Bowser Jr. (SSBU): Difference between revisions
Undid edit by Miles of SmashWiki: The SsB4 one is different in that it doesn’t feature a uppercut the smash ultimate one does and the ultimate one appears to be based on it
(Star Rush post-dates that move's SSB4 appearance by 2 years) Tag: Undo |
(Undid edit by Miles of SmashWiki: The SsB4 one is different in that it doesn’t feature a uppercut the smash ultimate one does and the ultimate one appears to be based on it) Tag: Undo |
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|neutral2dmg=2% | |neutral2dmg=2% | ||
|neutralinfdmg=0.5% (loop), 3% (last) | |neutralinfdmg=0.5% (loop), 3% (last) | ||
|neutraldesc=The Junior Clown Car performs a {{s|wikipedia|one-two combo}}, followed by a flurry of punches that ends with an uppercut. It has impressive damage racking potential, as it can easily deal around 20%. Its first hit comes out on frame 4 and has excellent knockback for a jab, making it one of the few jabs that can KO. It can KO at the ledge around 100%. This makes jab a viable grounded KO and ledge trap option. | |neutraldesc=The Junior Clown Car performs a {{s|wikipedia|one-two combo}}, followed by a flurry of punches that ends with an uppercut. It has impressive damage racking potential, as it can easily deal around 20%. Its first hit comes out on frame 4 and has excellent knockback for a jab, making it one of the few jabs that can KO. It can KO at the ledge around 100%. This makes jab a viable grounded KO and ledge trap option. It is similar to Bowser Jr.’s animation when he is at half health as a boss in ''{{s|mariowiki|Mario Party Star Rush}}''. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=8% (sweetspot), 6% (sourspot) | |ftiltdmg=8% (sweetspot), 6% (sourspot) |