Nintendo: Difference between revisions

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In 1990, Nintendo created a full successor to the Famicom, titled the Super Famicom, which was released in 1991 as the Super Nintendo Entertainment System. Alongside now-legacy franchises getting new installments, many franchises started on this system like {{uv|F-Zero}}, {{uv|Star Fox}}, the {{uv|Yoshi}} sub-series and many RPG franchises by the companies that now make up [[Square Enix]]. A few accessories were released for the system like the Super Game Boy and the Japan-exclusive Satelleview online distribution service. Despite the initial success, [[Sega]] with their Genesis system and the pack-in game {{uv|Sonic the Hedgehog}} briefly overtook Nintendo in market share, with some companies defecting from Nintendo due to the increasingly dated and draconic exclusivity clause. Nintendo did retake their dominance by the end of the generation, but their status as a monopoly was hit and they never fully recovered.
In 1990, Nintendo created a full successor to the Famicom, titled the Super Famicom, which was released in 1991 as the Super Nintendo Entertainment System. Alongside now-legacy franchises getting new installments, many franchises started on this system like {{uv|F-Zero}}, {{uv|Star Fox}}, the {{uv|Yoshi}} sub-series and many RPG franchises by the companies that now make up [[Square Enix]]. A few accessories were released for the system like the Super Game Boy and the Japan-exclusive Satelleview online distribution service. Despite the initial success, [[Sega]] with their Genesis system and the pack-in game {{uv|Sonic the Hedgehog}} briefly overtook Nintendo in market share, with some companies defecting from Nintendo due to the increasingly dated and draconic exclusivity clause. Nintendo did retake their dominance by the end of the generation, but their status as a monopoly was hit and they never fully recovered.


In 1993, Nintendo announced a new system named the Ultra 64 at the time. Though the console did not release until 1996, many events occurred in the interim. Also in 1993, Nintendo was collaborating with Sony to develop a compact disc add-on to the Super Famicom, though the deal fell through when Nintendo believed they were treated unfavorably in the contract. Nintendo then partnered with Philips, and that deal also fell through, though not before several games based on Nintendo properties were made for the Philips CDI. Sony, burned by the deal falling through, decided to create their own console, which released in 1994 as the PlayStation, which grew to be Nintendo’s greatest rival in the video game industry. In 1995, Nintendo released a system to sate fans when the Ultra 64 was delayed several times. This console was the Virtual Boy, a “portable” console that utilized glasses-free 3D technology. The console was a massive flop due to the unintuitive design, lack of games, and actual health hazards due to the red and black display and said unintuitive design. The Virtual Boy lasted less than a year before being discontinued.
In 1993, Nintendo announced a new system named the Ultra 64 at the time. Though the console did not release until 1996, many events occurred in the interim. Also in 1993, Nintendo was collaborating with Sony to develop a compact disc add-on to the Super Famicom, though the deal fell through when Nintendo believed they were treated unfavorably in the contract. Nintendo then partnered with Philips, and that deal also fell through, though not before several games based on Nintendo properties were made for the Philips CD-i. Sony, burned by the deal falling through, decided to create their own console, which released in 1994 as the PlayStation, which grew to be Nintendo’s greatest rival in the video game industry. In 1995, Nintendo released a system to sate fans when the Ultra 64 was delayed several times. This console was the Virtual Boy, a “portable” console that utilized glasses-free 3D technology. The console was a massive flop due to the unintuitive design, lack of games, and actual health hazards due to the red and black display and said unintuitive design. The Virtual Boy lasted less than a year before being discontinued.


In 1996, the Nintendo 64 finally released. Alongside legacy franchises getting new genre defining entries like ''Super Mario 64'' and ''The Legend of Zelda: Ocarina of Time'', a few franchises were born on this system like {{uv|Banjo-Kazooie}}, ''Mario Party'' and ''[[Super Smash Bros.]] '' However, there was an exodus of third-party developers to competitors like the PlayStation, resulting in a very small game library, especially for a major console. This is often attributed to the exclusivity clause that still exists, the unorthodox proprietary hardware, expensive cartridges with small storage space, and compact discs being the preferred method of distribution. This resulted in significantly lower sales than previous generations, though the system pioneered many innovations like analog stick controls and built-in four player multiplayer that are now industry standard today.
In 1996, the Nintendo 64 finally released. Alongside legacy franchises getting new genre defining entries like ''Super Mario 64'' and ''The Legend of Zelda: Ocarina of Time'', a few franchises were born on this system like {{uv|Banjo-Kazooie}}, ''Mario Party'' and ''[[Super Smash Bros.]] '' However, there was an exodus of third-party developers to competitors like the PlayStation, resulting in a very small game library, especially for a major console. This is often attributed to the exclusivity clause that still exists, the unorthodox proprietary hardware, expensive cartridges with small storage space, and compact discs being the preferred method of distribution. This resulted in significantly lower sales than previous generations, though the system pioneered many innovations like analog stick controls and built-in four player multiplayer that are now industry standard today.