Special move: Difference between revisions
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[[File:fourspecialmoves.jpg|thumb|250px|Meta Knight's special moves in ''Super Smash Bros. Brawl'']] | [[File:fourspecialmoves.jpg|thumb|250px|Meta Knight's special moves in ''Super Smash Bros. Brawl'']] | ||
A '''special move''' ({{ja|必殺技|Hissatsu Waza}}, ''Sure-Killing Art'') is any move performed by pressing the special button, the [[B button]] by default. In many cases, special attacks provide more damage than [[smash attack]]s, although it's unlikely to provide a KO in some situations. Unlike | A '''special move''' ({{ja|必殺技|Hissatsu Waza}}, ''Sure-Killing Art'') is any move performed by pressing the special button, the [[B button]] by default. In many cases, special attacks provide more damage than [[smash attack]]s, although it's unlikely to provide a KO in some situations. Unlike standard moves, special moves can have wildly different functions, although they mostly follow a pattern: | ||
*[[Neutral special]]s are usually reserved for the fighter's only [[projectile]] (eg. [[Fireball]]), or a powerful attack with good KO power that can either be [[charging|chargeable]] ([[Charge Shot]]) or have a long startup ([[Falcon Punch]]), | |||
*[[Side special]]s tend to be attacks that give the fighter a momentum boost in a singular direction that is usually their only horizontal recovery option that may cause [[helplessness]] ([[Quick Draw]]), while some are projectiles that can be used for deterring [[approach]]es ([[Missile]], [[PK Fire]]), | |||
*[[Up special]]s are essentially a fighter's main [[recovery]] move (with the exception of [[Jigglypuff]]'s [[Sing]]) that give a fair amount of upward distance, and can either be damaging or non-damaging; almost all up specials cause helplessness, and | |||
*[[Down special]]s are often the most gimmicky of a fighter's special moves and the least straightforward, with most allowing the user to position themselves or their opponents ([[Dimensional Cape]], [[F.L.U.D.D]]), generate [[item]]s ([[Vegetable]]), [[counterattack]] and retaliate ([[Vision]]), or other forms of tactical advantages ([[Nosferatu]]). | |||
Usually, only special attacks can be projectiles (although some fighters gain projectiles in their normal moveset starting from ''Brawl'', such as [[Snake]]'s and [[Olimar]]'s [[smash attack]]s, and [[Mega Man]] and [[Villager]]'s aerial attacks), and some are able to render the user [[helpless]] if used in mid-air (usually those that function as mid-air jumps, like most [[up special move]]s). | |||
In ''[[Super Smash Bros.]]'', each character had three special moves: the [[neutral special]], [[up special]] and [[down special]]. ''[[Super Smash Bros. Melee]]'' introduced one new special move for each character, the [[side special]]. Starting with ''[[Super Smash Bros Brawl]]'', yet another special move was added, the [[Final Smash]], which can be accessed when the [[Smash Ball]] is obtained. When obtained, the standard special move is then replaced with the Final Smash that usually does a very high damaging attack that can affect more than one person, but it can only be used once before obtaining another Smash Ball. | In ''[[Super Smash Bros.]]'', each character had three special moves: the [[neutral special]], [[up special]] and [[down special]]. ''[[Super Smash Bros. Melee]]'' introduced one new special move for each character, the [[side special]]. Starting with ''[[Super Smash Bros Brawl]]'', yet another special move was added, the [[Final Smash]], which can be accessed when the [[Smash Ball]] is obtained. When obtained, the standard special move is then replaced with the Final Smash that usually does a very high damaging attack that can affect more than one person, but it can only be used once before obtaining another Smash Ball. |