Mario (SSB4): Difference between revisions
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(→Moveset: Adding Japanese names) |
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*[[Up aerial]]: | *[[Up aerial]]: | ||
**{{buff|Up aerial now launches opponents vertically (45° → 75°), similar to its ''Smash 64'' counterpart. When combined with the changes to hitstun canceling/DI, this makes it a much better combo move and allowing it to KO more reliably near the upper [[blast line]] especially if it leads into Super Jump Punch.}} | **{{buff|Up aerial now launches opponents vertically (45° → 75°), similar to its ''Smash 64'' counterpart. When combined with the changes to hitstun canceling/DI, this makes it a much better combo move and allowing it to KO more reliably near the upper [[blast line]] especially if it leads into Super Jump Punch.}} | ||
***{{nerf| | ***{{nerf|However, its new angle does remove the edgeguarding potential it previously had.}} | ||
**{{buff|The hitbox on Mario's foot is positioned higher (Y-offset: 2.2 → 3.8), increasing its range.}} | **{{buff|The hitbox on Mario's foot is positioned higher (Y-offset: 2.2 → 3.8), increasing its range.}} | ||
**{{nerf|It deals less damage (11% → 7%) without full compensation on its knockback (9 (base)/100 (scaling) → 10/135).}} | **{{nerf|It deals less damage (11% → 7%) without full compensation on its knockback (9 (base)/100 (scaling) → 10/135).}} |