Bowser Jr. (SSBU): Difference between revisions

Undid edit by Miles of SmashWiki: The SsB4 one is different in that it doesn’t feature a uppercut the smash ultimate one does and the ultimate one appears to be based on it
(Star Rush post-dates that move's SSB4 appearance by 2 years)
Tag: Undo
(Undid edit by Miles of SmashWiki: The SsB4 one is different in that it doesn’t feature a uppercut the smash ultimate one does and the ultimate one appears to be based on it)
Tag: Undo
Line 85: Line 85:
|neutral2dmg=2%
|neutral2dmg=2%
|neutralinfdmg=0.5% (loop), 3% (last)
|neutralinfdmg=0.5% (loop), 3% (last)
|neutraldesc=The Junior Clown Car performs a {{s|wikipedia|one-two combo}}, followed by a flurry of punches that ends with an uppercut. It has impressive damage racking potential, as it can easily deal around 20%. Its first hit comes out on frame 4 and has excellent knockback for a jab, making it one of the few jabs that can KO. It can KO at the ledge around 100%. This makes jab a viable grounded KO and ledge trap option.
|neutraldesc=The Junior Clown Car performs a {{s|wikipedia|one-two combo}}, followed by a flurry of punches that ends with an uppercut. It has impressive damage racking potential, as it can easily deal around 20%. Its first hit comes out on frame 4 and has excellent knockback for a jab, making it one of the few jabs that can KO. It can KO at the ledge around 100%. This makes jab a viable grounded KO and ledge trap option. It is similar to Bowser Jr.’s animation when he is at half health as a boss in ''{{s|mariowiki|Mario Party Star Rush}}''.
|ftiltname= 
|ftiltname= 
|ftiltdmg=8% (sweetspot), 6% (sourspot)
|ftiltdmg=8% (sweetspot), 6% (sourspot)
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