Out of shield: Difference between revisions

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m (Not all Up Smashes & Specials are Out of Shield; I just tried Mewtwo. Teleport didn't work, and my attempt at an Up Smash only resulted in a grab.)
(Undid edit by Unowninator: This does work with all such moves because of how jumping works. If you have tap jump off, though, you need to press a jump button before quickly doing the move.)
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'''Out of shield''' (abbreviated as '''OoS''') options are any moves or other actions that can be performed while a character is [[shield]]ing. These moves are usually used in response to shield [[pressure]] from an opponent. Since only some actions can be performed out of shield, the player who is shielding has fewer options both for fighting back and for movement. A character's set of out of shield options consists both of "built-in" moves from shield such as [[grab]]s and [[roll]]s, as well as many other moves like [[wavedash]]es, [[aerial]]s, and [[up smash]]es. Moves that have high ending [[lag]] or very little range are easiest to [[punish]] by performing a move OoS.
'''Out of shield''' (abbreviated as '''OoS''') options are any moves or other actions that can be performed while a character is [[shield]]ing. These moves are usually used in response to shield [[pressure]] from an opponent. Since only some actions can be performed out of shield, the player who is shielding has fewer options both for fighting back and for movement. A character's set of out of shield options consists both of "built-in" moves from shield such as [[grab]]s and [[roll]]s, as well as many other moves like [[wavedash]]es, [[aerial]]s, and [[up smash]]es. Moves that have high ending [[lag]] or very little range are easiest to [[punish]] by performing a move OoS.


Of all of the options that a player has while shielding, the most important option is [[jump]]ing. Players can cancel the startup of the jump with either an up smash or an [[up special]]. Any aerial can be performed immediately after jumping, or the player can wavedash or simply jump away. While some up smashes and up specials are technically out of shield options, as they can be used while shielding, not many of them are effective. For example, [[Falco]]'s [[Fire Bird]] can be used directly from shield, but is essentially useless due to its lack of hitbox while charging. The same goes for many characters' rolls or grabs, especially if they suffer from long [[lag]]. The quicker a move and the better its range, the better the move is OoS.
Of all of the options that a player has while shielding, the most important option is [[jump]]ing. Players can cancel the startup of the jump with either an up smash or an [[up special]]. Any aerial can be performed immediately after jumping, or the player can wavedash or simply jump away. While all up smashes and up specials are technically out of shield options, as they can be used while shielding, not many of them are effective. For example, [[Falco]]'s [[Fire Bird]] can be used directly from shield, but is essentially useless due to its lack of hitbox while charging. The same goes for many characters' rolls or grabs, especially if they suffer from long [[lag]]. The quicker a move and the better its range, the better the move is OoS.


Starting in ''Melee'', characters who can jump out of shield can also jump during their guard-off animation, providing all the same options as jumping OoS.
Starting in ''Melee'', characters who can jump out of shield can also jump during their guard-off animation, providing all the same options as jumping OoS.