Template:UpdateList (SSBU)/3.0.0: Difference between revisions
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Serpent King (talk | contribs) m (Reverted edits by TotallyNotAutomated (talk) to last version by Lattie.) Tag: Rollback |
Serpent King (talk | contribs) m (Reverted edits by Serpent King (talk) to last version by TotallyNotAutomated.) Tag: Rollback |
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|Mario=*{{nerf|[[Fireball]] deals less shield damage.}} | |Mario=*{{nerf|[[Fireball]] deals less shield damage.}} | ||
*{{buff|At the start of [[Mario Finale]], nearby opponents will be slowed down for a longer period.}} | *{{buff|At the start of [[Mario Finale]], nearby opponents will be slowed down for a longer period.}} | ||
|Donkey Kong=*{{buff|[[ | |Donkey Kong=*{{buff|[[Banana Slamma]] has more range, no longer missing opponents up close.}} | ||
|Link=*{{nerf|[[Boomerang]] deals less shield damage.}} | |Link=*{{nerf|[[Boomerang]] deals less shield damage.}} | ||
|Samus=*{{nerf|[[Charge Shot]] deals significantly less shield damage.}} | |Samus=*{{nerf|[[Charge Shot]] deals significantly less shield damage.}} |
Revision as of 20:51, March 31, 2021
- Perfect shields will no longer activate multiple times when the shield button is released once. This reduces its downtime, but makes multihit attacks harder to perfect shield, as each hit needs to be manually perfect shielded.
- In Training Mode, perfect shielding against a projectile grants 3 more frames of advantage. This has been properly applied to normal gameplay in 9.0.0.
- The value for "dodges refresh one level after X time of the last-used dodge's interruptibility" is now 1 second (from 0.5 seconds), so dodging can only be done once a second without penalty rather than twice.
- Stun Jacket has been removed.
- Created glitch where electric hitboxes have increased hitlag in training mode.