Luigi (SSBM): Difference between revisions
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=====[[Smash attack|Smashes]]===== | =====[[Smash attack|Smashes]]===== | ||
*[[Forward smash]] - Does a quick jab for 7-19% damage. Luigi winds up and launches his hand straight into his opponent, sending them at a forward and upward trajectory. Good knockback. Can be angled. Sometimes used to end combos. Additionally, charging a forward smash will cease Luigi momentum mid-[[wavedash]], with can make him stop suddenly. | *[[Forward smash]] - Does a quick jab for 7-19% damage. Luigi winds up and launches his hand straight into his opponent, sending them at a forward and upward trajectory. Good knockback. Can be angled. Sometimes used to end combos. Additionally, charging a forward smash will cease Luigi momentum mid-[[wavedash]], with can make him stop suddenly. Can KO at high percentage. | ||
*[[Up smash]] - 9-23% damage. Identical to Mario and Dr. Mario's headbutt with an up-and-behind trajectory, ideal for setting up aerial combos with Luigi. The player can also buffer it in at the end of a [[wavedash]] which allows for an alternative vertical launcher to Luigi's common wavedash to [[down smash]] approach. | *[[Up smash]] - 9-23% damage. Identical to Mario and Dr. Mario's headbutt with an up-and-behind trajectory, ideal for setting up aerial combos with Luigi. The player can also buffer it in at the end of a [[wavedash]] which allows for an alternative vertical launcher to Luigi's common wavedash to [[down smash]] approach. | ||
*[[Down smash]] - 9-23% damage. Luigi kicks out twice in a break dancing motion, first in front and then behind. This attack has an upward trajectory and its [[knockback]] provides for aerial [[combo]]s against low-damage enemies and [[KO]]'s against high-damage enemies. | *[[Down smash]] - 9-23% damage. Luigi kicks out twice in a break dancing motion, first in front and then behind. This attack has an upward trajectory and its [[knockback]] provides for aerial [[combo]]s against low-damage enemies and [[KO]]'s against high-damage enemies. |