlevania''. It can be angled slightly upward and downward at roughly a 20 degree angle; if angled down, the move can hit grounded opponents. Excellent range, allowing it to hit distant targets easily. However, the hitboxes are slim and have a short duration, while the move has some startup (frame 14), requiring precise use. Has low ending lag, allowing Simon to double jump and perform another aerial if done from a short hop. Also can be used as a [[tether recovery]], which is useful as Simon has no horizontal recovery options otherwise. The sweetspot can KO from 125% at the edge of Final Destination.
|bairname= 
|bairname= 
|bairdmg={{ShortHopDmgSSBU|12}} (spiked ball), {{ShortHopDmgSSBU|10}} (chain), {{ShortHopDmgSSBU|2}} (body)
|bairdmg={{ShortHopDmgSSBU|12}} (spiked ball), {{ShortHopDmgSSBU|10}} (chain), {{ShortHopDmgSSBU|2}} (body)
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