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|rowspan="2"|[[Luigi]]||[[Green Missile]]||Increases damage and distance Luigi travels||Automatically activates in ''Melee'', can be held indefinitely in ''Brawl''; can misfire (1 in 8 chance), sending Luigi a very far distance, regardless of charging time. In ''SSB4'', Luigi will give up after a while and the attack will be cancelled. | |rowspan="2"|[[Luigi]]||[[Green Missile]]||Increases damage and distance Luigi travels||Automatically activates in ''Melee'', can be held indefinitely in ''Brawl''; can misfire (1 in 8 chance), sending Luigi a very far distance, regardless of charging time. In ''SSB4'', Luigi will give up after a while and the attack will be cancelled. | ||
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|[[Luigi Cyclone]] (''Melee'' only) || Allows Luigi to ascend when using the move in the air once.||Charges by having the move finished or interrupted while on the ground. | |[[Luigi Cyclone]] (''Melee'' only) || Allows Luigi to ascend when using the move in the air once.||Charges by having the move finished or interrupted while on the ground. Unlike most charged moves that can be stored, Luigi Cyclone has no visual indicator. | ||
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|[[Mario]] (''Brawl'' and ''Smash 4'' only)||[[F.L.U.D.D.]]||Increases the amount of water Mario can spray while using F.L.U.D.D., as well as range||Auto-charge special, and thus the attack must be manually inputted to come out during the charge, and said charge can be saved by shielding or rolling on ground. | |[[Mario]] (''Brawl'' and ''Smash 4'' only)||[[F.L.U.D.D.]]||Increases the amount of water Mario can spray while using F.L.U.D.D., as well as range||Auto-charge special, and thus the attack must be manually inputted to come out during the charge, and said charge can be saved by shielding or rolling on ground. |
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