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Character artwork: Difference between revisions

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[[File:Mario SSB.png|thumb|left|Mario's official artwork in ''[[Super Smash Bros.]]'']]
[[File:Mario SSB.png|thumb|left|Mario's official artwork in ''[[Super Smash Bros.]]'']]
[[File:Mario SSBU.png|thumb|right|The official character artwork for Mario in ''[[Super Smash Bros. Ultimate]]''. This version of the render has a transparent background.]]
[[File:Mario SSBU.png|thumb|right|The official character artwork for Mario in ''[[Super Smash Bros. Ultimate]]''. This version of the render has a transparent background.]]
'''Character artwork''' refers to the official images of the playable ''Smash'' fighters used in-game and in promotional materials such as websites, strategy guides, and posters. In the original ''Super Smash Bros.'', the artwork for the characters were 2D illustrations not seen in the game itself. From ''[[Melee]]'' onward, however, they were rendered from 3D models at a far higher quality than how they appear in gameplay. In ''Melee'', some pieces of character artwork were used in-game. Starting in ''[[Brawl]]'', cropped versions of the character artwork are used in the [[character selection screen]].  In ''Brawl'' and ''Smash 4'', each character's main render also serves as the basis of their [[Classic Mode]] [[trophy]]. The character renders in ''Smash 4'' and ''Ultimate'' were also the basis of the poses for the Super Smash Bros. series of [[amiibo]].
'''Character artwork''' refers to the official images of the playable ''Smash'' fighters used in-game and in promotional materials such as websites, strategy guides, and posters. In the original ''Super Smash Bros.'', the artwork for the characters were 2D illustrations not seen in the game itself. From ''[[Melee]]'' onward, however, they were rendered from 3D models at a far higher quality than how they appear in gameplay. In ''Melee'', some pieces of character artwork were used in-game. Starting in ''[[Brawl]]'', cropped versions of the character artwork are used in the [[character selection screen]].  In ''Brawl'' and ''Smash 4'', each character's main render also serves as the basis of their [[Classic Mode]] [[trophy]]. The character renders in ''Smash 4'' and ''Ultimate'' were also the basis of the poses for the ''Super Smash Bros.'' series of [[amiibo]].


[[Category:Unofficial lingo]]
[[Category:Unofficial lingo]]

Revision as of 17:17, June 3, 2019

Mario's official artwork in Super Smash Bros.
The official character artwork for Mario in Super Smash Bros. Ultimate. This version of the render has a transparent background.

Character artwork refers to the official images of the playable Smash fighters used in-game and in promotional materials such as websites, strategy guides, and posters. In the original Super Smash Bros., the artwork for the characters were 2D illustrations not seen in the game itself. From Melee onward, however, they were rendered from 3D models at a far higher quality than how they appear in gameplay. In Melee, some pieces of character artwork were used in-game. Starting in Brawl, cropped versions of the character artwork are used in the character selection screen. In Brawl and Smash 4, each character's main render also serves as the basis of their Classic Mode trophy. The character renders in Smash 4 and Ultimate were also the basis of the poses for the Super Smash Bros. series of amiibo.