Hyrule Jump: Difference between revisions
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(Filled some more of the tested Reverse Hyrule Jump characters.) |
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*{{SSB4|King Dedede}}: all four midair jumps followed by a well aimed [[Super Dedede Jump]] | *{{SSB4|King Dedede}}: all four midair jumps followed by a well aimed [[Super Dedede Jump]] | ||
*{{SSB4|Lucario}}: midair jump followed by a carefully directed [[Extreme Speed]], even at 0%. | *{{SSB4|Lucario}}: midair jump followed by a carefully directed [[Extreme Speed]], even at 0%. | ||
*{{SSB4|Meta | *{{SSB4|Meta Knight}}: five midair jumps, followed by [[Shuttle Loop]]. | ||
*{{SSB4|Olimar}}: midair jump, [[Winged Pikmin]]. Works even with three Pikmin. | *{{SSB4|Olimar}}: midair jump, [[Winged Pikmin]]. Works even with three Pikmin. | ||
*{{SSB4|Pac-Man}}: midair jump, [[Power Pellet]] angled upwards (but not to make him hit the ceiling), [[Pac-Jump]]. | *{{SSB4|Pac-Man}}: midair jump, [[Power Pellet]] angled upwards (but not to make him hit the ceiling), [[Pac-Jump]]. |