Out of shield: Difference between revisions

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(→‎Examples of OoS moves: Dr. Mario's Super Jump Punch in SSB4)
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::*[[Link]]'s [[Spin Attack]], which is decently fast with great horizontal reach that strikes equally on both sides. It's very powerful in ''Melee'', but lacks KO power in ''Brawl'' when uncharged.
::*[[Link]]'s [[Spin Attack]], which is decently fast with great horizontal reach that strikes equally on both sides. It's very powerful in ''Melee'', but lacks KO power in ''Brawl'' when uncharged.
::*[[Mario]]'s [[Super Jump Punch]], which with a start-up of three frames, is the fastest possible attack out of shield any character possesses. It deals low damage and knockback however, with low horizontal reach, limiting its effectiveness.
::*[[Mario]]'s [[Super Jump Punch]], which with a start-up of three frames, is the fastest possible attack out of shield any character possesses. It deals low damage and knockback however, with low horizontal reach, limiting its effectiveness.
::*{{SSB4|Dr. Mario}}'s [[Super Jump Punch]] is strong at the start which provides an offensive option, especially when a move is [[perfect shielded]] .
::*{{SSB4|Dr. Mario}}'s [[Super Jump Punch]] is strong at the start which provides an offensive option, especially when a move is [[perfect shield]]ed.
::*[[Marth]]'s [[Dolphin Slash]], which has a very fast five frame start-up, with great horizontal reach, and striking powerfully (moreso in ''Brawl''). In ''Brawl'', it also has [[intangibility]] during its start-up, which can allow Marth to use it while opponents are attacking his shield with multi-hitting moves. While extremely effective and capable of punishing nearly any move out of shield, it carries great risk, as it leaves Marth [[helpless]] in the air while causing him to sustain heavy lag when he lands.
::*[[Marth]]'s [[Dolphin Slash]], which has a very fast five frame start-up, with great horizontal reach, and striking powerfully (moreso in ''Brawl''). In ''Brawl'', it also has [[intangibility]] during its start-up, which can allow Marth to use it while opponents are attacking his shield with multi-hitting moves. While extremely effective and capable of punishing nearly any move out of shield, it carries great risk, as it leaves Marth [[helpless]] in the air while causing him to sustain heavy lag when he lands.
::*[[Meta Knight]]'s [[Shuttle Loop]], which works similarly to Marth's Dolphin Slash, except it hits vertically when initiated on the ground and has less horizontal reach. However, since Meta Knight can glide away at the end of Shuttle Loop, it carries none of the risk Dolphin Slash does.
::*[[Meta Knight]]'s [[Shuttle Loop]], which works similarly to Marth's Dolphin Slash, except it hits vertically when initiated on the ground and has less horizontal reach. However, since Meta Knight can glide away at the end of Shuttle Loop, it carries none of the risk Dolphin Slash does.