Short hop: Difference between revisions

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The short hop technique is an essential move in [[competitive play]], allowing the user to perform aerial attacks close to the ground and connect with grounded opponents. This can allow for a wider variety of options from a grounded neutral position.
The short hop technique is an essential move in [[competitive play]], allowing the user to perform aerial attacks close to the ground and connect with grounded opponents. This can allow for a wider variety of options from a grounded neutral position.


In ''Super Smash Bros.'', short hops can be used in conjunction with [[Z-cancels|L-canceling#In_SSB]] and [[Double jump cancel|double jump cancels]] to cause perfect shield pressure, [[Shield#Shield_breaking|shield breaks]], or grab confirms.
In ''Super Smash Bros.'', short hops can be used in conjunction with [[L-canceling#In_SSB|Z-cancels]] and [[Double jump cancel|double jump cancels]] to cause perfect shield pressure, [[Shield#Shield_breaking|shield breaks]], or grab confirms.


In ''Melee'', short hops are used as part of the [[SHFFL]] technique to aid in aerial approaches and pressure. ''Melee'' also features the ability to combine short hops with double jump cancels, but it is not nearly as powerful as it is in ''Super Smash Bros.'' Short hopping is also used during [[wavedashing]].
In ''Melee'', short hops are used as part of the [[SHFFL]] technique to aid in aerial approaches and pressure. ''Melee'' also features the ability to combine short hops with double jump cancels, but it is not nearly as powerful as it is in ''Super Smash Bros.'' Short hopping is also used during [[wavedashing]].