Super Smash Bros. 4: Difference between revisions

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{{ImageCaption|File:Sudden Death (SSBB).PNG|File:Sudden Death (Super Smash Bros. for Wii U).jpg|width1=x150px|width2=x150px|align=right|caption=The aesthetic changes between ''Brawl'' and ''Smash 4'' when [[Sudden Death]] is about to begin.}}
{{ImageCaption|File:Sudden Death (SSBB).PNG|File:Sudden Death (Super Smash Bros. for Wii U).jpg|width1=x150px|width2=x150px|align=right|caption=The aesthetic changes between ''Brawl'' and ''Smash 4'' when [[Sudden Death]] is about to begin.}}
*In general, the game is much more stylized and visually intense than previous entries, with the colors being bolder and brighter, sound effects being more cartoonish (though generally quieter) and many elements having been redone to stand out more.
*In general, the game is much more stylized and visually intense than previous entries, with the colors being bolder and brighter, sound effects being more cartoonish (though generally quieter) and many elements having been redone to stand out more.
*The characters' design styles are more distinct from each other and more in-line with their home series, in contrast to ''Brawl'' which gave the characters a more unified realistic look. For example, characters from cartoony franchises such as the ''{{uv|Mario}}'' and ''{{uv|Kirby}}'' series are much closer to their native styles, while those from more realistic-looking franchises such as ''{{uv|The Legend of Zelda}}'' (with the exception of Toon Link) and ''{{uv|Metroid}}'' series maintain more realistic appearances.
*The characters' design styles are more distinct from each other and more in-line with their home series, in contrast to ''Brawl'' which gave the characters a more unified realistic look. For example, characters from cartoony franchises such as the {{uv|Mario}} and {{uv|Kirby}} series are much closer to their native styles, while those from more realistic-looking franchises such as {{uv|The Legend of Zelda}} (with the exception of Toon Link) and {{uv|Metroid}} series maintain more realistic appearances.
*Some characters will always stand to face the screen regardless of which direction they turn, with the intent of having them face the screen more often.
*Some characters will always stand to face the screen regardless of which direction they turn, with the intent of having them face the screen more often.
*[[Damage]] percentage numbers now rise through yellow shades before turning red. In the Wii U version, the numbers are also displayed with a metallic gradient.
*[[Damage]] percentage numbers now rise through yellow shades before turning red. In the Wii U version, the numbers are also displayed with a metallic gradient.