Sharking: Difference between revisions

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[[File:Sharking Meta Knight Halberd Brawl.gif|thumb|right|250px|{{SSBB|Meta Knight}} sharking {{SSBB|King Dedede}} on [[Halberd]] in ''Brawl''.]]
[[File:Sharking Meta Knight Halberd Brawl.gif|thumb|right|250px|{{SSBB|Meta Knight}} sharking {{SSBB|King Dedede}} on [[Halberd]] in ''Brawl''.]]
'''Sharking''' is the act of going underneath a stage to attack opponents from below. It is best performed by characters with multiple jumps such as {{SSBB|Meta Knight}} and [[Kirby]], who will be able to recover after performing sharking. It is performed on stages containing [[Platform #Semisoft platforms|semisoft platforms]], which can be travels up through, but not downward through. It can also be performed on stages with thin [[Platform #Hard platforms|hard platforms]], such as [[Jungle Japes]]. It is most notably performed on [[Delfino Plaza]] and [[Halberd]]. The principle behind sharking is that while underneath the stage, a character can attack and/or [[shield damage|damage shields]] relatively safely, and their opponent has little options to counterattack. However, an experienced player can perform a [[meteor smash]] on a sharker, which usually results in the sharker's death.
'''Sharking''' is the act of going underneath a stage to attack opponents from below. It is best performed by characters with multiple jumps such as {{SSBB|Meta Knight}} and [[Kirby]], who will be able to recover after performing sharking. It is performed on stages containing [[Platform #Semisoft platforms|semisoft platforms]], which can be traveled up through, but not downward through. It can also be performed on stages with thin [[Platform #Hard platforms|hard platforms]], such as [[Jungle Japes]]. It is most notably performed on [[Delfino Plaza]] and [[Halberd]]. The principle behind sharking is that while underneath the stage, a character can attack and/or [[shield damage|damage shields]] relatively safely, and their opponent has few options to counterattack. However, an experienced player can perform a [[meteor smash]] on a sharker, which usually results in the sharker's death.


Sharking has historically been a legitimate if risky strategy, as while it allows attack without much chance of counterattack, it is easy to make a mistake and [[self-destruct]]. However, the ease to which Meta Knight can shark on many stages - thanks to a very fast and disjointed up aerial, plus a choice of four quick recovery moves - has driven sharking into an area where many consider it [[cheap]] or even [[broken]] on certain stages (though usually only by Meta Knight). Sharking is commonly combined with [[Camping#Planking|planking]] to allow the sharking character to restore their jumps and be minimally vulnerable to attacks.
Sharking has historically been a legitimate if risky strategy, as while it allows attack without much chance of counterattack, it is easy to make a mistake and [[self-destruct]]. However, the ease to which Meta Knight can shark on many stages - thanks to a very fast and disjointed up aerial, plus a choice of four quick recovery moves - has driven sharking into an area where many consider it [[cheap]] or even [[broken]] on certain stages (though usually only by Meta Knight). Sharking is commonly combined with [[Camping#Planking|planking]] to allow the sharking character to restore their jumps and be minimally vulnerable to attacks.