Kirby (SSB4): Difference between revisions

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==Changes from ''[[Super Smash Bros. Brawl]]''==
==Changes from ''[[Super Smash Bros. Brawl]]''==
Kirby has been considerably nerfed in the transition from ''Brawl'' to ''SSB4''. Most of his issues in ''Brawl'' were not only retained, but worsened and he also suffers from new weaknesses. Kirby'smediocre range has been reduced further, with his feet becoming smaller and several general nerfs to his hitboxes' sizes. This makes it even easier for opponents to wall out Kirby, especially with the cast possessing greater range overall. Kirby's aerial mobility as also taken a hit, as his [[air acceleration]] is slower, and unlike most returning veterans, his [[air speed]] has been decreased, both hindering both his recovery and ability to escape aerial pressure. As with his transition from each new installment, as well as with most of the returning veterans, Kirby's damage output has been decreased. Some of Kirby's attacks have also seen negative changes that greatly hinder their utility, with forward aerial possessing more ending lag and no longer [[auto-cancel]ing in a short hop due to a combination of its auto-canceling window remaining intact and Kirby's increased [[gravity]] and lower jumps, and dash attack and connecting less reliably due to its much shorter range, but the attacks that were affected the most were down throw and aerial [[Hammer Flip]], losing most of their previous utility: the former has lost all of its follow--up potential due to its more unfavorable angle and increased knockback, while the latter has much more startup lag and has lost its recovering and edgeguarding potential, as to it is no longer being a semi-spike and now stalls Kirby's horizontal momentum instead of his vertical momentum.
Kirby has been considerably nerfed in the transition from ''Brawl'' to ''SSB4''. Most of his issues in ''Brawl'' were not only retained, but worsened and he also suffers from new weaknesses. Kirby'smediocre range has been reduced further, with his feet becoming smaller and several general nerfs to his hitboxes' sizes. This makes it even easier for opponents to wall out Kirby, especially with the cast possessing greater range overall. Kirby's aerial mobility as also taken a hit, as his [[air acceleration]] is slower, and unlike most returning veterans, his [[air speed]] has been decreased, both hindering both his recovery and ability to escape aerial pressure. As with his transition from each new installment, as well as with most of the returning veterans, Kirby's damage output has been decreased. Some of Kirby's attacks have also seen negative changes that greatly hinder their utility, with forward aerial possessing more ending lag and no longer [[auto-cancel]]ing in a short hop due to a combination of its auto-canceling window remaining intact and Kirby's increased [[gravity]] and lower jumps, and dash attack and connecting less reliably due to its much shorter range, but the attacks that were affected the most were down throw and aerial [[Hammer Flip]], losing most of their previous utility: the former has lost all of its follow-up potential due to its more unfavorable angle and increased knockback, while the latter has much more startup lag and has lost its recovering and edgeguarding potential, as to it is no longer being a semi-spike and now stalls Kirby's horizontal momentum instead of his vertical momentum.


''Smash 4''{{'}}s adjusted mechanics have both assisted and hindered Kirby. The changes to [[hitstun canceling]] overall benefit Kirby, strengthening his ability to combo opponents. It does, however, make Kirby slightly easier to combo himself, especially due to his increased [[weight]], [[falling speed]] and [[gravity]]. Without the ability to [[momentum cancel]], Kirby's poor endurance has further become more of a liability, although he had poor momentum canceling in ''Brawl'' in the first place, and his increased [[weight]] somewhat compensates for it. The inclusion of [[rage]] further exacerbates this issue, and while it improves Kirby's own KO potential, his poor endurance combined with his lack of a ladder combo or early kill confirm prevents him from making great use of the mechanic. The changes to aerial [[grab release]]s, however, now make him much less vulnerable to those kinds of followups.
''Smash 4''{{'}}s adjusted mechanics have both assisted and hindered Kirby. The changes to [[hitstun canceling]] overall benefit Kirby, strengthening his ability to combo opponents. It does, however, make Kirby slightly easier to combo himself, especially due to his increased [[weight]], [[falling speed]] and [[gravity]]. Without the ability to [[momentum cancel]], Kirby's poor endurance has further become more of a liability, although he had poor momentum canceling in ''Brawl'' in the first place, and his increased [[weight]] somewhat compensates for it. The inclusion of [[rage]] further exacerbates this issue, and while it improves Kirby's own KO potential, his poor endurance combined with his lack of a ladder combo or early kill confirm prevents him from making great use of the mechanic. The changes to aerial [[grab release]]s, however, now make him much less vulnerable to those kinds of followups.