Star KO: Difference between revisions

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(Bad trivia then. Also removing another trivia point. I love trivia, but let's not get carried away gaiz.)
m (i think that's their proper name.)
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Most conditions on the characters, such as the invincibility of the [[Super Star]] or standby mode after breaking the [[Smash Ball]], are still visible on the characters while they are Star KO'd.  Exceptions include [[metal]] characters in ''Melee'' and ''Brawl'' (unless while playing in ''[[Super Smash Bros. Melee]]'''s single player modes), [[giant]] or [[tiny]] characters due to [[Super Mushroom|Super]] or [[Poison Mushroom]]s in ''[[Super Smash Bros. Brawl]]'', and [[frozen]] characters in ''[[Super Smash Bros. 4]]''. In [[Flat Zone 2]] and [[Hanenbow]], conditions are not aligned with the character (i.e. the frozen block and character fly off separately).
Most conditions on the characters, such as the invincibility of the [[Super Star]] or standby mode after breaking the [[Smash Ball]], are still visible on the characters while they are Star KO'd.  Exceptions include [[metal]] characters in ''Melee'' and ''Brawl'' (unless while playing in ''[[Super Smash Bros. Melee]]'''s single player modes), [[giant]] or [[tiny]] characters due to [[Super Mushroom|Super]] or [[Poison Mushroom]]s in ''[[Super Smash Bros. Brawl]]'', and [[frozen]] characters in ''[[Super Smash Bros. 4]]''. In [[Flat Zone 2]] and [[Hanenbow]], conditions are not aligned with the character (i.e. the frozen block and character fly off separately).


In ''Super Smash Bros. 4'', Star KOs are no longer a certainty; the upper blast line will cause either a standard KO, a Star KO, or a Screen KO at random. Players launched at extremely high speeds, however, are not Star KOed or Screen KOed. In addition, presumably as to solve balance issues, Star KOs no longer occur near the end of a timed match; Screen KOs were also shortened in length, and as a result, Star KOs actually last shorter than Screen KOs. In ''Smash 64'' and ''Melee'', all playable characters have a voice clip for being Star KO'd (including [[Samus]]), while {{SSBB|Olimar}} lacks one in ''Brawl''; ''SSB4'' later introduces more characters that remain completely silent when Star KO'd, with these being {{SSB4|Mega Man}}, the {{SSB4|Mii Fighter}}s, {{SSB4|Pac-Man}},  {{SSB4|Villager}} and the wireframe version of {{SSB4|Little Mac}}.
In ''Super Smash Bros. 4'', Star KOs are no longer a certainty; the upper blast line will cause either a Blast KO, a Star KO, or a Screen KO at random. Players launched at extremely high speeds, however, are not Star KOed or Screen KOed. In addition, presumably as to solve balance issues, Star KOs no longer occur near the end of a timed match; Screen KOs were also shortened in length, and as a result, Star KOs actually last shorter than Screen KOs. In ''Smash 64'' and ''Melee'', all playable characters have a voice clip for being Star KO'd (including [[Samus]]), while {{SSBB|Olimar}} lacks one in ''Brawl''; ''SSB4'' later introduces more characters that remain completely silent when Star KO'd, with these being {{SSB4|Mega Man}}, the {{SSB4|Mii Fighter}}s, {{SSB4|Pac-Man}},  {{SSB4|Villager}} and the wireframe version of {{SSB4|Little Mac}}.


==Exceptions==
==Exceptions==