Artificial intelligence: Difference between revisions

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(Should I split this? Discuss here.)
Tag: Mobile edit
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**CPUs will rarely target characters who are holding/using [[Special Flag]]s.
**CPUs will rarely target characters who are holding/using [[Special Flag]]s.
**Like in ''Brawl'', CPUs will actively seek out any powerful items that are on the stage. However, this proves to be a fatal issue on [[Corneria]]; in this scenario, a CPU may try to grab an item that falls onto the Great Fox's laser blaster, but will often not be able to make it back onto the ship's deck, forcing them to stay put, (though they will repeatedly jump in place or even jump off the gun entirely only to get back onto it) until they are inevitably blasted off screen.
**Like in ''Brawl'', CPUs will actively seek out any powerful items that are on the stage. However, this proves to be a fatal issue on [[Corneria]]; in this scenario, a CPU may try to grab an item that falls onto the Great Fox's laser blaster, but will often not be able to make it back onto the ship's deck, forcing them to stay put, (though they will repeatedly jump in place or even jump off the gun entirely only to get back onto it) until they are inevitably blasted off screen.
*CPU {{SSB4|Little Mac}}s will not change their tendency to use their neutral special even if their [[Power Meter]] is full, resulting in them wasting their KO Uppercut when the player is not in range.


==See also==
==See also==