Pac-Land: Difference between revisions
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*If [[Little Mac]] hits someone with the KO uppercut on this stage, the screen won't zoom in. | *If [[Little Mac]] hits someone with the KO uppercut on this stage, the screen won't zoom in. | ||
*Despite the camera being fixed by default, setting the camera mode to fixed will cause it to zoom out further, beyond the camera bounds indicated by the [[radar]]. | *Despite the camera being fixed by default, setting the camera mode to fixed will cause it to zoom out further, beyond the camera bounds indicated by the [[radar]]. | ||
*Despite the stage being based on ''Pac-Land'', no music from the game is featured in either ''for Wii U'' or ''Ultimate''. Because of this, Pac-Land is the only stage without any music being from its origin game. | *Despite the stage being based on ''Pac-Land'', no music from the game is featured in either ''for Wii U'' or ''Ultimate''. The reason for this is due to the music being from the Hanna-Barbera ''Pac-Man'' cartoon where the rights are currently owned by Warner Bros. Because of this, Pac-Land is the only stage without any music being from its origin game. | ||
*On this stage, the music will not start until after the countdown has finished, in reference to similar behavior in ''Pac-Land''. | *On this stage, the music will not start until after the countdown has finished, in reference to similar behavior in ''Pac-Land''. | ||
*Pac-Baby (known as Baby Pac-Man at the time) is not featured in the stage at all, despite being present in all iterations of the original game. | *Pac-Baby (known as Baby Pac-Man at the time) is not featured in the stage at all, despite being present in all iterations of the original game. |